Attribute-controlled translation (ACT) is a subtask of machine translation that involves controlling stylistic or linguistic attributes (like formality and gender) of translation outputs. While ACT has garnered attention in recent years due to its usefulness in real-world applications, progress in the task is currently limited by dataset availability, since most prior approaches rely on supervised methods. To address this limitation, we propose Retrieval and Attribute-Marking enhanced Prompting (RAMP), which leverages large multilingual language models to perform ACT in few-shot and zero-shot settings. RAMP improves generation accuracy over the standard prompting approach by (1) incorporating a semantic similarity retrieval component for selecting similar in-context examples, and (2) marking in-context examples with attribute annotations. Our comprehensive experiments show that RAMP is a viable approach in both zero-shot and few-shot settings.
Past work in natural language processing interpretability focused mainly on popular classification tasks while largely overlooking generation settings, partly due to a lack of dedicated tools. In this work, we introduce Inseq, a Python library to democratize access to interpretability analyses of sequence generation models. Inseq enables intuitive and optimized extraction of models’ internal information and feature importance scores for popular decoder-only and encoder-decoder Transformers architectures. We showcase its potential by adopting it to highlight gender biases in machine translation models and locate factual knowledge inside GPT-2. Thanks to its extensible interface supporting cutting-edge techniques such as contrastive feature attribution, Inseq can drive future advances in explainable natural language generation, centralizing good practices and enabling fair and reproducible model evaluations.
Neural machine translation (NMT) systems are nowadays essential components of professional translation workflows. Consequently, human translators are increasingly working as post-editors for machine-translated content. The NWO-funded InDeep project aims to empower users of Deep Learning models of text, speech, and music by improving their ability to interact with such models and interpret their behaviors. In the specific context of translation, we aim at developing new tools and methodologies to improve prediction attribution, error analysis, and controllable generation for NMT systems. These advances will be evaluated through field studies involving professional translators to assess gains in efficiency and overall enjoyability of the post-editing process.
We introduce DivEMT, the first publicly available post-editing study of Neural Machine Translation (NMT) over a typologically diverse set of target languages. Using a strictly controlled setup, 18 professional translators were instructed to translate or post-edit the same set of English documents into Arabic, Dutch, Italian, Turkish, Ukrainian, and Vietnamese. During the process, their edits, keystrokes, editing times and pauses were recorded, enabling an in-depth, cross-lingual evaluation of NMT quality and post-editing effectiveness. Using this new dataset, we assess the impact of two state-of-the-art NMT systems, Google Translate and the multilingual mBART-50 model, on translation productivity. We find that post-editing is consistently faster than translation from scratch. However, the magnitude of productivity gains varies widely across systems and languages, highlighting major disparities in post-editing effectiveness for languages at different degrees of typological relatedness to English, even when controlling for system architecture and training data size. We publicly release the complete dataset including all collected behavioral data, to foster new research on the translation capabilities of NMT systems for typologically diverse languages.
This paper investigates the relationship between two complementary perspectives in the human assessment of sentence complexity and how they are modeled in a neural language model (NLM). The first perspective takes into account multiple online behavioral metrics obtained from eye-tracking recordings. The second one concerns the offline perception of complexity measured by explicit human judgments. Using a broad spectrum of linguistic features modeling lexical, morpho-syntactic, and syntactic properties of sentences, we perform a comprehensive analysis of linguistic phenomena associated with the two complexity viewpoints and report similarities and differences. We then show the effectiveness of linguistic features when explicitly leveraged by a regression model for predicting sentence complexity and compare its results with the ones obtained by a fine-tuned neural language model. We finally probe the NLM’s linguistic competence before and after fine-tuning, highlighting how linguistic information encoded in representations changes when the model learns to predict complexity.
We describe and make available the game-based material developed for a laboratory run at several Italian science festivals to popularize NLP among young students.
Although Natural Language Processing is at the core of many tools young people use in their everyday life, high school curricula (in Italy) do not include any computational linguistics education. This lack of exposure makes the use of such tools less responsible than it could be, and makes choosing computational linguistics as a university degree unlikely. To raise awareness, curiosity, and longer-term interest in young people, we have developed an interactive workshop designed to illustrate the basic principles of NLP and computational linguistics to high school Italian students aged between 13 and 18 years. The workshop takes the form of a game in which participants play the role of machines needing to solve some of the most common problems a computer faces in understanding language: from voice recognition to Markov chains to syntactic parsing. Participants are guided through the workshop with the help of instructors, who present the activities and explain core concepts from computational linguistics. The workshop was presented at numerous outlets in Italy between 2019 and 2020, both face-to-face and online.