Abstract
We wish to develop interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios. Since computer games allow us to simulate such tasks without the need for physical robots, we define a Minecraft-based collaborative building task in which one player (A, the Architect) is shown a target structure and needs to instruct the other player (B, the Builder) to build this structure. Both players interact via a chat interface. A can observe B but cannot place blocks. We present the Minecraft Dialogue Corpus, a collection of 509 conversations and game logs. As a first step towards our goal of developing fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is.- Anthology ID:
- P19-1537
- Volume:
- Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics
- Month:
- July
- Year:
- 2019
- Address:
- Florence, Italy
- Editors:
- Anna Korhonen, David Traum, Lluís Màrquez
- Venue:
- ACL
- SIG:
- Publisher:
- Association for Computational Linguistics
- Note:
- Pages:
- 5405–5415
- Language:
- URL:
- https://aclanthology.org/P19-1537
- DOI:
- 10.18653/v1/P19-1537
- Cite (ACL):
- Anjali Narayan-Chen, Prashant Jayannavar, and Julia Hockenmaier. 2019. Collaborative Dialogue in Minecraft. In Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics, pages 5405–5415, Florence, Italy. Association for Computational Linguistics.
- Cite (Informal):
- Collaborative Dialogue in Minecraft (Narayan-Chen et al., ACL 2019)
- PDF:
- https://preview.aclanthology.org/proper-vol2-ingestion/P19-1537.pdf