Qi Wu


2020

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Proceedings of the First Workshop on Advances in Language and Vision Research
Xin Wang | Jesse Thomason | Ronghang Hu | Xinlei Chen | Peter Anderson | Qi Wu | Asli Celikyilmaz | Jason Baldridge | William Yang Wang
Proceedings of the First Workshop on Advances in Language and Vision Research

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Sub-Instruction Aware Vision-and-Language Navigation
Yicong Hong | Cristian Rodriguez | Qi Wu | Stephen Gould
Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing (EMNLP)

Vision-and-language navigation requires an agent to navigate through a real 3D environment following natural language instructions. Despite significant advances, few previous works are able to fully utilize the strong correspondence between the visual and textual sequences. Meanwhile, due to the lack of intermediate supervision, the agent’s performance at following each part of the instruction cannot be assessed during navigation. In this work, we focus on the granularity of the visual and language sequences as well as the traceability of agents through the completion of an instruction. We provide agents with fine-grained annotations during training and find that they are able to follow the instruction better and have a higher chance of reaching the target at test time. We enrich the benchmark dataset Room-to-Room (R2R) with sub-instructions and their corresponding paths. To make use of this data, we propose effective sub-instruction attention and shifting modules that select and attend to a single sub-instruction at each time-step. We implement our sub-instruction modules in four state-of-the-art agents, compare with their baseline models, and show that our proposed method improves the performance of all four agents. We release the Fine-Grained R2R dataset (FGR2R) and the code at https://github.com/YicongHong/Fine-Grained-R2R.

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MeisterMorxrc at SemEval-2020 Task 9: Fine-Tune Bert and Multitask Learning for Sentiment Analysis of Code-Mixed Tweets
Qi Wu | Peng Wang | Chenghao Huang
Proceedings of the Fourteenth Workshop on Semantic Evaluation

Natural language processing (NLP) has been applied to various fields including text classification and sentiment analysis. In the shared task of sentiment analysis of code-mixed tweets, which is a part of the SemEval-2020 competition, we preprocess datasets by replacing emoji and deleting uncommon characters and so on, and then fine-tune the Bidirectional Encoder Representation from Transformers(BERT) to perform the best. After exhausting top3 submissions, Our team MeisterMorxrc achieves an averaged F1 score of 0.730 in this task, and and our codalab username is MeisterMorxrc

2018

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Connecting Language and Vision to Actions
Peter Anderson | Abhishek Das | Qi Wu
Proceedings of the 56th Annual Meeting of the Association for Computational Linguistics: Tutorial Abstracts

A long-term goal of AI research is to build intelligent agents that can see the rich visual environment around us, communicate this understanding in natural language to humans and other agents, and act in a physical or embodied environment. To this end, recent advances at the intersection of language and vision have made incredible progress – from being able to generate natural language descriptions of images/videos, to answering questions about them, to even holding free-form conversations about visual content! However, while these agents can passively describe images or answer (a sequence of) questions about them, they cannot act in the world (what if I cannot answer a question from my current view, or I am asked to move or manipulate something?). Thus, the challenge now is to extend this progress in language and vision to embodied agents that take actions and actively interact with their visual environments. To reduce the entry barrier for new researchers, this tutorial will provide an overview of the growing number of multimodal tasks and datasets that combine textual and visual understanding. We will comprehensively review existing state-of-the-art approaches to selected tasks such as image captioning, visual question answering (VQA) and visual dialog, presenting the key architectural building blocks (such as co-attention) and novel algorithms (such as cooperative/adversarial games) used to train models for these tasks. We will then discuss some of the current and upcoming challenges of combining language, vision and actions, and introduce some recently-released interactive 3D simulation environments designed for this purpose.