When reading a literary piece, readers often make inferences about various characters’ roles, personalities, relationships, intents, actions, etc. While humans can readily draw upon their past experiences to build such a character-centric view of the narrative, understanding characters in narratives can be a challenging task for machines. To encourage research in this field of character-centric narrative understanding, we present LiSCU – a new dataset of literary pieces and their summaries paired with descriptions of characters that appear in them. We also introduce two new tasks on LiSCU: Character Identification and Character Description Generation. Our experiments with several pre-trained language models adapted for these tasks demonstrate that there is a need for better models of narrative comprehension.
Pre-trained language models learn socially harmful biases from their training corpora, and may repeat these biases when used for generation. We study gender biases associated with the protagonist in model-generated stories. Such biases may be expressed either explicitly (“women can’t park”) or implicitly (e.g. an unsolicited male character guides her into a parking space). We focus on implicit biases, and use a commonsense reasoning engine to uncover them. Specifically, we infer and analyze the protagonist’s motivations, attributes, mental states, and implications on others. Our findings regarding implicit biases are in line with prior work that studied explicit biases, for example showing that female characters’ portrayal is centered around appearance, while male figures’ focus on intellect.
Existing approaches for the Table-to-Text task suffer from issues such as missing information, hallucination and repetition. Many approaches to this problem use Reinforcement Learning (RL), which maximizes a single manually defined reward, such as BLEU. In this work, we instead pose the Table-to-Text task as Inverse Reinforcement Learning (IRL) problem. We explore using multiple interpretable unsupervised reward components that are combined linearly to form a composite reward function. The composite reward function and the description generator are learned jointly. We find that IRL outperforms strong RL baselines marginally. We further study the generalization of learned IRL rewards in scenarios involving domain adaptation. Our experiments reveal significant challenges in using IRL for this task.
Contextual representations learned by language models can often encode undesirable attributes, like demographic associations of the users, while being trained for an unrelated target task. We aim to scrub such undesirable attributes and learn fair representations while maintaining performance on the target task. In this paper, we present an adversarial learning framework “Adversarial Scrubber” (AdS), to debias contextual representations. We perform theoretical analysis to show that our framework converges without leaking demographic information under certain conditions. We extend previous evaluation techniques by evaluating debiasing performance using Minimum Description Length (MDL) probing. Experimental evaluations on 8 datasets show that AdS generates representations with minimal information about demographic attributes while being maximally informative about the target task.
The task of organizing a shuffled set of sentences into a coherent text has been used to evaluate a machine’s understanding of causal and temporal relations. We formulate the sentence ordering task as a conditional text-to-marker generation problem. We present Reorder-BART (Re-BART) that leverages a pre-trained Transformer-based model to identify a coherent order for a given set of shuffled sentences. The model takes a set of shuffled sentences with sentence-specific markers as input and generates a sequence of position markers of the sentences in the ordered text. Re-BART achieves the state-of-the-art performance across 7 datasets in Perfect Match Ratio (PMR) and Kendall’s tau. We perform evaluations in a zero-shot setting, showcasing that our model is able to generalize well across other datasets. We additionally perform several experiments to understand the functioning and limitations of our framework.
Sarcasm detection is important for several NLP tasks such as sentiment identification in product reviews, user feedback, and online forums. It is a challenging task requiring a deep understanding of language, context, and world knowledge. In this paper, we investigate whether incorporating commonsense knowledge helps in sarcasm detection. For this, we incorporate commonsense knowledge into the prediction process using a graph convolution network with pre-trained language model embeddings as input. Our experiments with three sarcasm detection datasets indicate that the approach does not outperform the baseline model. We perform an exhaustive set of experiments to analyze where commonsense support adds value and where it hurts classification. Our implementation is publicly available at: https://github.com/brcsomnath/commonsense-sarcasm.
Automatically generating stories is a challenging problem that requires producing causally related and logical sequences of events about a topic. Previous approaches in this domain have focused largely on one-shot generation, where a language model outputs a complete story based on limited initial input from a user. Here, we instead focus on the task of interactive story generation, where the user provides the model mid-level sentence abstractions in the form of cue phrases during the generation process. This provides an interface for human users to guide the story generation. We present two content-inducing approaches to effectively incorporate this additional information. Experimental results from both automatic and human evaluations show that these methods produce more topically coherent and personalized stories compared to baseline methods.
Emotions and their evolution play a central role in creating a captivating story. In this paper, we present the first study on modeling the emotional trajectory of the protagonist in neural storytelling. We design methods that generate stories that adhere to given story titles and desired emotion arcs for the protagonist. Our models include Emotion Supervision (EmoSup) and two Emotion-Reinforced (EmoRL) models. The EmoRL models use special rewards designed to regularize the story generation process through reinforcement learning. Our automatic and manual evaluations demonstrate that these models are significantly better at generating stories that follow the desired emotion arcs compared to baseline methods, without sacrificing story quality.
Accurately diagnosing depression is difficult– requiring time-intensive interviews, assessments, and analysis. Hence, automated methods that can assess linguistic patterns in these interviews could help psychiatric professionals make faster, more informed decisions about diagnosis. We propose JLPC, a model that analyzes interview transcripts to identify depression while jointly categorizing interview prompts into latent categories. This latent categorization allows the model to define high-level conversational contexts that influence patterns of language in depressed individuals. We show that the proposed model not only outperforms competitive baselines, but that its latent prompt categories provide psycholinguistic insights about depression.
Generating sequential natural language descriptions from graph-structured data (e.g., knowledge graph) is challenging, partly because of the structural differences between the input graph and the output text. Hence, popular sequence-to-sequence models, which require serialized input, are not a natural fit for this task. Graph neural networks, on the other hand, can better encode the input graph but broaden the structural gap between the encoder and decoder, making faithful generation difficult. To narrow this gap, we propose DualEnc, a dual encoding model that can not only incorporate the graph structure, but can also cater to the linear structure of the output text. Empirical comparisons with strong single-encoder baselines demonstrate that dual encoding can significantly improve the quality of the generated text.
Supervised machine learning assumes the availability of fully-labeled data, but in many cases, such as low-resource languages, the only data available is partially annotated. We study the problem of Named Entity Recognition (NER) with partially annotated training data in which a fraction of the named entities are labeled, and all other tokens, entities or otherwise, are labeled as non-entity by default. In order to train on this noisy dataset, we need to distinguish between the true and false negatives. To this end, we introduce a constraint-driven iterative algorithm that learns to detect false negatives in the noisy set and downweigh them, resulting in a weighted training set. With this set, we train a weighted NER model. We evaluate our algorithm with weighted variants of neural and non-neural NER models on data in 8 languages from several language and script families, showing strong ability to learn from partial data. Finally, to show real-world efficacy, we evaluate on a Bengali NER corpus annotated by non-speakers, outperforming the prior state-of-the-art by over 5 points F1.
We present a reading comprehension challenge in which questions can only be answered by taking into account information from multiple sentences. We solicit and verify questions and answers for this challenge through a 4-step crowdsourcing experiment. Our challenge dataset contains 6,500+ questions for 1000+ paragraphs across 7 different domains (elementary school science, news, travel guides, fiction stories, etc) bringing in linguistic diversity to the texts and to the questions wordings. On a subset of our dataset, we found human solvers to achieve an F1-score of 88.1%. We analyze a range of baselines, including a recent state-of-art reading comprehension system, and demonstrate the difficulty of this challenge, despite a high human performance. The dataset is the first to study multi-sentence inference at scale, with an open-ended set of question types that requires reasoning skills.
People can identify correspondences between narratives in everyday life. For example, an analogy with the Cinderella story may be made in describing the unexpected success of an underdog in seemingly different stories. We present a new task and dataset for story understanding: identifying instances of similar narratives from a collection of narrative texts. We present an initial approach for this problem, which finds correspondences between narratives in terms of plot events, and resemblances between characters and their social relationships. Our approach yields an 8% absolute improvement in performance over a competitive information-retrieval baseline on a novel dataset of plot summaries of 577 movie remakes from Wikipedia.
Automatic story comprehension is a fundamental challenge in Natural Language Understanding, and can enable computers to learn about social norms, human behavior and commonsense. In this paper, we present a story comprehension model that explores three distinct semantic aspects: (i) the sequence of events described in the story, (ii) its emotional trajectory, and (iii) its plot consistency. We judge the model’s understanding of real-world stories by inquiring if, like humans, it can develop an expectation of what will happen next in a given story. Specifically, we use it to predict the correct ending of a given short story from possible alternatives. The model uses a hidden variable to weigh the semantic aspects in the context of the story. Our experiments demonstrate the potential of our approach to characterize these semantic aspects, and the strength of the hidden variable based approach. The model outperforms the state-of-the-art approaches and achieves best results on a publicly available dataset.
Understanding stories – sequences of events – is a crucial yet challenging natural language understanding task. These events typically carry multiple aspects of semantics including actions, entities and emotions. Not only does each individual aspect contribute to the meaning of the story, so does the interaction among these aspects. Building on this intuition, we propose to jointly model important aspects of semantic knowledge – frames, entities and sentiments – via a semantic language model. We achieve this by first representing these aspects’ semantic units at an appropriate level of abstraction and then using the resulting vector representations for each semantic aspect to learn a joint representation via a neural language model. We show that the joint semantic language model is of high quality and can generate better semantic sequences than models that operate on the word level. We further demonstrate that our joint model can be applied to story cloze test and shallow discourse parsing tasks with improved performance and that each semantic aspect contributes to the model.