In this work, we present DIAGRAPH, an open-source graphical dialog flow editor built on the ADVISER toolkit. Our goal for this tool is threefold: 1) To support subject-experts to intuitively create complex and flexible dialog systems,2) To support rapid prototyping of dialog system behavior, e.g., for research, and 3) To provide a hands-on test bed for students learning about dialog systems.To facilitate this, DIAGRAPH aims to provide a clean and intuitive graphical interface for creating dialog systems without requiring any coding knowledge.Once a dialog graph has been created, it is automatically turned into a dialog system using state of the art language models. This allows for rapid prototyping and testing.Dialog designers can then distribute a link to their finished dialog system or embed it into a website.Additionally, to support scientific experiments and data collection, dialog designers can access chat logs. Finally, to verify the usability of DIAGRAPH, we performed evaluation with subject-experts who extensively worked with the tool and users testing it for the first time, receiving above average System Usability Scale (SUS) scores from both (82 out 100 and 75 out of 100, respectively).In this way, we hope DIAGRAPH helps reduce the barrier to entry for creating dialog interactions.
Conversational interfaces provide a flexible and easy way for users to seek information that may otherwise be difficult or inconvenient to obtain. However, existing interfaces generally fall into one of two categories: FAQs, where users must have a concrete question in order to retrieve a general answer, or dialogs, where users must follow a pre-defined path but may receive a personalized answer. In this paper, we introduce Conversational Tree Search (CTS) as a new task that bridges the gap between FAQ-style information retrieval and task-oriented dialog, allowing domain-experts to define dialog trees which can then be converted to an efficient dialog policy that learns only to ask the questions necessary to navigate a user to their goal.We collect a dataset for the travel reimbursement domain and demonstrate a baseline as well as a novel deep Reinforcement Learning architecture for this task. Our results show that the new architecture combines the positive aspects of both the FAQ and dialog system used in the baseline and achieves higher goal completion while skipping unnecessary questions.
On the way towards general Visual Question Answering (VQA) systems that are able to answer arbitrary questions, the need arises for evaluation beyond single-metric leaderboards for specific datasets. To this end, we propose a browser-based benchmarking tool for researchers and challenge organizers, with an API for easy integration of new models and datasets to keep up with the fast-changing landscape of VQA. Our tool helps test generalization capabilities of models across multiple datasets, evaluating not just accuracy, but also performance in more realistic real-world scenarios such as robustness to input noise. Additionally, we include metrics that measure biases and uncertainty, to further explain model behavior. Interactive filtering facilitates discovery of problematic behavior, down to the data sample level. As proof of concept, we perform a case study on four models. We find that state-of-the-art VQA models are optimized for specific tasks or datasets, but fail to generalize even to other in-domain test sets, for example they can not recognize text in images. Our metrics allow us to quantify which image and question embeddings provide most robustness to a model. All code s publicly available.
Previous research has found that task-oriented conversational agents are perceived more positively by users when they provide information in an empathetic manner compared to a plain, emotionless information exchange. However, users’ perception and ethical considerations related to a dialog systems’ response language style have received comparatively little attention in the field of human-computer interaction. To bridge this gap, we explored these ethical implications through a scenario-based user study. 127 participants interacted with one of three variants of an affective, task-oriented conversational agent, each variant providing responses in a different language style. After the interaction, participants filled out a survey about their feelings during the experiment and their perception of various aspects of the chatbot. Based on statistical and qualitative analysis of the responses, we found language style played an important role in how human-like participants perceived a dialog agent as well as how likable. Language style also had a direct effect on how users perceived the use of personal pronouns ‘I’ and ‘You’ and how they projected gender onto the chatbot. Finally, we identify and discuss ethical implications. In particular we focus on what factors/stereotypes influenced participants’ impressions of gender, and what trade-offs a more human-like chatbot brings.
We present ADVISER - an open-source, multi-domain dialog system toolkit that enables the development of multi-modal (incorporating speech, text and vision), socially-engaged (e.g. emotion recognition, engagement level prediction and backchanneling) conversational agents. The final Python-based implementation of our toolkit is flexible, easy to use, and easy to extend not only for technically experienced users, such as machine learning researchers, but also for less technically experienced users, such as linguists or cognitive scientists, thereby providing a flexible platform for collaborative research.
In this paper, we present ADVISER - an open source dialog system framework for education and research purposes. This system supports multi-domain task-oriented conversations in two languages. It additionally provides a flexible architecture in which modules can be arbitrarily combined or exchanged - allowing for easy switching between rules-based and neural network based implementations. Furthermore, ADVISER offers a transparent, user-friendly framework designed for interdisciplinary collaboration: from a flexible back end, allowing easy integration of new features, to an intuitive graphical user interface supporting nontechnical users.
In this paper, we explore state-of-the-art deep reinforcement learning methods for dialog policy training such as prioritized experience replay, double deep Q-Networks, dueling network architectures and distributional learning. Our main findings show that each individual method improves the rewards and the task success rate but combining these methods in a Rainbow agent, which performs best across tasks and environments, is a non-trivial task. We, therefore, provide insights about the influence of each method on the combination and how to combine them to form a Rainbow agent.