Argotario: Computational Argumentation Meets Serious Games

Ivan Habernal, Raffael Hannemann, Christian Pollak, Christopher Klamm, Patrick Pauli, Iryna Gurevych


Abstract
An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to ‘wrong moves’ in a discussion. Despite their importance, argumentation scholars and NLP researchers with focus on argumentation quality have not yet investigated fallacies empirically. The nonexistence of resources dealing with fallacious argumentation calls for scalable approaches to data acquisition and annotation, for which the serious games methodology offers an appealing, yet unexplored, alternative. We present Argotario, a serious game that deals with fallacies in everyday argumentation. Argotario is a multilingual, open-source, platform-independent application with strong educational aspects, accessible at www.argotario.net.
Anthology ID:
D17-2002
Volume:
Proceedings of the 2017 Conference on Empirical Methods in Natural Language Processing: System Demonstrations
Month:
September
Year:
2017
Address:
Copenhagen, Denmark
Venue:
EMNLP
SIG:
SIGDAT
Publisher:
Association for Computational Linguistics
Note:
Pages:
7–12
Language:
URL:
https://aclanthology.org/D17-2002
DOI:
10.18653/v1/D17-2002
Bibkey:
Cite (ACL):
Ivan Habernal, Raffael Hannemann, Christian Pollak, Christopher Klamm, Patrick Pauli, and Iryna Gurevych. 2017. Argotario: Computational Argumentation Meets Serious Games. In Proceedings of the 2017 Conference on Empirical Methods in Natural Language Processing: System Demonstrations, pages 7–12, Copenhagen, Denmark. Association for Computational Linguistics.
Cite (Informal):
Argotario: Computational Argumentation Meets Serious Games (Habernal et al., EMNLP 2017)
Copy Citation:
PDF:
https://preview.aclanthology.org/nodalida-main-page/D17-2002.pdf
Code
 UKPLab/argotario