FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills
Jéssica Soares Dos Santos, Gabriel Coelho, Sidney Melo, Oniram Atila, Carla Zeltzer
- Anthology ID:
- 2024.propor-2.24
- Volume:
- Proceedings of the 16th International Conference on Computational Processing of Portuguese - Vol. 2
- Month:
- March
- Year:
- 2024
- Address:
- Santiago de Compostela, Galicia/Spain
- Editors:
- Pablo Gamallo, Daniela Claro, António Teixeira, Livy Real, Marcos Garcia, Hugo Gonçalo Oliveira, Raquel Amaro
- Venue:
- PROPOR
- SIG:
- Publisher:
- Association for Computational Lingustics
- Note:
- Pages:
- 174–177
- Language:
- URL:
- https://aclanthology.org/2024.propor-2.24
- DOI:
- Cite (ACL):
- Jéssica Soares Dos Santos, Gabriel Coelho, Sidney Melo, Oniram Atila, and Carla Zeltzer. 2024. FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills. In Proceedings of the 16th International Conference on Computational Processing of Portuguese - Vol. 2, pages 174–177, Santiago de Compostela, Galicia/Spain. Association for Computational Lingustics.
- Cite (Informal):
- FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills (Santos et al., PROPOR 2024)
- PDF:
- https://preview.aclanthology.org/nschneid-patch-4/2024.propor-2.24.pdf