Sequential information, a.k.a., orders, is assumed to be essential for processing a sequence with recurrent neural network or convolutional neural network based encoders. However, is it possible to encode natural languages without orders? Given a bag of words from a disordered sentence, humans may still be able to understand what those words mean by reordering or reconstructing them. Inspired by such an intuition, in this paper, we perform a study to investigate how “order” information takes effects in natural language learning. By running comprehensive comparisons, we quantitatively compare the ability of several representative neural models to organize sentences from a bag of words under three typical scenarios, and summarize some empirical findings and challenges, which can shed light on future research on this line of work.
Recently, various neural models for multi-party conversation (MPC) have achieved impressive improvements on a variety of tasks such as addressee recognition, speaker identification and response prediction. However, these existing methods on MPC usually represent interlocutors and utterances individually and ignore the inherent complicated structure in MPC which may provide crucial interlocutor and utterance semantics and would enhance the conversation understanding process. To this end, we present MPC-BERT, a pre-trained model for MPC understanding that considers learning who says what to whom in a unified model with several elaborated self-supervised tasks. Particularly, these tasks can be generally categorized into (1) interlocutor structure modeling including reply-to utterance recognition, identical speaker searching and pointer consistency distinction, and (2) utterance semantics modeling including masked shared utterance restoration and shared node detection. We evaluate MPC-BERT on three downstream tasks including addressee recognition, speaker identification and response selection. Experimental results show that MPC-BERT outperforms previous methods by large margins and achieves new state-of-the-art performance on all three downstream tasks at two benchmarks.
Recently, many studies are emerging towards building a retrieval-based dialogue system that is able to effectively leverage background knowledge (e.g., documents) when conversing with humans. However, it is non-trivial to collect large-scale dialogues that are naturally grounded on the background documents, which hinders the effective and adequate training of knowledge selection and response matching. To overcome the challenge, we consider decomposing the training of the knowledge-grounded response selection into three tasks including: 1) query-passage matching task; 2) query-dialogue history matching task; 3) multi-turn response matching task, and joint learning all these tasks in a unified pre-trained language model. The former two tasks could help the model in knowledge selection and comprehension, while the last task is designed for matching the proper response with the given query and background knowledge (dialogue history). By this means, the model can be learned to select relevant knowledge and distinguish proper response, with the help of ad-hoc retrieval corpora and a large number of ungrounded multi-turn dialogues. Experimental results on two benchmarks of knowledge-grounded response selection indicate that our model can achieve comparable performance with several existing methods that rely on crowd-sourced data for training.
Arguably, the visual perception of conversational agents to the physical world is a key way for them to exhibit the human-like intelligence. Image-grounded conversation is thus proposed to address this challenge. Existing works focus on exploring the multimodal dialog models that ground the conversation on a given image. In this paper, we take a step further to study image-grounded conversation under a fully open-ended setting where no paired dialog and image are assumed available. Specifically, we present Maria, a neural conversation agent powered by the visual world experiences which are retrieved from a large-scale image index. Maria consists of three flexible components, i.e., text-to-image retriever, visual concept detector and visual-knowledge-grounded response generator. The retriever aims to retrieve a correlated image to the dialog from an image index, while the visual concept detector extracts rich visual knowledge from the image. Then, the response generator is grounded on the extracted visual knowledge and dialog context to generate the target response. Extensive experiments demonstrate Maria outperforms previous state-of-the-art methods on automatic metrics and human evaluation, and can generate informative responses that have some visual commonsense of the physical world.
We study knowledge-grounded dialogue generation with pre-trained language models. To leverage the redundant external knowledge under capacity constraint, we propose equipping response generation defined by a pre-trained language model with a knowledge selection module, and an unsupervised approach to jointly optimizing knowledge selection and response generation with unlabeled dialogues. Empirical results on two benchmarks indicate that our model can significantly outperform state-of-the-art methods in both automatic evaluation and human judgment.
Currently, researchers have paid great attention to retrieval-based dialogues in open-domain. In particular, people study the problem by investigating context-response matching for multi-turn response selection based on publicly recognized benchmark data sets. State-of-the-art methods require a response to interact with each utterance in a context from the beginning, but the interaction is performed in a shallow way. In this work, we let utterance-response interaction go deep by proposing an interaction-over-interaction network (IoI). The model performs matching by stacking multiple interaction blocks in which residual information from one time of interaction initiates the interaction process again. Thus, matching information within an utterance-response pair is extracted from the interaction of the pair in an iterative fashion, and the information flows along the chain of the blocks via representations. Evaluation results on three benchmark data sets indicate that IoI can significantly outperform state-of-the-art methods in terms of various matching metrics. Through further analysis, we also unveil how the depth of interaction affects the performance of IoI.
We study learning of a matching model for response selection in retrieval-based dialogue systems. The problem is equally important with designing the architecture of a model, but is less explored in existing literature. To learn a robust matching model from noisy training data, we propose a general co-teaching framework with three specific teaching strategies that cover both teaching with loss functions and teaching with data curriculum. Under the framework, we simultaneously learn two matching models with independent training sets. In each iteration, one model transfers the knowledge learned from its training set to the other model, and at the same time receives the guide from the other model on how to overcome noise in training. Through being both a teacher and a student, the two models learn from each other and get improved together. Evaluation results on two public data sets indicate that the proposed learning approach can generally and significantly improve the performance of existing matching models.
We present open domain dialogue generation with meta-words. A meta-word is a structured record that describes attributes of a response, and thus allows us to explicitly model the one-to-many relationship within open domain dialogues and perform response generation in an explainable and controllable manner. To incorporate meta-words into generation, we propose a novel goal-tracking memory network that formalizes meta-word expression as a goal in response generation and manages the generation process to achieve the goal with a state memory panel and a state controller. Experimental results from both automatic evaluation and human judgment on two large-scale data sets indicate that our model can significantly outperform state-of-the-art generation models in terms of response relevance, response diversity, and accuracy of meta-word expression.
We study how to sample negative examples to automatically construct a training set for effective model learning in retrieval-based dialogue systems. Following an idea of dynamically adapting negative examples to matching models in learning, we consider four strategies including minimum sampling, maximum sampling, semi-hard sampling, and decay-hard sampling. Empirical studies on two benchmarks with three matching models indicate that compared with the widely used random sampling strategy, although the first two strategies lead to performance drop, the latter two ones can bring consistent improvement to the performance of all the models on both benchmarks.
The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the object by asking 20 questions. In a Q20 game system, the user is considered as the answerer while the system itself acts as the questioner which requires a good strategy of question selection to figure out the correct object and win the game. However, the optimal policy of question selection is hard to be derived due to the complexity and volatility of the game environment. In this paper, we propose a novel policy-based Reinforcement Learning (RL) method, which enables the questioner agent to learn the optimal policy of question selection through continuous interactions with users. To facilitate training, we also propose to use a reward network to estimate the more informative reward. Compared to previous methods, our RL method is robust to noisy answers and does not rely on the Knowledge Base of objects. Experimental results show that our RL method clearly outperforms an entropy-based engineering system and has competitive performance in a noisy-free simulation environment.
In this paper, we introduce Iterative Text Summarization (ITS), an iteration-based model for supervised extractive text summarization, inspired by the observation that it is often necessary for a human to read an article multiple times in order to fully understand and summarize its contents. Current summarization approaches read through a document only once to generate a document representation, resulting in a sub-optimal representation. To address this issue we introduce a model which iteratively polishes the document representation on many passes through the document. As part of our model, we also introduce a selective reading mechanism that decides more accurately the extent to which each sentence in the model should be updated. Experimental results on the CNN/DailyMail and DUC2002 datasets demonstrate that our model significantly outperforms state-of-the-art extractive systems when evaluated by machines and by humans.