Hirotaka Kameko


2020

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Annotating Event Appearance for Japanese Chess Commentary Corpus
Hirotaka Kameko | Shinsuke Mori
Proceedings of the 12th Language Resources and Evaluation Conference

In recent years, there has been a surge of interest in natural language processing related to the real world, such as symbol grounding, language generation, and non-linguistic data search by natural language queries. Researchers usually collect pairs of text and non-text data for research. However, the text and non-text data are not always a “true” pair. We focused on the shogi (Japanese chess) commentaries, which are accompanied by game states as a well-defined “real world”. For analyzing and processing texts accurately, considering only the given states is insufficient, and we must consider the relationship between texts and the real world. In this paper, we propose “Event Appearance” labels that show the relationship between events mentioned in texts and those happening in the real world. Our event appearance label set consists of temporal relation, appearance probability, and evidence of the event. Statistics of the annotated corpus and the experimental result show that there exists temporal relation which skillful annotators realize in common. However, it is hard to predict the relationship only by considering the given states.

2018

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Annotating Modality Expressions and Event Factuality for a Japanese Chess Commentary Corpus
Suguru Matsuyoshi | Hirotaka Kameko | Yugo Murawaki | Shinsuke Mori
Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)

2016

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A Japanese Chess Commentary Corpus
Shinsuke Mori | John Richardson | Atsushi Ushiku | Tetsuro Sasada | Hirotaka Kameko | Yoshimasa Tsuruoka
Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC'16)

In recent years there has been a surge of interest in the natural language prosessing related to the real world, such as symbol grounding, language generation, and nonlinguistic data search by natural language queries. In order to concentrate on language ambiguities, we propose to use a well-defined “real world,” that is game states. We built a corpus consisting of pairs of sentences and a game state. The game we focus on is shogi (Japanese chess). We collected 742,286 commentary sentences in Japanese. They are spontaneously generated contrary to natural language annotations in many image datasets provided by human workers on Amazon Mechanical Turk. We defined domain specific named entities and we segmented 2,508 sentences into words manually and annotated each word with a named entity tag. We describe a detailed definition of named entities and show some statistics of our game commentary corpus. We also show the results of the experiments of word segmentation and named entity recognition. The accuracies are as high as those on general domain texts indicating that we are ready to tackle various new problems related to the real world.

2015

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Can Symbol Grounding Improve Low-Level NLP? Word Segmentation as a Case Study
Hirotaka Kameko | Shinsuke Mori | Yoshimasa Tsuruoka
Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing