Changjie Fan


2021

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Long Text Generation by Modeling Sentence-Level and Discourse-Level Coherence
Jian Guan | Xiaoxi Mao | Changjie Fan | Zitao Liu | Wenbiao Ding | Minlie Huang
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers)

Generating long and coherent text is an important but challenging task, particularly for open-ended language generation tasks such as story generation. Despite the success in modeling intra-sentence coherence, existing generation models (e.g., BART) still struggle to maintain a coherent event sequence throughout the generated text. We conjecture that this is because of the difficulty for the decoder to capture the high-level semantics and discourse structures in the context beyond token-level co-occurrence. In this paper, we propose a long text generation model, which can represent the prefix sentences at sentence level and discourse level in the decoding process. To this end, we propose two pretraining objectives to learn the representations by predicting inter-sentence semantic similarity and distinguishing between normal and shuffled sentence orders. Extensive experiments show that our model can generate more coherent texts than state-of-the-art baselines.

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OpenMEVA: A Benchmark for Evaluating Open-ended Story Generation Metrics
Jian Guan | Zhexin Zhang | Zhuoer Feng | Zitao Liu | Wenbiao Ding | Xiaoxi Mao | Changjie Fan | Minlie Huang
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers)

Automatic metrics are essential for developing natural language generation (NLG) models, particularly for open-ended language generation tasks such as story generation. However, existing automatic metrics are observed to correlate poorly with human evaluation. The lack of standardized benchmark datasets makes it difficult to fully evaluate the capabilities of a metric and fairly compare different metrics. Therefore, we propose OpenMEVA, a benchmark for evaluating open-ended story generation metrics. OpenMEVA provides a comprehensive test suite to assess the capabilities of metrics, including (a) the correlation with human judgments, (b) the generalization to different model outputs and datasets, (c) the ability to judge story coherence, and (d) the robustness to perturbations. To this end, OpenMEVA includes both manually annotated stories and auto-constructed test examples. We evaluate existing metrics on OpenMEVA and observe that they have poor correlation with human judgments, fail to recognize discourse-level incoherence, and lack inferential knowledge (e.g., causal order between events), the generalization ability and robustness. Our study presents insights for developing NLG models and metrics in further research.

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KuiLeiXi: a Chinese Open-Ended Text Adventure Game
Yadong Xi | Xiaoxi Mao | Le Li | Lei Lin | Yanjiang Chen | Shuhan Yang | Xuhan Chen | Kailun Tao | Zhi Li | Gongzheng Li | Lin Jiang | Siyan Liu | Zeng Zhao | Minlie Huang | Changjie Fan | Zhipeng Hu
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing: System Demonstrations

There is a long history of research related to automated story generation, dating back as far as the 1970s. Recently, the rapid development of pre-trained language models has spurred great progresses in this field. Equipped with GPT-2 and the latest GPT-3, AI Dungeon has been seen as a famous example of the powerful text generation capabilities of large-scale pre-trained language models, and a possibility for future games. However, as a game, AI Dungeon lacks incentives to players and relies entirely on players to explore on their own. This makes players’ enthusiasm decline rapidly. In this paper, we present an open-ended text adventure game in Chinese, named as KuiLeiXi. In KuiLeiXi, players need to interact with the AI until the pre-determined plot goals are reached. By introducing the plot goals, players have a stronger incentive to explore ways to reach plot goals, while the AI’s abilities are not abused to generate harmful contents. This limited freedom allows this game to be integrated as a part of a romance simulation mobile game, Yu Jian Love. Since KuiLeiXi was launched, it has received a lot of positive feedbacks from more than 100,000 players. A demo video is available at https://youtu.be/DyYZhxMRrkk.

2020

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Youling: an AI-assisted Lyrics Creation System
Rongsheng Zhang | Xiaoxi Mao | Le Li | Lin Jiang | Lin Chen | Zhiwei Hu | Yadong Xi | Changjie Fan | Minlie Huang
Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing: System Demonstrations

Recently, a variety of neural models have been proposed for lyrics generation. However, most previous work completes the generation process in a single pass with little human intervention. We believe that lyrics creation is a creative process with human intelligence centered. AI should play a role as an assistant in the lyrics creation process, where human interactions are crucial for high-quality creation. This paper demonstrates Youling, an AI-assisted lyrics creation system, designed to collaborate with music creators. In the lyrics generation process, Youling supports traditional one pass full-text generation mode as well as an interactive generation mode, which allows users to select the satisfactory sentences from generated candidates conditioned on preceding context. The system also provides a revision module which enables users to revise undesired sentences or words of lyrics repeatedly. Besides, Youling allows users to use multifaceted attributes to control the content and format of generated lyrics. The demo video of the system is available at https://youtu.be/DFeNpHk0pm4.