In e-commerce, opinion summarization is the process of condensing the opinions presented in product reviews. However, the absence of large amounts of supervised datasets presents challenges in generating both aspect-specific and general opinion summaries. Existing approaches have attempted to address these challenges through synthetic dataset creation (SDC). However, general opinion summarization models struggle to generate summaries faithful to the input reviews whereas aspect-specific opinion summarization models are limited due to their reliance on human-specified aspects and seed words. To address this, we propose SDC strategies tailored for general and aspect-specific opinion summarization. We experimented on three e-commerce test sets: Oposum+, Amazon, and Flipkart. For general opinion summarization, pre-trained language model (PLM) fine-tuned on our general synthetic dataset surpass the SOTA on average by 2.3 R1 points. Faithfulness evaluation metrics and human evaluations indicate that our model-generated summaries are more faithful to the input compared to others. For aspect-specific opinion summarization, PLM fine-tuned on our aspect-specific synthetic dataset surpass SOTA by ~ 1 R1 point without the aid of any human-specified aspects or seed words.
Domain-specific goal-oriented dialogue systems typically require modeling three types of inputs, namely, (i) the knowledge-base associated with the domain, (ii) the history of the conversation, which is a sequence of utterances, and (iii) the current utterance for which the response needs to be generated. While modeling these inputs, current state-of-the-art models such as Mem2Seq typically ignore the rich structure inherent in the knowledge graph and the sentences in the conversation context. Inspired by the recent success of structure-aware Graph Convolutional Networks (GCNs) for various NLP tasks such as machine translation, semantic role labeling, and document dating, we propose a memory-augmented GCN for goal-oriented dialogues. Our model exploits (i) the entity relation graph in a knowledge-base and (ii) the dependency graph associated with an utterance to compute richer representations for words and entities. Further, we take cognizance of the fact that in certain situations, such as when the conversation is in a code-mixed language, dependency parsers may not be available. We show that in such situations we could use the global word co-occurrence graph to enrich the representations of utterances. We experiment with four datasets: (i) the modified DSTC2 dataset, (ii) recently released code-mixed versions of DSTC2 dataset in four languages, (iii) Wizard-of-Oz style CAM676 dataset, and (iv) Wizard-of-Oz style MultiWOZ dataset. On all four datasets our method outperforms existing methods, on a wide range of evaluation metrics.
There is an increasing demand for goal-oriented conversation systems which can assist users in various day-to-day activities such as booking tickets, restaurant reservations, shopping, etc. Most of the existing datasets for building such conversation systems focus on monolingual conversations and there is hardly any work on multilingual and/or code-mixed conversations. Such datasets and systems thus do not cater to the multilingual regions of the world, such as India, where it is very common for people to speak more than one language and seamlessly switch between them resulting in code-mixed conversations. For example, a Hindi speaking user looking to book a restaurant would typically ask, “Kya tum is restaurant mein ek table book karne mein meri help karoge?” (“Can you help me in booking a table at this restaurant?”). To facilitate the development of such code-mixed conversation models, we build a goal-oriented dialog dataset containing code-mixed conversations. Specifically, we take the text from the DSTC2 restaurant reservation dataset and create code-mixed versions of it in Hindi-English, Bengali-English, Gujarati-English and Tamil-English. We also establish initial baselines on this dataset using existing state of the art models. This dataset along with our baseline implementations will be made publicly available for research purposes.
Existing dialog datasets contain a sequence of utterances and responses without any explicit background knowledge associated with them. This has resulted in the development of models which treat conversation as a sequence-to-sequence generation task (i.e., given a sequence of utterances generate the response sequence). This is not only an overly simplistic view of conversation but it is also emphatically different from the way humans converse by heavily relying on their background knowledge about the topic (as opposed to simply relying on the previous sequence of utterances). For example, it is common for humans to (involuntarily) produce utterances which are copied or suitably modified from background articles they have read about the topic. To facilitate the development of such natural conversation models which mimic the human process of conversing, we create a new dataset containing movie chats wherein each response is explicitly generated by copying and/or modifying sentences from unstructured background knowledge such as plots, comments and reviews about the movie. We establish baseline results on this dataset (90K utterances from 9K conversations) using three different models: (i) pure generation based models which ignore the background knowledge (ii) generation based models which learn to copy information from the background knowledge when required and (iii) span prediction based models which predict the appropriate response span in the background knowledge.