Huang Hu


2021

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Re-entry Prediction for Online Conversations via Self-Supervised Learning
Lingzhi Wang | Xingshan Zeng | Huang Hu | Kam-Fai Wong | Daxin Jiang
Findings of the Association for Computational Linguistics: EMNLP 2021

In recent years, world business in online discussions and opinion sharing on social media is booming. Re-entry prediction task is thus proposed to help people keep track of the discussions which they wish to continue. Nevertheless, existing works only focus on exploiting chatting history and context information, and ignore the potential useful learning signals underlying conversation data, such as conversation thread patterns and repeated engagement of target users, which help better understand the behavior of target users in conversations. In this paper, we propose three interesting and well-founded auxiliary tasks, namely, Spread Pattern, Repeated Target user, and Turn Authorship, as the self-supervised signals for re-entry prediction. These auxiliary tasks are trained together with the main task in a multi-task manner. Experimental results on two datasets newly collected from Twitter and Reddit show that our method outperforms the previous state-of-the-arts with fewer parameters and faster convergence. Extensive experiments and analysis show the effectiveness of our proposed models and also point out some key ideas in designing self-supervised tasks.

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Maria: A Visual Experience Powered Conversational Agent
Zujie Liang | Huang Hu | Can Xu | Chongyang Tao | Xiubo Geng | Yining Chen | Fan Liang | Daxin Jiang
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers)

Arguably, the visual perception of conversational agents to the physical world is a key way for them to exhibit the human-like intelligence. Image-grounded conversation is thus proposed to address this challenge. Existing works focus on exploring the multimodal dialog models that ground the conversation on a given image. In this paper, we take a step further to study image-grounded conversation under a fully open-ended setting where no paired dialog and image are assumed available. Specifically, we present Maria, a neural conversation agent powered by the visual world experiences which are retrieved from a large-scale image index. Maria consists of three flexible components, i.e., text-to-image retriever, visual concept detector and visual-knowledge-grounded response generator. The retriever aims to retrieve a correlated image to the dialog from an image index, while the visual concept detector extracts rich visual knowledge from the image. Then, the response generator is grounded on the extracted visual knowledge and dialog context to generate the target response. Extensive experiments demonstrate Maria outperforms previous state-of-the-art methods on automatic metrics and human evaluation, and can generate informative responses that have some visual commonsense of the physical world.

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Learning Neural Templates for Recommender Dialogue System
Zujie Liang | Huang Hu | Can Xu | Jian Miao | Yingying He | Yining Chen | Xiubo Geng | Fan Liang | Daxin Jiang
Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing

The task of Conversational Recommendation System (CRS), i.e., recommender dialog system, aims to recommend precise items to users through natural language interactions. Though recent end-to-end neural models have shown promising progress on this task, two key challenges still remain. First, the recommended items cannot be always incorporated into the generated response precisely and appropriately. Second, only the items mentioned in the training corpus have a chance to be recommended in the conversation. To tackle these challenges, we introduce a novel framework called NTRD for recommender dialogue system that can decouple the dialogue generation from the item recommendation. NTRD has two key components, i.e., response template generator and item selector. The former adopts an encoder-decoder model to generate a response template with slot locations tied to target items, while the latter fills in slot locations with the proper items using a sufficient attention mechanism. Our approach combines the strengths of both classical slot filling approaches (that are generally controllable) and modern neural NLG approaches (that are generally more natural and accurate). Extensive experiments on the benchmark ReDial show our approach significantly outperforms the previous state-of-the-art methods. Besides, our approach has the unique advantage to produce novel items that do not appear in the training set of dialogue corpus. The code is available at https://github.com/jokieleung/NTRD.

2019

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Neural Response Generation with Meta-words
Can Xu | Wei Wu | Chongyang Tao | Huang Hu | Matt Schuerman | Ying Wang
Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics

We present open domain dialogue generation with meta-words. A meta-word is a structured record that describes attributes of a response, and thus allows us to explicitly model the one-to-many relationship within open domain dialogues and perform response generation in an explainable and controllable manner. To incorporate meta-words into generation, we propose a novel goal-tracking memory network that formalizes meta-word expression as a goal in response generation and manages the generation process to achieve the goal with a state memory panel and a state controller. Experimental results from both automatic evaluation and human judgment on two large-scale data sets indicate that our model can significantly outperform state-of-the-art generation models in terms of response relevance, response diversity, and accuracy of meta-word expression.

2018

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Playing 20 Question Game with Policy-Based Reinforcement Learning
Huang Hu | Xianchao Wu | Bingfeng Luo | Chongyang Tao | Can Xu | Wei Wu | Zhan Chen
Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing

The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the object by asking 20 questions. In a Q20 game system, the user is considered as the answerer while the system itself acts as the questioner which requires a good strategy of question selection to figure out the correct object and win the game. However, the optimal policy of question selection is hard to be derived due to the complexity and volatility of the game environment. In this paper, we propose a novel policy-based Reinforcement Learning (RL) method, which enables the questioner agent to learn the optimal policy of question selection through continuous interactions with users. To facilitate training, we also propose to use a reward network to estimate the more informative reward. Compared to previous methods, our RL method is robust to noisy answers and does not rely on the Knowledge Base of objects. Experimental results show that our RL method clearly outperforms an entropy-based engineering system and has competitive performance in a noisy-free simulation environment.