Chien-Hui Tseng
2017
Guess What: A Question Answering Game via On-demand Knowledge Validation
Yu-Sheng Li
|
Chien-Hui Tseng
|
Chian-Yun Huang
|
Wei-Yun Ma
Proceedings of the IJCNLP 2017, System Demonstrations
In this paper, we propose an idea of ondemand knowledge validation and fulfill the idea through an interactive Question-Answering (QA) game system, which is named Guess What. An object (e.g. dog) is first randomly chosen by the system, and then a user can repeatedly ask the system questions in natural language to guess what the object is. The system would respond with yes/no along with a confidence score. Some useful hints can also be given if needed. The proposed framework provides a pioneering example of on-demand knowledge validation in dialog environment to address such needs in AI agents/chatbots. Moreover, the released log data that the system gathered can be used to identify the most critical concepts/attributes of an existing knowledge base, which reflects human’s cognition about the world.
Search