Speakers are thought to use rational information transmission strategies for efficient communication (Genzel and Charniak, 2002; Aylett and Turk, 2004; Jaeger and Levy, 2007). Previous work analysing these strategies in sentence production has failed to take into account how the information content of sentences varies as a function of the available discourse context. In this study, we estimate sentence information content within discourse context. We find that speakers transmit information at a stable rate—i.e., rationally—in English newspaper articles but that this rate decreases in spoken open domain and written task-oriented dialogues. We also observe that speakers’ choices are not oriented towards local uniformity of information, which is another hypothesised rational strategy. We suggest that a more faithful model of communication should explicitly include production costs and goal-oriented rewards.
Abstract This study carries out a systematic intrinsic evaluation of the semantic representations learned by state-of-the-art pre-trained multimodal Transformers. These representations are claimed to be task-agnostic and shown to help on many downstream language-and-vision tasks. However, the extent to which they align with human semantic intuitions remains unclear. We experiment with various models and obtain static word representations from the contextualized ones they learn. We then evaluate them against the semantic judgments provided by human speakers. In line with previous evidence, we observe a generalized advantage of multimodal representations over language- only ones on concrete word pairs, but not on abstract ones. On the one hand, this confirms the effectiveness of these models to align language and vision, which results in better semantic representations for concepts that are grounded in images. On the other hand, models are shown to follow different representation learning patterns, which sheds some light on how and when they perform multimodal integration.
The Uniform Information Density principle states that speakers plan their utterances to reduce fluctuations in the density of the information transmitted. In this paper, we test whether, and within which contextual units this principle holds in task-oriented dialogues. We show that there is evidence supporting the principle in written dialogues where participants play a cooperative reference game as well as in spoken dialogues involving instruction giving and following. Our study underlines the importance of identifying the relevant contextual components, showing that information content increases particularly within topically and referentially related contextual units.
We investigate the representations learned by vision and language models in tasks that require relational reasoning. Focusing on the problem of assessing the relative size of objects in abstract visual contexts, we analyse both one-step and two-step reasoning. For the latter, we construct a new dataset of three-image scenes and define a task that requires reasoning at the level of the individual images and across images in a scene. We probe the learned model representations using diagnostic classifiers. Our experiments show that pretrained multimodal transformer-based architectures can perform higher-level relational reasoning, and are able to learn representations for novel tasks and data that are very different from what was seen in pretraining.
Just as the meaning of words is tied to the communities in which they are used, so too is semantic change. But how does lexical semantic change manifest differently across different communities? In this work, we investigate the relationship between community structure and semantic change in 45 communities from the social media website Reddit. We use distributional methods to quantify lexical semantic change and induce a social network on communities, based on interactions between members. We explore the relationship between semantic change and the clustering coefficient of a community’s social network graph, as well as community size and stability. While none of these factors are found to be significant on their own, we report a significant effect of their three-way interaction. We also report on significant word-level effects of frequency and change in frequency, which replicate previous findings.
Dialogue participants often refer to entities or situations repeatedly within a conversation, which contributes to its cohesiveness. Subsequent references exploit the common ground accumulated by the interlocutors and hence have several interesting properties, namely, they tend to be shorter and reuse expressions that were effective in previous mentions. In this paper, we tackle the generation of first and subsequent references in visually grounded dialogue. We propose a generation model that produces referring utterances grounded in both the visual and the conversational context. To assess the referring effectiveness of its output, we also implement a reference resolution system. Our experiments and analyses show that the model produces better, more effective referring utterances than a model not grounded in the dialogue context, and generates subsequent references that exhibit linguistic patterns akin to humans.
When speakers describe an image, they tend to look at objects before mentioning them. In this paper, we investigate such sequential cross-modal alignment by modelling the image description generation process computationally. We take as our starting point a state-of-the-art image captioning system and develop several model variants that exploit information from human gaze patterns recorded during language production. In particular, we propose the first approach to image description generation where visual processing is modelled sequentially. Our experiments and analyses confirm that better descriptions can be obtained by exploiting gaze-driven attention and shed light on human cognitive processes by comparing different ways of aligning the gaze modality with language production. We find that processing gaze data sequentially leads to descriptions that are better aligned to those produced by speakers, more diverse, and more natural—particularly when gaze is encoded with a dedicated recurrent component.
Cognitive and social traits of individuals are reflected in language use. Moreover, individuals who are prone to spread fake news online often share common traits. Building on these ideas, we introduce a model that creates representations of individuals on social media based only on the language they produce, and use them to detect fake news. We show that language-based user representations are beneficial for this task. We also present an extended analysis of the language of fake news spreaders, showing that its main features are mostly domain independent and consistent across two English datasets. Finally, we exploit the relation between language use and connections in the social graph to assess the presence of the Echo Chamber effect in our data.
This paper presents the first unsupervised approach to lexical semantic change that makes use of contextualised word representations. We propose a novel method that exploits the BERT neural language model to obtain representations of word usages, clusters these representations into usage types, and measures change along time with three proposed metrics. We create a new evaluation dataset and show that the model representations and the detected semantic shifts are positively correlated with human judgements. Our extensive qualitative analysis demonstrates that our method captures a variety of synchronic and diachronic linguistic phenomena. We expect our work to inspire further research in this direction.
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-oriented dialogues in English designed to investigate shared dialogue history accumulating during conversation. Taking inspiration from seminal work on dialogue analysis, we propose a data-collection task formulated as a collaborative game prompting two online participants to refer to images utilising both their visual context as well as previously established referring expressions. We provide a detailed description of the task setup and a thorough analysis of the 2,500 dialogues collected. To further illustrate the novel features of the dataset, we propose a baseline model for reference resolution which uses a simple method to take into account shared information accumulated in a reference chain. Our results show that this information is particularly important to resolve later descriptions and underline the need to develop more sophisticated models of common ground in dialogue interaction.
We study the issue of catastrophic forgetting in the context of neural multimodal approaches to Visual Question Answering (VQA). Motivated by evidence from psycholinguistics, we devise a set of linguistically-informed VQA tasks, which differ by the types of questions involved (Wh-questions and polar questions). We test what impact task difficulty has on continual learning, and whether the order in which a child acquires question types facilitates computational models. Our results show that dramatic forgetting is at play and that task difficulty and order matter. Two well-known current continual learning methods mitigate the problem only to a limiting degree.
The multimodal models used in the emerging field at the intersection of computational linguistics and computer vision implement the bottom-up processing of the “Hub and Spoke” architecture proposed in cognitive science to represent how the brain processes and combines multi-sensory inputs. In particular, the Hub is implemented as a neural network encoder. We investigate the effect on this encoder of various vision-and-language tasks proposed in the literature: visual question answering, visual reference resolution, and visually grounded dialogue. To measure the quality of the representations learned by the encoder, we use two kinds of analyses. First, we evaluate the encoder pre-trained on the different vision-and-language tasks on an existing “diagnostic task” designed to assess multimodal semantic understanding. Second, we carry out a battery of analyses aimed at studying how the encoder merges and exploits the two modalities.
We present the first exploration of meaning shift over short periods of time in online communities using distributional representations. We create a small annotated dataset and use it to assess the performance of a standard model for meaning shift detection on short-term meaning shift. We find that the model has problems distinguishing meaning shift from referential phenomena, and propose a measure of contextual variability to remedy this.
We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.
This work aims at modeling how the meaning of gradable adjectives of size (‘big’, ‘small’) can be learned from visually-grounded contexts. Inspired by cognitive and linguistic evidence showing that the use of these expressions relies on setting a threshold that is dependent on a specific context, we investigate the ability of multi-modal models in assessing whether an object is ‘big’ or ‘small’ in a given visual scene. In contrast with the standard computational approach that simplistically treats gradable adjectives as ‘fixed’ attributes, we pose the problem as relational: to be successful, a model has to consider the full visual context. By means of four main tasks, we show that state-of-the-art models (but not a relatively strong baseline) can learn the function subtending the meaning of size adjectives, though their performance is found to decrease while moving from simple to more complex tasks. Crucially, models fail in developing abstract representations of gradable adjectives that can be used compositionally.
Information about individuals can help to better understand what they say, particularly in social media where texts are short. Current approaches to modelling social media users pay attention to their social connections, but exploit this information in a static way, treating all connections uniformly. This ignores the fact, well known in sociolinguistics, that an individual may be part of several communities which are not equally relevant in all communicative situations. We present a model based on Graph Attention Networks that captures this observation. It dynamically explores the social graph of a user, computes a user representation given the most relevant connections for a target task, and combines it with linguistic information to make a prediction. We apply our model to three different tasks, evaluate it against alternative models, and analyse the results extensively, showing that it significantly outperforms other current methods.
In this paper, we experiment with a recently proposed visual reasoning task dealing with quantities – modeling the multimodal, contextually-dependent meaning of size adjectives (‘big’, ‘small’) – and explore the impact of varying the training data on the learning behavior of a state-of-art system. In previous work, models have been shown to fail in generalizing to unseen adjective-noun combinations. Here, we investigate whether, and to what extent, seeing some of these cases during training helps a model understand the rule subtending the task, i.e., that being big implies being not small, and vice versa. We show that relatively few examples are enough to understand this relationship, and that developing a specific, mutually exclusive representation of size adjectives is beneficial to the task.
Our goal is to explore how the abilities brought in by a dialogue manager can be included in end-to-end visually grounded conversational agents. We make initial steps towards this general goal by augmenting a task-oriented visual dialogue model with a decision-making component that decides whether to ask a follow-up question to identify a target referent in an image, or to stop the conversation to make a guess. Our analyses show that adding a decision making component produces dialogues that are less repetitive and that include fewer unnecessary questions, thus potentially leading to more efficient and less unnatural interactions.
We investigate the birth and diffusion of lexical innovations in a large dataset of online social communities. We build on sociolinguistic theories and focus on the relation between the spread of a novel term and the social role of the individuals who use it, uncovering characteristics of innovators and adopters. Finally, we perform a prediction task that allows us to anticipate whether an innovation will successfully spread within a community.
We investigate how encoder-decoder models trained on a synthetic dataset of task-oriented dialogues process disfluencies, such as hesitations and self-corrections. We find that, contrary to earlier results, disfluencies have very little impact on the task success of seq-to-seq models with attention. Using visualisations and diagnostic classifiers, we analyse the representations that are incrementally built by the model, and discover that models develop little to no awareness of the structure of disfluencies. However, adding disfluencies to the data appears to help the model create clearer representations overall, as evidenced by the attention patterns the different models exhibit.
Stylistic variation is critical to render the utterances generated by conversational agents natural and engaging. In this paper, we focus on sequence-to-sequence models for open-domain dialogue response generation and propose a new method to evaluate the extent to which such models are able to generate responses that reflect different personality traits.
We investigate the potential of adversarial evaluation methods for open-domain dialogue generation systems, comparing the performance of a discriminative agent to that of humans on the same task. Our results show that the task is hard, both for automated models and humans, but that a discriminative agent can learn patterns that lead to above-chance performance.
PentoRef is a corpus of task-oriented dialogues collected in systematically manipulated settings. The corpus is multilingual, with English and German sections, and overall comprises more than 20000 utterances. The dialogues are fully transcribed and annotated with referring expressions mapped to objects in corresponding visual scenes, which makes the corpus a rich resource for research on spoken referring expressions in generation and resolution. The corpus includes several sub-corpora that correspond to different dialogue situations where parameters related to interactivity, visual access, and verbal channel have been manipulated in systematic ways. The corpus thus lends itself to very targeted studies of reference in spontaneous dialogue.
Natural languages possess a wealth of indefinite forms that typically differ in distribution and interpretation. Although formal semanticists have strived to develop precise meaning representations for different indefinite functions, to date there has hardly been any corpus work on the topic. In this paper, we present the results of a small corpus study where English indefinite forms `any' and `some' were labelled with fine-grained semantic functions well-motivated by typological studies. We developed annotation guidelines that could be used by non-expert annotators and calculated inter-annotator agreement amongst several coders. The results show that the annotation task is hard, with agreement scores ranging from 52% to 62% depending on the number of functions considered, but also that each of the independent annotations is in accordance with theoretical predictions regarding the possible distributions of indefinite functions. The resulting annotated corpus is available upon request and can be accessed through a searchable online database.