Abstract
GWAP design might have a tremendous effect on its popularity of course but also on the quality of the data collected. In this paper, a comparison is undertaken between two GWAPs for building term association lists, namely JeuxDeMots and Quicky Goose. After comparing both game designs, the Cohen kappa of associative lists in various configurations is computed in order to assess likeness and differences of the data they provide.- Anthology ID:
- 2020.gamnlp-1.4
- Volume:
- Workshop on Games and Natural Language Processing
- Month:
- May
- Year:
- 2020
- Address:
- Marseille, France
- Editor:
- Stephanie M. Lukin
- Venue:
- GAMESandNLP
- SIG:
- Publisher:
- European Language Resources Association
- Note:
- Pages:
- 26–33
- Language:
- English
- URL:
- https://aclanthology.org/2020.gamnlp-1.4
- DOI:
- Cite (ACL):
- Mathieu Lafourcade and Le Brun Nathalie. 2020. Game Design Evaluation of GWAPs for Collecting Word Associations. In Workshop on Games and Natural Language Processing, pages 26–33, Marseille, France. European Language Resources Association.
- Cite (Informal):
- Game Design Evaluation of GWAPs for Collecting Word Associations (Lafourcade & Nathalie, GAMESandNLP 2020)
- PDF:
- https://preview.aclanthology.org/nschneid-patch-4/2020.gamnlp-1.4.pdf