Abstract
Games-with-a-purpose find attracting players a challenge. To improve player recruitment, we explored two game design elements that can increase player engagement during the onboarding phase; a narrative and a tutorial. In a qualitative study with 12 players of linguistic and language learning games, we examined the effect of presentation format on players’ engagement. Our reflexive thematic analysis found that in the onboarding phase of a GWAP for NLP, presenting players with visuals is expected and pre- senting too much text overwhelms them. Furthermore, players found that the instructions they were presented with lacked linguistic context. Additionally, the tutorial and game interface required refinement as the feedback is unsupportive and the graphics were not clear.- Anthology ID:
- 2022.games-1.3
- Volume:
- Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference
- Month:
- June
- Year:
- 2022
- Address:
- Marseille, France
- Venue:
- games
- SIG:
- Publisher:
- European Language Resources Association
- Note:
- Pages:
- 17–27
- Language:
- URL:
- https://aclanthology.org/2022.games-1.3
- DOI:
- Cite (ACL):
- Fatima Althani, Chris Madge, and Massimo Poesio. 2022. Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP. In Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference, pages 17–27, Marseille, France. European Language Resources Association.
- Cite (Informal):
- Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP (Althani et al., games 2022)
- PDF:
- https://preview.aclanthology.org/starsem-semeval-split/2022.games-1.3.pdf