Large neural networks can now generate jokes, but do they really “understand” humor? We challenge AI models with three tasks derived from the New Yorker Cartoon Caption Contest: matching a joke to a cartoon, identifying a winning caption, and explaining why a winning caption is funny. These tasks encapsulate progressively more sophisticated aspects of “understanding” a cartoon; key elements are the complex, often surprising relationships between images and captions and the frequent inclusion of indirect and playful allusions to human experience and culture. We investigate both multimodal and language-only models: the former are challenged with the cartoon images directly, while the latter are given multifaceted descriptions of the visual scene to simulate human-level visual understanding. We find that both types of models struggle at all three tasks. For example, our best multimodal models fall 30 accuracy points behind human performance on the matching task, and, even when provided ground-truth visual scene descriptors, human-authored explanations are preferred head-to-head over the best machine-authored ones (few-shot GPT-4) in more than 2/3 of cases. We release models, code, leaderboard, and corpus, which includes newly-gathered annotations describing the image’s locations/entities, what’s unusual in the scene, and an explanation of the joke.
The New Yorker publishes a weekly captionless cartoon. More than 5,000 readers submit captions for it. The editors select three of them and ask the readers to pick the funniest one. We describe an experiment that compares a dozen automatic methods for selecting the funniest caption. We show that negative sentiment, human-centeredness, and lexical centrality most strongly match the funniest captions, followed by positive sentiment. These results are useful for understanding humor and also in the design of more engaging conversational agents in text and multimodal (vision+text) systems. As part of this work, a large set of cartoons and captions is being made available to the community.