Zhiyang Qi


2024

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Data Augmentation Integrating Dialogue Flow and Style to Adapt Spoken Dialogue Systems to Low-Resource User Groups
Zhiyang Qi | Michimasa Inaba
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue

This study addresses the interaction challenges encountered by spoken dialogue systems (SDSs) when engaging with users who exhibit distinct conversational behaviors, particularly minors, in scenarios where data are scarce. We propose a novel data augmentation framework to enhance SDS performance for user groups with limited resources. Our approach leverages a large language model (LLM) to extract speaker styles and a pre-trained language model (PLM) to simulate dialogue act history. This method generates enriched and personalized dialogue data, facilitating improved interactions with unique user demographics. Extensive experiments validate the efficacy of our methodology, highlighting its potential to foster the development of more adaptive and inclusive dialogue systems.

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Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies
Zhiyang Qi | Michimasa Inaba
Proceedings of the 2nd International AIWolfDial Workshop

Recent advancements in natural language processing, particularly with large language models (LLMs) like GPT-4, have significantly enhanced dialogue systems, enabling them to generate more natural and fluent conversations. Despite these improvements, challenges persist, such as managing continuous dialogues, memory retention, and minimizing hallucinations. The AIWolfDial2024 addresses these challenges by employing the Werewolf Game, an incomplete information game, to test the capabilities of LLMs in complex interactive environments. This paper introduces a LLM-based Werewolf Game AI, where each role is supported by situation analysis to aid response generation. Additionally, for the werewolf role, various persuasion strategies, including logical appeal, credibility appeal, and emotional appeal, are employed to effectively persuade other players to align with its actions.

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Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Information
Yoshiki Tanaka | Takumasa Kaneko | Hiroki Onozeki | Natsumi Ezure | Ryuichi Uehara | Zhiyang Qi | Tomoya Higuchi | Ryutaro Asahara | Michimasa Inaba
Proceedings of the 2nd International AIWolfDial Workshop

The Werewolf Game is a communication game where players’ reasoning and discussion skills are essential. In this study, we present a Werewolf AI agent developed for the AIWolfDial 2024 shared task, co-hosted with the 17th INLG. In recent years, large language models like ChatGPT have garnered attention for their exceptional response generation and reasoning capabilities. We thus develop the LLM-based agents for the Werewolf Game. This study aims to enhance the consistency of the agent’s utterances by utilizing dialogue summaries generated by LLMs and manually designed personas and utterance examples. By analyzing self-match game logs, we demonstrate that the agent’s utterances are contextually consistent and that the character, including tone, is maintained throughout the game.

2023

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AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest
Yoshinobu Kano | Neo Watanabe | Kaito Kagaminuma | Claus Aranha | Jaewon Lee | Benedek Hauer | Hisaichi Shibata | Soichiro Miki | Yuta Nakamura | Takuya Okubo | Soga Shigemura | Rei Ito | Kazuki Takashima | Tomoki Fukuda | Masahiro Wakutani | Tomoya Hatanaka | Mami Uchida | Mikio Abe | Akihiro Mikami | Takashi Otsuki | Zhiyang Qi | Kei Harada | Michimasa Inaba | Daisuke Katagami | Hirotaka Osawa | Fujio Toriumi
Proceedings of the 16th International Natural Language Generation Conference: Generation Challenges

We held our 5th annual AIWolf international contest to automatically play the Werewolf game “Mafia”, where players try finding liars via conversations, aiming at promoting developments in creating agents of more natural conversations in higher level, such as longer contexts, personal relationships, semantics, pragmatics, and logics, revealing the capabilities and limits of the generative AIs. In our Natural Language Division of the contest, we had six Japanese speaking agents from five teams, and three English speaking agents, to mutually run games. By using the game logs, We performed human subjective evaluations and detailed log analysis. We found that the entire system performance has largely improved over the previous year, due to the recent advantages of the LLMs. However, it is not perfect at all yet; the generated talks are sometimes inconsistent with the game actions, it is still doubtful that the agents could infer roles by logics rather than superficial utterance generations. It is not explicitly observed in this log but it would be still difficult to make an agent telling a lie, pretend as a villager but it has an opposite goal inside. Our future work includes to reveal the capability of the LLMs, whether they can make the duality of the “liar”, in other words, holding a “true” and a “false” circumstances of the agent at the same time, even holding what these circumstances look like from other agents.