Transformer models have achieved great performance in dialogue generation tasks. However, their inability to process long dialogue history often leads to truncation of the context. To address this problem, we propose a novel memory-augmented transformer that is compatible with existing pre-trained encoder-decoder models and enables efficient preservation of the dialogue history information. The new model incorporates a separate memory module alongside the pre-trained transformer, which can effectively interchange information between the memory states and the current input context. We evaluate the efficiency of our model on three dialogue datasets and two language modeling datasets. Experimental results show that our method has achieved superior efficiency and performance compared to other pre-trained Transformer baselines.
Despite advancements in conversational AI, language models encounter challenges to handle diverse conversational tasks, and existing dialogue dataset collections often lack diversity and comprehensiveness. To tackle these issues, we introduce DialogStudio: the largest and most diverse collection of dialogue datasets, unified under a consistent format while preserving their original information. Our collection encompasses data from open-domain dialogues, task-oriented dialogues, natural language understanding, conversational recommendation, dialogue summarization, and knowledge-grounded dialogues, making it an incredibly rich and diverse resource for dialogue research and model training.To further enhance the utility of DialogStudio, we identify the licenses for each dataset, design external knowledge and domain-aware prompts for selected dialogues to facilitate instruction-aware fine-tuning. To improve transparency and support dataset and task-based research, as well as language model pre-training, all datasets, licenses, codes, and models associated with DialogStudio will be made publicly accessible.
The self-improving ability of large language models (LLMs), enabled by prompting them to analyze and revise their own outputs, has garnered significant interest in recent research. However, this ability has been shown to be absent and difficult to learn for smaller models, thus widening the performance gap between state-of-the-art LLMs and more cost-effective and faster ones. To reduce this gap, we introduce TriPosT, a training algorithm that endows smaller models with such self-improvement ability, and show that our approach can improve LLaMA-7B’s performance on math and reasoning tasks by up to 7.13%. In contrast to prior work, we achieve this by using the smaller model to interact with LLMs to collect feedback and improvements on *its own generations*. We then replay this experience to train the small model. Our experiments on four math and reasoning datasets show that the interactive experience of learning from and correcting its *own* mistakes is crucial for small models to improve their performance.
Improving conversational proficiency is a key target for students learning a new language. While acquiring conversational proficiency, students must learn the linguistic mechanisms of Repair and Grounding (R\&G) to negotiate meaning and find common ground with their interlocutor so conversational breakdowns can be resolved. Task-oriented Spoken Dialogue Systems (SDS) have long been sought as a tool to hone conversational proficiency. However, the R&G patterns for language learners interacting with a task-oriented spoken dialogue system are not reflected explicitly in any existing datasets. Therefore, to move the needle in Spoken Dialogue Systems for language learning we present GrounDialog: an annotated dataset of spoken conversations where we elicit a rich set of R&G patterns.
Syntax is a fundamental component of language, yet few metrics have been employed to capture syntactic similarity or coherence at the utterance- and document-level. The existing standard document-level syntactic similarity metric is computationally expensive and performs inconsistently when faced with syntactically dissimilar documents. To address these challenges, we present FastKASSIM, a metric for utterance- and document-level syntactic similarity which pairs and averages the most similar constituency parse trees between a pair of documents based on tree kernels. FastKASSIM is more robust to syntactic dissimilarities and runs up to to 5.32 times faster than its predecessor over documents in the r/ChangeMyView corpus. FastKASSIM’s improvements allow us to examine hypotheses in two settings with large documents. We find that syntactically similar arguments on r/ChangeMyView tend to be more persuasive, and that syntax is predictive of authorship attribution in the Australian High Court Judgment corpus.
Dialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users’ cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.
Dialogue summarization has recently garnered significant attention due to its wide range of applications. However, existing methods for summarizing dialogues have limitations because they do not take into account the inherent structure of dialogue and rely heavily on labeled data, which can lead to poor performance in new domains. In this work, we propose DIONYSUS (dynamic input optimization in pre-training for dialogue summarization), a pre-trained encoder-decoder model for summarizing dialogues in any new domain. To pre-train DIONYSUS, we create two pseudo summaries for each dialogue example: one from a fine-tuned summarization model and the other from important dialogue turns. We then choose one of these pseudo summaries based on information distribution differences in different types of dialogues. This selected pseudo summary serves as the objective for pre-training DIONYSUS using a self-supervised approach on a large dialogue corpus. Our experiments show that DIONYSUS outperforms existing methods on six datasets, as demonstrated by its ROUGE scores in zero-shot and few-shot settings
Mixed-initiative dialogue tasks involve repeated exchanges of information and conversational control. Conversational agents gain control by generating responses that follow particular dialogue intents or strategies, prescribed by a policy planner. The standard approach has been fine-tuning pre-trained language models to perform generation conditioned on these intents. However, these supervised generation models are limited by the cost and quality of data annotation. We instead prompt large language models as a drop-in replacement to fine-tuning on conditional generation. We formalize prompt construction for controllable mixed-initiative dialogue. Our findings show improvements over fine-tuning and ground truth responses according to human evaluation and automatic metrics for two tasks: PersuasionForGood and Emotional Support Conversations.
Training dialogue systems often entails dealing with noisy training examples and unexpected user inputs. Despite their prevalence, there currently lacks an accurate survey of dialogue noise, nor is there a clear sense of the impact of each noise type on task performance. This paper addresses this gap by first constructing a taxonomy of noise encountered by dialogue systems. In addition, we run a series of experiments to show how different models behave when subjected to varying levels of noise and types of noise. Our results reveal that models are quite robust to label errors commonly tackled by existing denoising algorithms, but that performance suffers from dialogue-specific noise. Driven by these observations, we design a data cleaning algorithm specialized for conversational settings and apply it as a proof-of-concept for targeted dialogue denoising.
Maintaining a consistent persona is a key quality for any open domain dialogue system. Current state-of-the-art systems do this by training agents with supervised learning or online reinforcement learning (RL). However, systems trained with supervised learning often lack consistency as they are never punished for uttering contradictions. Additional training with RL can alleviate some of these issues, however the training process is expensive. Instead, we propose an offline RL framework to improve the persona consistency of dialogue systems. Our framework allows us to combine the advantages of previous methods as we can inexpensively train our model on existing data as in supervised learning, while punishing and rewarding specific utterances as in RL. We also introduce a simple importance sampling method to reduce the variance of importance weights in offline RL training which we call Variance-Reducing MLE-Initialized (VaRMI) importance sampling. Our automatic and human evaluations show that our framework improves both the persona consistency and dialogue quality of a state-of-the-art social chatbot.
Designing systems that can reason across cultures requires that they are grounded in the norms of the contexts in which they operate. However, current research on developing computational models of social norms has primarily focused on American society. Here, we propose a novel approach to discover and compare descriptive social norms across Chinese and American cultures. We demonstrate our approach by leveraging discussions on a Chinese Q&A platform—Zhihu—and the existing SocialChemistry dataset as proxies for contrasting cultural axes, align social situations cross-culturally, and extract social norms from texts using in-context learning. Embedding Chain-of-Thought prompting in a human-AI collaborative framework, we build a high-quality dataset of 3,069 social norms aligned with social situations across Chinese and American cultures alongside corresponding free-text explanations. To test the ability of models to reason about social norms across cultures, we introduce the task of explainable social norm entailment, showing that existing models under 3B parameters have significant room for improvement in both automatic and human evaluation. Further analysis of cross-cultural norm differences based on our dataset shows empirical alignment with the social orientations framework, revealing several situational and descriptive nuances in norms across these cultures.
End-to-end task-oriented dialogue (EToD) can directly generate responses in an end-to-end fashion without modular training, which attracts escalating popularity. The advancement of deep neural networks, especially the successful use of large pre-trained models, has further led to significant progress in EToD research in recent years. In this paper, we present a thorough review and provide a unified perspective to summarize existing approaches as well as recent trends to advance the development of EToD research. The contributions of this paper can be summarized: (1) First survey: to our knowledge, we take the first step to present a thorough survey of this research field; (2) New taxonomy: we first introduce a unified perspective for EToD, including (i) Modularly EToD and (ii) Fully EToD; (3) New Frontiers: we discuss some potential frontier areas as well as the corresponding challenges, hoping to spur breakthrough research in EToD field; (4) Abundant resources: we build a public website, where EToD researchers could directly access the recent progress. We hope this work can serve as a thorough reference for the EToD research community.
Planning for goal-oriented dialogue often requires simulating future dialogue interactions and estimating task progress. Many approaches thus consider training neural networks to perform look-ahead search algorithms such as A* search and Monte Carlo Tree Search (MCTS). However, this training often require abundant annotated data, which creates challenges when faced with noisy annotations or low-resource settings. We introduce GDP-Zero, an approach using Open-Loop MCTS to perform goal-oriented dialogue policy planning without any model training. GDP-Zero prompts a large language model to act as a policy prior, value function, user simulator, and system model during the tree search. We evaluate GDP-Zero on the goal-oriented task PersuasionForGood, and find that its responses are preferred over ChatGPT up to 59.32% of the time, and are rated more persuasive than ChatGPT during interactive evaluations.
Research interest in task-oriented dialogs has increased as systems such as Google Assistant, Alexa and Siri have become ubiquitous in everyday life. However, the impact of academic research in this area has been limited by the lack of datasets that realistically capture the wide array of user pain points. To enable research on some of the more challenging aspects of parsing realistic conversations, we introduce PRESTO, a public dataset of over 550K contextual multilingual conversations between humans and virtual assistants. PRESTO contains a diverse array of challenges that occur in real-world NLU tasks such as disfluencies, code-switching, and revisions. It is the only large scale human generated conversational parsing dataset that provides structured context such as a user’s contacts and lists for each example. Our mT5 model based baselines demonstrate that the conversational phenomenon present in PRESTO are challenging to model, which is further pronounced in a low-resource setup.
In task-oriented dialogs (TOD), reinforcement learning (RL) algorithms train a model to directly optimize response for task-related metrics. However, RL often needs to perform exploration, which can be time-consuming due to the slow auto-regressive sequence generation process. We investigate an approach to create a more efficient RL-based algorithm to improve TOD performance in an offline setting. First, we use a faster generation procedure that samples from independent next-word distributions after training the language model (LM) with supervised learning. We then introduce a fine-grained reward function to help the model focus on learning key information in a dialog, by measuring the importance and semantic closeness of each generated token. Experiments on the MultiWoZ dataset show our new training algorithm, Keywords Reinforcement Learning with Next-word Sampling (KRLS), achieves state-of-the-art performance on the end-to-end response generation task, with a 15% training time reduction compared to a standard RL algorithm using auto-regressive generation.
Collecting high quality conversational data can be very expensive for most applications and infeasible for others due to privacy, ethical, or similar concerns. A promising direction to tackle this problem is to generate synthetic dialogues by prompting large language models. In this work, we use a small set of expert-written conversations as in-context examples to synthesize a social conversation dataset using prompting. We perform several thorough evaluations of our synthetic conversations compared to human-collected conversations. This includes various dimensions of conversation quality with human evaluation directly on the synthesized conversations, and interactive human evaluation of chatbots fine-tuned on the synthetically generated dataset. We additionally demonstrate that this prompting approach is generalizable to multi-party conversations, providing potential to create new synthetic data for multi-party tasks. Our synthetic multi-party conversations were rated more favorably across all measured dimensions compared to conversation excerpts sampled from a human-collected multi-party dataset.
Prompt-based methods with large pre-trained language models (PLMs) have shown impressive unaided performance across many NLP tasks. These models improve even further with the addition of a few labeled in-context exemplars to guide output generation. However, for more complex tasks such as dialogue state tracking (DST), designing prompts that reliably convey the desired intent is nontrivial, leading to unstable results. Furthermore, building in-context exemplars for dialogue tasks is difficult because conversational contexts are long while model input lengths are relatively short. To overcome these issues we first adapt a meta-learning scheme to the dialogue domain which stabilizes the ability of the model to perform well under various prompts. We additionally design a novel training method to improve upon vanilla retrieval mechanisms to find ideal in-context examples. Finally, we introduce a saliency model to limit dialogue text length, allowing us to include more exemplars per query. In effect, we are able to achieve highly competitive results for few-shot DST on MultiWOZ.
In-context learning (ICL) suffers from oversensitivity to the prompt, making it unreliable in real-world scenarios. We study the sensitivity of ICL with respect to multiple perturbation types. First, we find that label bias obscures the true sensitivity, and therefore prior work may have significantly underestimated ICL sensitivity. Second, we observe a strong negative correlation between ICL sensitivity and accuracy: predictions sensitive to perturbations are less likely to be correct. Motivated by these findings, we propose SenSel, a few-shot selective prediction method that abstains from sensitive predictions. Experiments on ten classification datasets show that SenSel consistently outperforms two commonly used confidence-based and entropy-based baselines on abstention decisions.
We show that dialogue models can detect errors in their own messages, by calculating the likelihood of replies that are indicative of poor messages. For example, if an agent believes its partner is likely to respond “I don’t understand” to a candidate message, that message may not make sense, so an alternative message should be chosen. We evaluate our approach on a dataset from the game Diplomacy, which contains long dialogues richly grounded in the game state, on which existing models make many errors. We first show that hand-crafted replies can be effective for the task of detecting nonsense in applications as complex as Diplomacy. We then design AutoReply, an algorithm to search for such discriminative replies automatically, given a small number of annotated dialogue examples. We find that AutoReply-generated replies outperform handcrafted replies and perform on par with supervised learning approaches.
Large language models (LLMs) effectively generate fluent text when the target output follows natural language patterns. However, structured prediction tasks confine the output format to a limited ontology, causing even very large models to struggle since they were never trained with such restrictions in mind. The difficulty of using LLMs for direct prediction is exacerbated in few-shot learning scenarios, which commonly arise due to domain shift and resource limitations. We flip the problem on its head by leveraging the LLM as a tool for data augmentation rather than direct prediction. Our proposed Mixture of Soft Prompts (MSP) serves as a parameter-efficient procedure for generating multi-attribute data in a controlled manner. Denoising mechanisms are further applied to improve the quality of synthesized data. Automatic metrics show our method is capable of producing diverse and natural text, while preserving label semantics. Moreover, MSP achieves state-of-the-art results on three benchmarks when compared against strong baselines. Our method offers an alternate data-centric approach for applying LLMs to complex prediction tasks.
Consistency identification in task-oriented dialog (CI-ToD) usually consists of three subtasks, aiming to identify inconsistency between current system response and current user response, dialog history and the corresponding knowledge base. This work aims to solve CI-ToD task by introducing an explicit interaction paradigm, Cycle Guided Interactive learning Model (CGIM), which achieves to make information exchange explicitly from all the three tasks. Specifically, CGIM relies on two core insights, referred to as guided multi-head attention module and cycle interactive mechanism, that collaborate from each other. On the one hand, each two tasks are linked with the guided multi-head attention module, aiming to explicitly model the interaction across two related tasks. On the other hand, we further introduce cycle interactive mechanism that focuses on facilitating model to exchange information among the three correlated sub-tasks via a cycle interaction manner. Experimental results on CI-ToD benchmark show that our model achieves the state-of-the-art performance, pushing the overall score to 56.3% (5.0% point absolute improvement). In addition, we find that CGIM is robust to the initial task flow order.
Crowdsourcing platforms are often used to collect datasets for training machine learning models, despite higher levels of inaccurate labeling compared to expert labeling. There are two common strategies to manage the impact of such noise: The first involves aggregating redundant annotations, but comes at the expense of labeling substantially fewer examples. Secondly, prior works have also considered using the entire annotation budget to label as many examples as possible and subsequently apply denoising algorithms to implicitly clean the dataset. We find a middle ground and propose an approach which reserves a fraction of annotations to explicitly clean up highly probable error samples to optimize the annotation process. In particular, we allocate a large portion of the labeling budget to form an initial dataset used to train a model. This model is then used to identify specific examples that appear most likely to be incorrect, which we spend the remaining budget to relabel. Experiments across three model variations and four natural language processing tasks show our approach outperforms or matches both label aggregation and advanced denoising methods designed to handle noisy labels when allocated the same finite annotation budget.
Complex conversation settings such as persuasion involve communicating changes in attitude or behavior, so users’ perspectives need to be addressed, even when not directly related to the topic. In this work, we contribute a novel modular dialogue system framework that seamlessly integrates factual information and social content into persuasive dialogue. Our framework is generalizable to any dialogue tasks that have mixed social and task contents. We conducted a study that compared user evaluations of our framework versus a baseline end-to-end generation model. We found our model was evaluated to be more favorable in all dimensions including competence and friendliness compared to the baseline model which does not explicitly handle social content or factual questions.
Unsupervised constrained text generation aims to generate text under a given set of constraints without any supervised data. Current state-of-the-art methods stochastically sample edit positions and actions, which may cause unnecessary search steps. In this paper, we propose PMCTG to improve effectiveness by searching for the best edit position and action in each step. Specifically, PMCTG extends perturbed masking technique to effectively search for the most incongruent token to edit. Then it introduces four multi-aspect scoring functions to select edit action to further reduce search difficulty. Since PMCTG does not require supervised data, it could be applied to different generation tasks. We show that under the unsupervised setting, PMCTG achieves new state-of-the-art results in two representative tasks, namely keywords- to-sentence generation and paraphrasing.
A key challenge of Conversational Recommendation Systems (CRS) is to integrate the recommendation function and the dialog generation function smoothly. Previous works employ graph neural networks with external knowledge graphs (KG) to model individual recommendation items and integrate KGs with language models through attention mechanism for response generation. Although previous approaches prove effective, there is still room for improvement. For example, KG-based approaches only rely on entity relations and bag-of-words to recommend items and neglect the information in the conversational context. We propose to improve the usage of dialog context for both recommendation and response generation using an encoding architecture along with the self-attention mechanism of transformers. In this paper, we propose a simple yet effective architecture comprising a pre-trained language model (PLM) and an item metadata encoder to integrate the recommendation and the dialog generation better. The proposed item encoder learns to map item metadata to embeddings reflecting the rich information of the item, which can be matched with dialog context. The PLM then consumes the context-aware item embeddings and dialog context to generate high-quality recommendations and responses. Experimental results on the benchmark dataset ReDial show that our model obtains state-of-the-art results on both recommendation and response generation tasks.
Transformers have reached remarkable success in sequence modeling. However, these models have efficiency issues as they need to store all the history token-level representations as memory. We present Memformer, an efficient neural network for sequence modeling, that utilizes an external dynamic memory to encode and retrieve past information. Our model achieves linear time complexity and constant memory space complexity when processing long sequences. We also propose a new optimization scheme, memory replay back-propagation (MRBP), which promotes long-range back-propagation through time with a significantly reduced memory requirement. Experimental results show that Memformer has achieved comparable performance compared against the baselines by using 8.1x less memory space and 3.2x faster on inference. Analysis of the attention pattern shows that our external memory slots can encode and retain important information through timesteps.
News Image Captioning requires describing an image by leveraging additional context derived from a news article. Previous works only coarsely leverage the article to extract the necessary context, which makes it challenging for models to identify relevant events and named entities. In our paper, we first demonstrate that by combining more fine-grained context that captures the key named entities (obtained via an oracle) and the global context that summarizes the news, we can dramatically improve the model’s ability to generate accurate news captions. This begs the question, how to automatically extract such key entities from an image? We propose to use pre-trained vision and language retrieval model CLIP to localize the visually grounded entities in the news article, and then capture the non-visual entities via a open relation extraction model. Our experiments demonstrate that by simply selecting better context from the article, we can significantly improve the performance of existing models and achieve the new state-of-the-art performance on multiple benchmarks.
Building a socially intelligent agent involves many challenges. One of which is to track the agent’s mental state transition and teach the agent to make decisions guided by its value like a human. Towards this end, we propose to incorporate mental state simulation and value modeling into dialogue agents. First, we build a hybrid mental state parser that extracts information from both the dialogue and event observations and maintains a graphical representation of the agent’s mind; Meanwhile, the transformer-based value model learns human preferences from the human value dataset, ValueNet. Empirical results show that the proposed model attains state-of-the-art performance on the dialogue/action/emotion prediction task in the fantasy text-adventure game dataset, LIGHT. We also show example cases to demonstrate: (i) how the proposed mental state parser can assist the agent’s decision by grounding on the context like locations and objects, and (ii) how the value model can help the agent make decisions based on its personal priorities.
Collecting data for training dialog systems can be extremely expensive due to the involvement of human participants and the need for extensive annotation. Especially in document-grounded dialog systems, human experts need to carefully read the unstructured documents to answer the users’ questions. As a result, existing document-grounded dialog datasets are relatively small-scale and obstruct the effective training of dialogue systems. In this paper, we propose an automatic data augmentation technique grounded on documents through a generative dialogue model. The dialogue model consists of a user bot and agent bot that can synthesize diverse dialogues given an input document, which is then used to train a downstream model. When supplementing the original dataset, our method achieves significant improvement over traditional data augmentation methods. We also achieve great performance in the low-resource setting.
Affective responses to music are highly personal. Despite consensus that idiosyncratic factors play a key role in regulating how listeners emotionally respond to music, precisely measuring the marginal effects of these variables has proved challenging. To address this gap, we develop computational methods to measure affective responses to music from over 403M listener comments on a Chinese social music platform. Building on studies from music psychology in systematic and quasi-causal analyses, we test for musical, lyrical, contextual, demographic, and mental health effects that drive listener affective responses. Finally, motivated by the social phenomenon known as 网抑云 (wǎng-yì-yún), we identify influencing factors of platform user self-disclosures, the social support they receive, and notable differences in discloser user activity.
Dialog systems are often designed or trained to output human-like responses. However, some responses may be impossible for a machine to truthfully say (e.g. “that movie made me cry”). Highly anthropomorphic responses might make users uncomfortable or implicitly deceive them into thinking they are interacting with a human. We collect human ratings on the feasibility of approximately 900 two-turn dialogs sampled from 9 diverse data sources. Ratings are for two hypothetical machine embodiments: a futuristic humanoid robot and a digital assistant. We find that for some data-sources commonly used to train dialog systems, 20-30% of utterances are not viewed as possible for a machine. Rating is marginally affected by machine embodiment. We explore qualitative and quantitative reasons for these ratings. Finally, we build classifiers and explore how modeling configuration might affect output permissibly, and discuss implications for building less falsely anthropomorphic dialog systems.
Protecting large language models from privacy leakage is becoming increasingly crucial with their wide adoption in real-world products. Yet applying *differential privacy* (DP), a canonical notion with provable privacy guarantees for machine learning models, to those models remains challenging due to the trade-off between model utility and privacy loss. Utilizing the fact that sensitive information in language data tends to be sparse, Shi et al. (2021) formalized a DP notion extension called *Selective Differential Privacy* (SDP) to protect only the sensitive tokens defined by a policy function. However, their algorithm only works for RNN-based models. In this paper, we develop a novel framework, *Just Fine-tune Twice* (JFT), that achieves SDP for state-of-the-art large transformer-based models. Our method is easy to implement: it first fine-tunes the model with *redacted* in-domain data, and then fine-tunes it again with the *original* in-domain data using a private training mechanism. Furthermore, we study the scenario of imperfect implementation of policy functions that misses sensitive tokens and develop systematic methods to handle it. Experiments show that our method achieves strong utility compared to previous baselines. We also analyze the SDP privacy guarantee empirically with the canary insertion attack.
Currently available grammatical error correction (GEC) datasets are compiled using essays or other long-form text written by language learners, limiting the applicability of these datasets to other domains such as informal writing and conversational dialog. In this paper, we present a novel GEC dataset consisting of parallel original and corrected utterances drawn from open-domain chatbot conversations; this dataset is, to our knowledge, the first GEC dataset targeted to a human-machine conversational setting. We also present a detailed annotation scheme which ranks errors by perceived impact on comprehension, making our dataset more representative of real-world language learning applications. To demonstrate the utility of the dataset, we use our annotated data to fine-tune a state-of-the-art GEC model. Experimental results show the effectiveness of our data in improving GEC model performance in a conversational scenario.
Knowledge-grounded dialogue systems are challenging to build due to the lack of training data and heterogeneous knowledge sources. Existing systems perform poorly on unseen topics due to limited topics covered in the training data. In addition, it is challenging to generalize to the domains that require different types of knowledge sources. To address the above challenges, we present PLUG, a language model that homogenizes different knowledge sources to a unified knowledge representation for knowledge-grounded dialogue generation tasks. We first retrieve relevant information from heterogeneous knowledge sources (e.g., wiki, dictionary, or knowledge graph); Then the retrieved knowledge is transformed into text and concatenated with dialogue history to feed into the language model for generating responses. PLUG is pre-trained on a large-scale knowledge-grounded dialogue corpus. The empirical evaluation on two benchmarks shows that PLUG generalizes well across different knowledge-grounded dialogue tasks. It achieves comparable performance with state-of-the-art methods in the fully-supervised setting and significantly outperforms other approaches in zero-shot and few-shot settings.
As task-oriented dialog systems are becoming increasingly popular in our lives, more realistic tasks have been proposed and explored. However, new practical challenges arise. For instance, current dialog systems cannot effectively handle multiplesearch results when querying a database, due to the lack of such scenarios in existing public datasets. In this paper, we propose Database Search Result (DSR) Disambiguation, a novel task that focuses on disambiguating database search results, which enhances user experience by allowing them to choose from multiple options instead of just one. To study this task, we augment the popular task-oriented dialog datasets (MultiWOZ and SGD) with turns that resolve ambiguities by (a) synthetically generating turns through a pre-defined grammar, and (b) collecting human paraphrases for a subset. We find that training on our augmented dialog data improves the model’s ability to deal with ambiguous scenarios, without sacrificing performance on unmodified turns. Furthermore, pre-fine tuning and multi-task learning help our model to improve performance on DSR-disambiguation even in the absence of in-domain data, suggesting that it can be learned as a universal dialog skill. Our data and code will be made publicly available.
With the increasing applications of language models, it has become crucial to protect these models from leaking private information. Previous work has attempted to tackle this challenge by training RNN-based language models with differential privacy guarantees. However, applying classical differential privacy to language models leads to poor model performance as the underlying privacy notion is over-pessimistic and provides undifferentiated protection for all tokens in the data. Given that the private information in natural language is sparse (for example, the bulk of an email might not carry personally identifiable information), we propose a new privacy notion, selective differential privacy, to provide rigorous privacy guarantees on the sensitive portion of the data to improve model utility. To realize such a new notion, we develop a corresponding privacy mechanism, Selective-DPSGD, for RNN-based language models. Besides language modeling, we also apply the method to a more concrete application – dialog systems. Experiments on both language modeling and dialog system building show that the proposed privacy-preserving mechanism achieves better utilities while remaining safe under various privacy attacks compared to the baselines. The data and code are released at https://github.com/wyshi/lm_privacy to facilitate future research.
Question answering (QA) is a fundamental means to facilitate assessment and training of narrative comprehension skills for both machines and young children, yet there is scarcity of high-quality QA datasets carefully designed to serve this purpose. In particular, existing datasets rarely distinguish fine-grained reading skills, such as the understanding of varying narrative elements. Drawing on the reading education research, we introduce FairytaleQA, a dataset focusing on narrative comprehension of kindergarten to eighth-grade students. Generated by educational experts based on an evidence-based theoretical framework, FairytaleQA consists of 10,580 explicit and implicit questions derived from 278 children-friendly stories, covering seven types of narrative elements or relations. Our dataset is valuable in two folds: First, we ran existing QA models on our dataset and confirmed that this annotation helps assess models’ fine-grained learning skills. Second, the dataset supports question generation (QG) task in the education domain. Through benchmarking with QG models, we show that the QG model trained on FairytaleQA is capable of asking high-quality and more diverse questions.
Existing goal-oriented dialogue datasets focus mainly on identifying slots and values. However, customer support interactions in reality often involve agents following multi-step procedures derived from explicitly-defined company policies as well. To study customer service dialogue systems in more realistic settings, we introduce the Action-Based Conversations Dataset (ABCD), a fully-labeled dataset with over 10K human-to-human dialogues containing 55 distinct user intents requiring unique sequences of actions constrained by policies to achieve task success. We propose two additional dialog tasks, Action State Tracking and Cascading Dialogue Success, and establish a series of baselines involving large-scale, pre-trained language models on this dataset. Empirical results demonstrate that while more sophisticated networks outperform simpler models, a considerable gap (50.8% absolute accuracy) still exists to reach human-level performance on ABCD.
Zero-shot cross-domain dialogue state tracking (DST) enables us to handle unseen domains without the expense of collecting in-domain data. In this paper, we propose a slot descriptions enhanced generative approach for zero-shot cross-domain DST. Specifically, our model first encodes a dialogue context and a slot with a pre-trained self-attentive encoder, and generates slot value in auto-regressive manner. In addition, we incorporate Slot Type Informed Descriptions that capture the shared information of different slots to facilitates the cross-domain knowledge transfer. Experimental results on MultiWOZ shows that our model significantly improve existing state-of-the-art results in zero-shot cross-domain setting.
Dialog act prediction in open-domain conversations is an essential language comprehension task for both dialog system building and discourse analysis. Previous dialog act schemes, such as SWBD-DAMSL, are designed mainly for discourse analysis in human-human conversations. In this paper, we present a dialog act annotation scheme, MIDAS (Machine Interaction Dialog Act Scheme), targeted at open-domain human-machine conversations. MIDAS is designed to assist machines to improve their ability to understand human partners. MIDAS has a hierarchical structure and supports multi-label annotations. We collected and annotated a large open-domain human-machine spoken conversation dataset (consisting of 24K utterances). To validate our scheme, we leveraged transfer learning methods to train a multi-label dialog act prediction model and reached an F1 score of 0.79.
Existing dialog system models require extensive human annotations and are difficult to generalize to different tasks. The recent success of large pre-trained language models such as BERT and GPT-2 (Devlin et al., 2019; Radford et al., 2019) have suggested the effectiveness of incorporating language priors in down-stream NLP tasks. However, how much pre-trained language models can help dialog response generation is still under exploration. In this paper, we propose a simple, general, and effective framework: Alternating Recurrent Dialog Model (ARDM). ARDM models each speaker separately and takes advantage of the large pre-trained language model. It requires no supervision from human annotations such as belief states or dialog acts to achieve effective conversations. ARDM outperforms or is on par with state-of-the-art methods on two popular task-oriented dialog datasets: CamRest676 and MultiWOZ. Moreover, we can generalize ARDM to more challenging, non-collaborative tasks such as persuasion. In persuasion tasks, ARDM is capable of generating human-like responses to persuade people to donate to a charity.
Conversational systems enable numerous valuable applications, and question-answering is an important component underlying many of these. However, conversational question-answering remains challenging due to the lack of realistic, domain-specific training data. Inspired by this bottleneck, we focus on conversational question generation as a means to generate synthetic conversations for training and evaluation purposes. We present a number of novel strategies to improve conversational flow and accommodate varying question types and overall fluidity. Specifically, we design ChainCQG as a two-stage architecture that learns question-answer representations across multiple dialogue turns using a flow propagation training strategy. ChainCQG significantly outperforms both answer-aware and answer-unaware SOTA baselines (e.g., up to 48% BLEU-1 improvement). Additionally, our model is able to generate different types of questions, with improved fluidity and coreference alignment.
Recommendation dialogs require the system to build a social bond with users to gain trust and develop affinity in order to increase the chance of a successful recommendation. It is beneficial to divide up, such conversations with multiple subgoals (such as social chat, question answering, recommendation, etc.), so that the system can retrieve appropriate knowledge with better accuracy under different subgoals. In this paper, we propose a unified framework for common knowledge-based multi-subgoal dialog: knowledge-enhanced multi-subgoal driven recommender system (KERS). We first predict a sequence of subgoals and use them to guide the dialog model to select knowledge from a sub-set of existing knowledge graph. We then propose three new mechanisms to filter noisy knowledge and to enhance the inclusion of cleaned knowledge in the dialog response generation process. Experiments show that our method obtains state-of-the-art results on DuRecDial dataset in both automatic and human evaluation.
Large language models benefit from training with a large amount of unlabeled text, which gives them increasingly fluent and diverse generation capabilities. However, using these models for text generation that takes into account target attributes, such as sentiment polarity or specific topics, remains a challenge. We propose a simple and flexible method for controlling text generation by aligning disentangled attribute representations. In contrast to recent efforts on training a discriminator to perturb the token level distribution for an attribute, we use the same data to learn an alignment function to guide the pre-trained, non-controlled language model to generate texts with the target attribute without changing the original language model parameters. We evaluate our method on sentiment- and topic-controlled generation, and show large performance gains over previous methods while retaining fluency and diversity.
Persuasion dialogue system reflects the machine’s ability to make strategic moves beyond verbal communication, and therefore differentiates itself from task-oriented or open-domain dialogues and has its own unique values. However, the repetition and inconsistency problems still persist in dialogue response generation and could substantially impact user experience and impede the persuasion outcome. Besides, although reinforcement learning (RL) approaches have achieved big success in strategic tasks such as games, it requires a sophisticated user simulator to provide real-time feedback to the dialogue system, which limits the application of RL on persuasion dialogues. To address these issues towards a better persuasion dialogue system, we apply RL to refine a language model baseline without user simulators, and distill sentence-level information about repetition, inconsistency, and task relevance through rewards. Moreover, to better accomplish the persuasion task, the model learns from human demonstration to imitate human persuasion behavior and selects the most persuasive responses. Experiments show that our model outperforms previous state-of-the-art dialogue models on both automatic metrics and human evaluation results on a donation persuasion task, and generates more diverse, consistent and persuasive conversations according to the user feedback. We will make the code and model publicly available.
Real-world conversational agents must effectively handle long conversations that span multiple contexts. Such context can be interspersed with chitchat (dialog turns not directly related to the task at hand), and potentially grounded in a multimodal setting. While prior work focused on the above aspects in isolation, there is a lack of a unified framework that studies them together. To overcome this, we propose DialogStitch, a novel framework to seamlessly ‘stitch’ multiple conversations and highlight these desirable traits in a taskoriented dialog. After stitching, our dialogs are provably deeper, contain longer-term dependencies, and span multiple contexts, when compared with the source dialogs—all free of cost without any additional annotations! Though our framework generalizes to a variety of combinations, we demonstrate its benefits in two settings: (a) multimodal, imagegrounded conversations, and, (b) task-oriented dialogs fused with chit-chat conversations. We benchmark state-of-the-art dialog models on our datasets and find accuracy drops of (a) 12% and (b) 45% respectively, indicating the additional challenges in the stitched dialogs. Our code and data are publicly available.
Artificial intelligence chatbots are the vanguard in technology-based intervention to change people’s behavior. To develop intervention chatbots, the first step is to understand natural language conversation strategies in human conversation. This work introduces an intervention conversation dataset collected from a real-world physical activity intervention program for women. We designed comprehensive annotation schemes in four dimensions (domain, strategy, social exchange, and task-focused exchange) and annotated a subset of dialogs. We built a strategy classifier with context information to detect strategies from both trainers and participants based on the annotation. To understand how human intervention induces effective behavior changes, we analyzed the relationships between the intervention strategies and the participants’ changes in the barrier and social support for physical activity. We also analyzed how participant’s baseline weight correlates to the amount of occurrence of the corresponding strategy. This work lays the foundation for developing a personalized physical activity intervention chatbot.
While named entity recognition (NER) from speech has been around as long as NER from written text has, the accuracy of NER from speech has generally been much lower than that of NER from text. The rise in popularity of spoken dialog systems such as Siri or Alexa highlights the need for more accurate NER from speech because NER is a core component for understanding what users said in dialogs. Deployed spoken dialog systems receive user input in the form of automatic speech recognition (ASR) transcripts, and simply applying NER model trained on written text to ASR transcripts often leads to low accuracy because compared to written text, ASR transcripts lack important cues such as punctuation and capitalization. Besides, errors in ASR transcripts also make NER from speech challenging. We propose two models that exploit dialog context and speech pattern clues to extract named entities more accurately from open-domain dialogs in spoken dialog systems. Our results show the benefit of modeling dialog context and speech patterns in two settings: a standard setting with random partition of data and a more realistic but also more difficult setting where many named entities encountered during deployment are unseen during training.
MultiWOZ (Budzianowski et al., 2018) is one of the most popular multi-domain taskoriented dialog datasets, containing 10K+ annotated dialogs covering eight domains. It has been widely accepted as a benchmark for various dialog tasks, e.g., dialog state tracking (DST), natural language generation (NLG) and end-to-end (E2E) dialog modeling. In this work, we identify an overlooked issue with dialog state annotation inconsistencies in the dataset, where a slot type is tagged inconsistently across similar dialogs leading to confusion for DST modeling. We propose an automated correction for this issue, which is present in 70% of the dialogs. Additionally, we notice that there is significant entity bias in the dataset (e.g., “cambridge” appears in 50% of the destination cities in the train domain). The entity bias can potentially lead to named entity memorization in generative models, which may go unnoticed as the test set suffers from a similar entity bias as well. We release a new test set with all entities replaced with unseen entities. Finally, we benchmark joint goal accuracy (JGA) of the state-of-theart DST baselines on these modified versions of the data. Our experiments show that the annotation inconsistency corrections lead to 7-10% improvement in JGA. On the other hand, we observe a 29% drop in JGA when models are evaluated on the new test set with unseen entities.
Practical dialogue systems require robust methods of detecting out-of-scope (OOS) utterances to avoid conversational breakdowns and related failure modes. Directly training a model with labeled OOS examples yields reasonable performance, but obtaining such data is a resource-intensive process. To tackle this limited-data problem, previous methods focus on better modeling the distribution of in-scope (INS) examples. We introduce GOLD as an orthogonal technique that augments existing data to train better OOS detectors operating in low-data regimes. GOLD generates pseudo-labeled candidates using samples from an auxiliary dataset and keeps only the most beneficial candidates for training through a novel filtering mechanism. In experiments across three target benchmarks, the top GOLD model outperforms all existing methods on all key metrics, achieving relative gains of 52.4%, 48.9% and 50.3% against median baseline performance. We also analyze the unique properties of OOS data to identify key factors for optimally applying our proposed method.
Continual learning in task-oriented dialogue systems allows the system to add new domains and functionalities overtime after deployment, without incurring the high cost of retraining the whole system each time. In this paper, we propose a first-ever continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in both modularized and end-to-end learning settings. In addition, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. We also suggest that the upper bound performance of continual learning should be equivalent to multitask learning when data from all domain is available at once. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform better, by a large margin, compared to other continuous learning techniques, and only slightly worse than the multitask learning upper bound while being 20X faster in learning new domains. We also report several trade-offs in terms of parameter usage, memory size and training time, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released to promote more research in this direction.
Zero-shot transfer learning for dialogue state tracking (DST) enables us to handle a variety of task-oriented dialogue domains without the expense of collecting in-domain data. In this work, we propose to transfer the cross-task knowledge from general question answering (QA) corpora for the zero-shot DST task. Specifically, we propose TransferQA, a transferable generative QA model that seamlessly combines extractive QA and multi-choice QA via a text-to-text transformer framework, and tracks both categorical slots and non-categorical slots in DST. In addition, we introduce two effective ways to construct unanswerable questions, namely, negative question sampling and context truncation, which enable our model to handle none value slots in the zero-shot DST setting. The extensive experiments show that our approaches substantially improve the existing zero-shot and few-shot results on MultiWoz. Moreover, compared to the fully trained baseline on the Schema-Guided Dialogue dataset, our approach shows better generalization ability in unseen domains.
Inferring social relations from dialogues is vital for building emotionally intelligent robots to interpret human language better and act accordingly. We model the social network as an And-or Graph, named SocAoG, for the consistency of relations among a group and leveraging attributes as inference cues. Moreover, we formulate a sequential structure prediction task, and propose an 𝛼-𝛽-𝛾 strategy to incrementally parse SocAoG for the dynamic inference upon any incoming utterance: (i) an 𝛼 process predicting attributes and relations conditioned on the semantics of dialogues, (ii) a 𝛽 process updating the social relations based on related attributes, and (iii) a 𝛾 process updating individual’s attributes based on interpersonal social relations. Empirical results on DialogRE and MovieGraph show that our model infers social relations more accurately than the state-of-the-art methods. Moreover, the ablation study shows the three processes complement each other, and the case study demonstrates the dynamic relational inference.
Task-oriented dialogue systems typically require manual annotation of dialogue slots in training data, which is costly to obtain. We propose a method that eliminates this requirement: We use weak supervision from existing linguistic annotation models to identify potential slot candidates, then automatically identify domain-relevant slots by using clustering algorithms. Furthermore, we use the resulting slot annotation to train a neural-network-based tagger that is able to perform slot tagging with no human intervention. This tagger is trained solely on the outputs of our method and thus does not rely on any labeled data. Our model demonstrates state-of-the-art performance in slot tagging without labeled training data on four different dialogue domains. Moreover, we find that slot annotations discovered by our model significantly improve the performance of an end-to-end dialogue response generation model, compared to using no slot annotation at all.
Emotional support is a crucial ability for many conversation scenarios, including social interactions, mental health support, and customer service chats. Following reasonable procedures and using various support skills can help to effectively provide support. However, due to the lack of a well-designed task and corpora of effective emotional support conversations, research on building emotional support into dialog systems remains lacking. In this paper, we define the Emotional Support Conversation (ESC) task and propose an ESC Framework, which is grounded on the Helping Skills Theory. We construct an Emotion Support Conversation dataset (ESConv) with rich annotation (especially support strategy) in a help-seeker and supporter mode. To ensure a corpus of high-quality conversations that provide examples of effective emotional support, we take extensive effort to design training tutorials for supporters and several mechanisms for quality control during data collection. Finally, we evaluate state-of-the-art dialog models with respect to the ability to provide emotional support. Our results show the importance of support strategies in providing effective emotional support and the utility of ESConv in training more emotional support systems.
Open-domain dialog systems have a user-centric goal: to provide humans with an engaging conversation experience. User engagement is one of the most important metrics for evaluating open-domain dialog systems, and could also be used as real-time feedback to benefit dialog policy learning. Existing work on detecting user disengagement typically requires hand-labeling many dialog samples. We propose HERALD, an efficient annotation framework that reframes the training data annotation process as a denoising problem. Specifically, instead of manually labeling training samples, we first use a set of labeling heuristics to label training samples automatically. We then denoise the weakly labeled data using the Shapley algorithm. Finally, we use the denoised data to train a user engagement detector. Our experiments show that HERALD improves annotation efficiency significantly and achieves 86% user disengagement detection accuracy in two dialog corpora.
Humans are increasingly interacting with machines through language, sometimes in contexts where the user may not know they are talking to a machine (like over the phone or a text chatbot). We aim to understand how system designers and researchers might allow their systems to confirm its non-human identity. We collect over 2,500 phrasings related to the intent of “Are you a robot?”. This is paired with over 2,500 adversarially selected utterances where only confirming the system is non-human would be insufficient or disfluent. We compare classifiers to recognize the intent and discuss the precision/recall and model complexity tradeoffs. Such classifiers could be integrated into dialog systems to avoid undesired deception. We then explore how both a generative research model (Blender) as well as two deployed systems (Amazon Alexa, Google Assistant) handle this intent, finding that systems often fail to confirm their non-human identity. Finally, we try to understand what a good response to the intent would be, and conduct a user study to compare the important aspects when responding to this intent.
Large pre-trained language generation models such as GPT-2 have demonstrated their effectiveness as language priors by reaching state-of-the-art results in various language generation tasks. However, the performance of pre-trained models on task-oriented dialog tasks is still under-explored. We propose a Pre-trainedRole Alternating Language model (PRAL), explicitly designed for task-oriented conversational systems. We design several techniques: start position randomization, knowledge distillation, and history discount to improve pre-training performance. In addition, we introduce a high-quality large-scale task-oriented dialog pre-training dataset by post-prossessing13 dialog datasets. We effectively adapt PRALon three downstream tasks. The results show that PRAL outperforms or is on par with state-of-the-art models.
Under the pandemic of COVID-19, people experiencing COVID19-related symptoms have a pressing need to consult doctors. Because of the shortage of medical professionals, many people cannot receive online consultations timely. To address this problem, we aim to develop a medical dialog system that can provide COVID19-related consultations. We collected two dialog datasets – CovidDialog – (in English and Chinese respectively) containing conversations between doctors and patients about COVID-19. While the largest of their kind, these two datasets are still relatively small compared with general-domain dialog datasets. Training complex dialog generation models on small datasets bears high risk of overfitting. To alleviate overfitting, we develop a multi-task learning approach, which regularizes the data-deficient dialog generation task with a masked token prediction task. Experiments on the CovidDialog datasets demonstrate the effectiveness of our approach. We perform both human evaluation and automatic evaluation of dialogs generated by our method. Results show that the generated responses are promising in being doctor-like, relevant to conversation history, clinically informative and correct. The code and the data are available at https://github.com/UCSD-AI4H/COVID-Dialogue.
We present LEGOEval, an open-source toolkit that enables researchers to easily evaluate dialogue systems in a few lines of code using the online crowdsource platform, Amazon Mechanical Turk. Compared to existing toolkits, LEGOEval features a flexible task design by providing a Python API that maps to commonly used React.js interface components. Researchers can personalize their evaluation procedures easily with our built-in pages as if playing with LEGO blocks. Thus, LEGOEval provides a fast, consistent method for reproducing human evaluation results. Besides the flexible task design, LEGOEval also offers an easy API to review collected data.
Inducing a meaningful structural representation from one or a set of dialogues is a crucial but challenging task in computational linguistics. Advancement made in this area is critical for dialogue system design and discourse analysis. It can also be extended to solve grammatical inference. In this work, we propose to incorporate structured attention layers into a Variational Recurrent Neural Network (VRNN) model with discrete latent states to learn dialogue structure in an unsupervised fashion. Compared to a vanilla VRNN, structured attention enables a model to focus on different parts of the source sentence embeddings while enforcing a structural inductive bias. Experiments show that on two-party dialogue datasets, VRNN with structured attention learns semantic structures that are similar to templates used to generate this dialogue corpus. While on multi-party dialogue datasets, our model learns an interactive structure demonstrating its capability of distinguishing speakers or addresses, automatically disentangling dialogues without explicit human annotation.
Training a supervised neural network classifier typically requires many annotated training samples. Collecting and annotating a large number of data points are costly and sometimes even infeasible. Traditional annotation process uses a low-bandwidth human-machine communication interface: classification labels, each of which only provides a few bits of information. We propose Active Learning with Contrastive Explanations (ALICE), an expert-in-the-loop training framework that utilizes contrastive natural language explanations to improve data efficiency in learning. AL-ICE learns to first use active learning to select the most informative pairs of label classes to elicit contrastive natural language explanations from experts. Then it extracts knowledge from these explanations using a semantic parser. Finally, it incorporates the extracted knowledge through dynamically changing the learning model’s structure. We applied ALICEin two visual recognition tasks, bird species classification and social relationship classification. We found by incorporating contrastive explanations, our models outperform baseline models that are trained with 40-100% more training data. We found that adding1expla-nation leads to similar performance gain as adding 13-30 labeled training data points.
In recommendation dialogs, humans commonly disclose their preference and make recommendations in a friendly manner. However, this is a challenge when developing a sociable recommendation dialog system, due to the lack of dialog dataset annotated with such sociable strategies. Therefore, we present INSPIRED, a new dataset of 1,001 human-human dialogs for movie recommendation with measures for successful recommendations. To better understand how humans make recommendations in communication, we design an annotation scheme related to recommendation strategies based on social science theories and annotate these dialogs. Our analysis shows that sociable recommendation strategies, such as sharing personal opinions or communicating with encouragement, more frequently lead to successful recommendations. Based on our dataset, we train end-to-end recommendation dialog systems with and without our strategy labels. In both automatic and human evaluation, our model with strategy incorporation outperforms the baseline model. This work is a first step for building sociable recommendation dialog systems with a basis of social science theories.
There is a huge performance gap between formal and informal language understanding tasks. The recent pre-trained models that improved formal language understanding tasks did not achieve a comparable result on informal language. We propose data annealing transfer learning procedure to bridge the performance gap on informal natural language understanding tasks. It successfully utilizes a pre-trained model such as BERT in informal language. In the data annealing procedure, the training set contains mainly formal text data at first; then, the proportion of the informal text data is gradually increased during the training process. Our data annealing procedure is model-independent and can be applied to various tasks. We validate its effectiveness in exhaustive experiments. When BERT is implemented with our learning procedure, it outperforms all the state-of-the-art models on the three common informal language tasks.
Suicide prevention hotline counselors aid individuals during difficult times through millions of calls and chats. A chatbot cannot safely replace a counselor, but we explore whether a chatbot can be developed to help train human counselors. Such a system needs to simulate intimate situations across multiple practice sessions. Open-domain dialogue systems frequently suffer from generic responses that do not characterize personal stories, so we look to infuse conversations with persona information by mimicking prototype conversations. Towards building a “Crisisbot” hotline visitor simulation, we propose a counseling strategy annotation scheme and a multi-task framework that leverages these counselor strategies to retrieve similar examples, generate diverse sub-utterances, and interleave prototype and generated sub-utterances into complex responses. We evaluate this framework with crowdworkers and experienced hotline counselors. The framework considerably increases response diversity and specificity, with limited impact to coherence. Our results also show a considerable discrepancy between crowdworker and counselor judgements, which emphasizes the importance of including target populations in system development and evaluation.
Persuasive dialog systems have various usages, such as donation persuasion and physical exercise persuasion. Previous persuasive dialog systems research mostly focused on analyzing the persuader’s strategies and paid little attention to the persuadee (user). However, understanding and addressing users’ resistance strategies is an essential job of a persuasive dialog system. So, we adopt a preliminary framework on persuasion resistance in psychology and design a fine-grained resistance strategy annotation scheme. We annotate the PersuasionForGood dataset with the scheme. With the enriched annotations, we build a classifier to predict the resistance strategies. Furthermore, we analyze the relationships between persuasion strategies and persuasion resistance strategies. Our work lays the ground for developing a persuasive dialogue system that can understand and address user resistance strategy appropriately. The code and data will be released.
Neural generative models have achieved promising performance on dialog generation tasks if given a huge data set. However, the lack of high-quality dialog data and the expensive data annotation process greatly limit their application in real world settings. We propose a paraphrase augmented response generation (PARG) framework that jointly trains a paraphrase model and a response generation model to improve the dialog generation performance. We also design a method to automatically construct paraphrase training data set based on dialog state and dialog act labels. PARG is applicable to various dialog generation models, such as TSCP (Lei et al., 2018) and DAMD (Zhang et al., 2019). Experimental results show that the proposed framework improves these state-of-the-art dialog models further on CamRest676 and MultiWOZ. PARG also outperforms other data augmentation methods significantly in dialog generation tasks, especially under low resource settings.
Open Domain dialog system evaluation is one of the most important challenges in dialog research. Existing automatic evaluation metrics, such as BLEU are mostly reference-based. They calculate the difference between the generated response and a limited number of available references. Likert-score based self-reported user rating is widely adopted by social conversational systems, such as Amazon Alexa Prize chatbots. However, self-reported user rating suffers from bias and variance among different users. To alleviate this problem, we formulate dialog evaluation as a comparison task. We also propose an automatic evaluation model CMADE (Comparison Model for Automatic Dialog Evaluation) that automatically cleans self-reported user ratings as it trains on them. Specifically, we first use a self-supervised method to learn better dialog feature representation, and then use KNN and Shapley to remove confusing samples. Our experiments show that CMADE achieves 89.2% accuracy in the dialog comparison task.
Dialogue state tracker is responsible for inferring user intentions through dialogue history. Previous methods have difficulties in handling dialogues with long interaction context, due to the excessive information. We propose a Dialogue State Tracker with Slot Attention and Slot Information Sharing (SAS) to reduce redundant information’s interference and improve long dialogue context tracking. Specially, we first apply a Slot Attention to learn a set of slot-specific features from the original dialogue and then integrate them using a slot information sharing module. Our model yields a significantly improved performance compared to previous state-of the-art models on the MultiWOZ dataset.
This study tests the effect of cognitive-emotional expression in an Alexa text-to-speech (TTS) voice on users’ experience with a social dialog system. We systematically introduced emotionally expressive interjections (e.g., “Wow!”) and filler words (e.g., “um”, “mhmm”) in an Amazon Alexa Prize socialbot, Gunrock. We tested whether these TTS manipulations improved users’ ratings of their conversation across thousands of real user interactions (n=5,527). Results showed that interjections and fillers each improved users’ holistic ratings, an improvement that further increased if the system used both manipulations. A separate perception experiment corroborated the findings from the user study, with improved social ratings for conversations including interjections; however, no positive effect was observed for fillers, suggesting that the role of the rater in the conversation—as active participant or external listener—is an important factor in assessing social dialogs.
Reinforcement learning (RL) is an effective approach to learn an optimal dialog policy for task-oriented visual dialog systems. A common practice is to apply RL on a neural sequence-to-sequence(seq2seq) framework with the action space being the output vocabulary in the decoder. However, it is difficult to design a reward function that can achieve a balance between learning an effective policy and generating a natural dialog response. This paper proposes a novel framework that alternatively trains a RL policy for image guessing and a supervised seq2seq model to improve dialog generation quality. We evaluate our framework on the GuessWhich task and the framework achieves the state-of-the-art performance in both task completion and dialog quality.
Dependency parsing of conversational input can play an important role in language understanding for dialog systems by identifying the relationships between entities extracted from user utterances. Additionally, effective dependency parsing can elucidate differences in language structure and usage for discourse analysis of human-human versus human-machine dialogs. However, models trained on datasets based on news articles and web data do not perform well on spoken human-machine dialog, and currently available annotation schemes do not adapt well to dialog data. Therefore, we propose the Spoken Conversation Universal Dependencies (SCUD) annotation scheme that extends the Universal Dependencies (UD) (Nivre et al., 2016) guidelines to spoken human-machine dialogs. We also provide ConvBank, a conversation dataset between humans and an open-domain conversational dialog system with SCUD annotation. Finally, to demonstrate the utility of the dataset, we train a dependency parser on the ConvBank dataset. We demonstrate that by pre-training a dependency parser on a set of larger public datasets and fine-tuning on ConvBank data, we achieved the best result, 85.05% unlabeled and 77.82% labeled attachment accuracy.
User simulators are essential for training reinforcement learning (RL) based dialog models. The performance of the simulator directly impacts the RL policy. However, building a good user simulator that models real user behaviors is challenging. We propose a method of standardizing user simulator building that can be used by the community to compare dialog system quality using the same set of user simulators fairly. We present implementations of six user simulators trained with different dialog planning and generation methods. We then calculate a set of automatic metrics to evaluate the quality of these simulators both directly and indirectly. We also ask human users to assess the simulators directly and indirectly by rating the simulated dialogs and interacting with the trained systems. This paper presents a comprehensive evaluation framework for user simulator study and provides a better understanding of the pros and cons of different user simulators, as well as their impacts on the trained systems.
Gunrock is the winner of the 2018 Amazon Alexa Prize, as evaluated by coherence and engagement from both real users and Amazon-selected expert conversationalists. We focus on understanding complex sentences and having in-depth conversations in open domains. In this paper, we introduce some innovative system designs and related validation analysis. Overall, we found that users produce longer sentences to Gunrock, which are directly related to users’ engagement (e.g., ratings, number of turns). Additionally, users’ backstory queries about Gunrock are positively correlated to user satisfaction. Finally, we found dialog flows that interleave facts and personal opinions and stories lead to better user satisfaction.
Learning a shared dialog structure from a set of task-oriented dialogs is an important challenge in computational linguistics. The learned dialog structure can shed light on how to analyze human dialogs, and more importantly contribute to the design and evaluation of dialog systems. We propose to extract dialog structures using a modified VRNN model with discrete latent vectors. Different from existing HMM-based models, our model is based on variational-autoencoder (VAE). Such model is able to capture more dynamics in dialogs beyond the surface forms of the language. We find that qualitatively, our method extracts meaningful dialog structure, and quantitatively, outperforms previous models on the ability to predict unseen data. We further evaluate the model’s effectiveness in a downstream task, the dialog system building task. Experiments show that, by integrating the learned dialog structure into the reward function design, the model converges faster and to a better outcome in a reinforcement learning setting.
Domain adaptation is an essential task in dialog system building because there are so many new dialog tasks created for different needs every day. Collecting and annotating training data for these new tasks is costly since it involves real user interactions. We propose a domain adaptive dialog generation method based on meta-learning (DAML). DAML is an end-to-end trainable dialog system model that learns from multiple rich-resource tasks and then adapts to new domains with minimal training samples. We train a dialog system model using multiple rich-resource single-domain dialog data by applying the model-agnostic meta-learning algorithm to dialog domain. The model is capable of learning a competitive dialog system on a new domain with only a few training examples in an efficient manner. The two-step gradient updates in DAML enable the model to learn general features across multiple tasks. We evaluate our method on a simulated dialog dataset and achieve state-of-the-art performance, which is generalizable to new tasks.
Developing intelligent persuasive conversational agents to change people’s opinions and actions for social good is the frontier in advancing the ethical development of automated dialogue systems. To do so, the first step is to understand the intricate organization of strategic disclosures and appeals employed in human persuasion conversations. We designed an online persuasion task where one participant was asked to persuade the other to donate to a specific charity. We collected a large dataset with 1,017 dialogues and annotated emerging persuasion strategies from a subset. Based on the annotation, we built a baseline classifier with context information and sentence-level features to predict the 10 persuasion strategies used in the corpus. Furthermore, to develop an understanding of personalized persuasion processes, we analyzed the relationships between individuals’ demographic and psychological backgrounds including personality, morality, value systems, and their willingness for donation. Then, we analyzed which types of persuasion strategies led to a greater amount of donation depending on the individuals’ personal backgrounds. This work lays the ground for developing a personalized persuasive dialogue system.
With the increasing popularity of smart devices, rumors with multimedia content become more and more common on social networks. The multimedia information usually makes rumors look more convincing. Therefore, finding an automatic approach to verify rumors with multimedia content is a pressing task. Previous rumor verification research only utilizes multimedia as input features. We propose not to use the multimedia content but to find external information in other news platforms pivoting on it. We introduce a new features set, cross-lingual cross-platform features that leverage the semantic similarity between the rumors and the external information. When implemented, machine learning methods utilizing such features achieved the state-of-the-art rumor verification results.
We introduce a novel multimodal machine translation model that utilizes parallel visual and textual information. Our model jointly optimizes the learning of a shared visual-language embedding and a translator. The model leverages a visual attention grounding mechanism that links the visual semantics with the corresponding textual semantics. Our approach achieves competitive state-of-the-art results on the Multi30K and the Ambiguous COCO datasets. We also collected a new multilingual multimodal product description dataset to simulate a real-world international online shopping scenario. On this dataset, our visual attention grounding model outperforms other methods by a large margin.
Creating an intelligent conversational system that understands vision and language is one of the ultimate goals in Artificial Intelligence (AI) (Winograd, 1972). Extensive research has focused on vision-to-language generation, however, limited research has touched on combining these two modalities in a goal-driven dialog context. We propose a multimodal hierarchical reinforcement learning framework that dynamically integrates vision and language for task-oriented visual dialog. The framework jointly learns the multimodal dialog state representation and the hierarchical dialog policy to improve both dialog task success and efficiency. We also propose a new technique, state adaptation, to integrate context awareness in the dialog state representation. We evaluate the proposed framework and the state adaptation technique in an image guessing game and achieve promising results.
End-to-end learning framework is useful for building dialog systems for its simplicity in training and efficiency in model updating. However, current end-to-end approaches only consider user semantic inputs in learning and under-utilize other user information. Therefore, we propose to include user sentiment obtained through multimodal information (acoustic, dialogic and textual), in the end-to-end learning framework to make systems more user-adaptive and effective. We incorporated user sentiment information in both supervised and reinforcement learning settings. In both settings, adding sentiment information reduced the dialog length and improved the task success rate on a bus information search task. This work is the first attempt to incorporate multimodal user information in the adaptive end-to-end dialog system training framework and attained state-of-the-art performance.