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Recent works have discussed the extent to which emergent languages can exhibit properties of natural languages particularly learning compositionality. In this paper, we investigate the learning biases that affect the efficacy and compositionality in multi-agent communication in addition to the communicative bandwidth. Our foremost contribution is to explore how the capacity of a neural network impacts its ability to learn a compositional language. We additionally introduce a set of evaluation metrics with which we analyze the learned languages. Our hypothesis is that there should be a specific range of model capacity and channel bandwidth that induces compositional structure in the resulting language and consequently encourages systematic generalization. While we empirically see evidence for the bottom of this range, we curiously do not find evidence for the top part of the range and believe that this is an open question for the community.
Natural language text exhibits hierarchical structure in a variety of respects. Ideally, we could incorporate our prior knowledge of this hierarchical structure into unsupervised learning algorithms that work on text data. Recent work by Nickel and Kiela (2017) proposed using hyperbolic instead of Euclidean embedding spaces to represent hierarchical data and demonstrated encouraging results when embedding graphs. In this work, we extend their method with a re-parameterization technique that allows us to learn hyperbolic embeddings of arbitrarily parameterized objects. We apply this framework to learn word and sentence embeddings in hyperbolic space in an unsupervised manner from text corpora. The resulting embeddings seem to encode certain intuitive notions of hierarchy, such as word-context frequency and phrase constituency. However, the implicit continuous hierarchy in the learned hyperbolic space makes interrogating the model’s learned hierarchies more difficult than for models that learn explicit edges between items. The learned hyperbolic embeddings show improvements over Euclidean embeddings in some – but not all – downstream tasks, suggesting that hierarchical organization is more useful for some tasks than others.
Recent progress in dialogue generation has inspired a number of studies on dialogue systems that are capable of accomplishing tasks through natural language interactions. A promising direction among these studies is the use of reinforcement learning techniques, such as self-play, for training dialogue agents. However, current datasets are limited in size, and the environment for training agents and evaluating progress is relatively unsophisticated. We present AirDialogue, a large dataset that contains 301,427 goal-oriented conversations. To collect this dataset, we create a context-generator which provides travel and flight restrictions. We then ask human annotators to play the role of a customer or an agent and interact with the goal of successfully booking a trip given the restrictions. Key to our environment is the ease of evaluating the success of the dialogue, which is achieved by using ground-truth states (e.g., the flight being booked) generated by the restrictions. Any dialogue agent that does not generate the correct states is considered to fail. Our experimental results indicate that state-of-the-art dialogue models can only achieve a score of 0.17 while humans can reach a score of 0.91, which suggests significant opportunities for future improvement.