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Event schemas are structured knowledge sources defining typical real-world scenarios (e.g., going to an airport). We present a framework for efficient human-in-the-loop construction of a schema library, based on a novel script induction system and a well-crafted interface that allows non-experts to “program” complex event structures. Associated with this work we release a schema library: a machine readable resource of 232 detailed event schemas, each of which describe a distinct typical scenario in terms of its relevant sub-event structure (what happens in the scenario), participants (who plays a role in the scenario), fine-grained typing of each participant, and the implied relational constraints between them. We make our schema library and the SchemaBlocks interface available online.
Early work on narrative modeling used explicit plans and goals to generate stories, but the language generation itself was restricted and inflexible. Modern methods use language models for more robust generation, but often lack an explicit representation of the scaffolding and dynamics that guide a coherent narrative. This paper introduces a new model that integrates explicit narrative structure with neural language models, formalizing narrative modeling as a Switching Linear Dynamical System (SLDS). A SLDS is a dynamical system in which the latent dynamics of the system (i.e. how the state vector transforms over time) is controlled by top-level discrete switching variables. The switching variables represent narrative structure (e.g., sentiment or discourse states), while the latent state vector encodes information on the current state of the narrative. This probabilistic formulation allows us to control generation, and can be learned in a semi-supervised fashion using both labeled and unlabeled data. Additionally, we derive a Gibbs sampler for our model that can “fill in” arbitrary parts of the narrative, guided by the switching variables. Our filled-in (English language) narratives outperform several baselines on both automatic and human evaluations
When does a sequence of events define an everyday scenario and how can this knowledge be induced from text? Prior works in inducing such scripts have relied on, in one form or another, measures of correlation between instances of events in a corpus. We argue from both a conceptual and practical sense that a purely correlation-based approach is insufficient, and instead propose an approach to script induction based on the causal effect between events, formally defined via interventions. Through both human and automatic evaluations, we show that the output of our method based on causal effects better matches the intuition of what a script represents.
Seq2Seq based neural architectures have become the go-to architecture to apply to sequence to sequence language tasks. Despite their excellent performance on these tasks, recent work has noted that these models typically do not fully capture the linguistic structure required to generalize beyond the dense sections of the data distribution (Ettinger et al., 2017), and as such, are likely to fail on examples from the tail end of the distribution (such as inputs that are noisy (Belinkov and Bisk, 2018), or of different length (Bentivogli et al., 2016)). In this paper we look at a model’s ability to generalize on a simple symbol rewriting task with a clearly defined structure. We find that the model’s ability to generalize this structure beyond the training distribution depends greatly on the chosen random seed, even when performance on the test set remains the same. This finding suggests that model’s ability to capture generalizable structure is highly sensitive, and more so, this sensitivity may not be apparent when evaluating the model on standard test sets.
Scripts define knowledge about how everyday scenarios (such as going to a restaurant) are expected to unfold. One of the challenges to learning scripts is the hierarchical nature of the knowledge. For example, a suspect arrested might plead innocent or guilty, and a very different track of events is then expected to happen. To capture this type of information, we propose an autoencoder model with a latent space defined by a hierarchy of categorical variables. We utilize a recently proposed vector quantization based approach, which allows continuous embeddings to be associated with each latent variable value. This permits the decoder to softly decide what portions of the latent hierarchy to condition on by attending over the value embeddings for a given setting. Our model effectively encodes and generates scripts, outperforming a recent language modeling-based method on several standard tasks, and allowing the autoencoder model to achieve substantially lower perplexity scores compared to the previous language modeling-based method.