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We present lilGym, a new benchmark for language-conditioned reinforcement learning in visual environments. lilGym is based on 2,661 highly-compositional human-written natural language statements grounded in an interactive visual environment. We introduce a new approach for exact reward computation in every possible world state by annotating all statements with executable Python programs. Each statement is paired with multiple start states and reward functions to form thousands of distinct Markov Decision Processes of varying difficulty. We experiment with lilGym with different models and learning regimes. Our results and analysis show that while existing methods are able to achieve non-trivial performance, lilGym forms a challenging open problem. lilGym is available at https://lil.nlp.cornell.edu/lilgym/.
CB2 is a multi-agent platform to study collaborative natural language interaction in a grounded task-oriented scenario. It includes a 3D game environment, a backend server designed to serve trained models to human agents, and various tools and processes to enable scalable studies. We deploy CB2 at https://cb2.ai as a system demonstration with a learned instruction following model.
We study continually improving an extractive question answering (QA) system via human user feedback. We design and deploy an iterative approach, where information-seeking users ask questions, receive model-predicted answers, and provide feedback. We conduct experiments involving thousands of user interactions under diverse setups to broaden the understanding of learning from feedback over time. Our experiments show effective improvement from user feedback of extractive QA models over time across different data regimes, including significant potential for domain adaptation.
We study learning from user feedback for extractive question answering by simulating feedback using supervised data. We cast the problem as contextual bandit learning, and analyze the characteristics of several learning scenarios with focus on reducing data annotation. We show that systems initially trained on few examples can dramatically improve given feedback from users on model-predicted answers, and that one can use existing datasets to deploy systems in new domains without any annotation effort, but instead improving the system on-the-fly via user feedback.
We introduce KiloGram, a resource for studying abstract visual reasoning in humans and machines. Drawing on the history of tangram puzzles as stimuli in cognitive science, we build a richly annotated dataset that, with >1k distinct stimuli, is orders of magnitude larger and more diverse than prior resources. It is both visually and linguistically richer, moving beyond whole shape descriptions to include segmentation maps and part labels. We use this resource to evaluate the abstract visual reasoning capacities of recent multi-modal models. We observe that pre-trained weights demonstrate limited abstract reasoning, which dramatically improves with fine-tuning. We also observe that explicitly describing parts aids abstract reasoning for both humans and models, especially when jointly encoding the linguistic and visual inputs.
We introduce Classification with Alternating Normalization (CAN), a non-parametric post-processing step for classification. CAN improves classification accuracy for challenging examples by re-adjusting their predicted class probability distribution using the predicted class distributions of high-confidence validation examples. CAN is easily applicable to any probabilistic classifier, with minimal computation overhead. We analyze the properties of CAN using simulated experiments, and empirically demonstrate its effectiveness across a diverse set of classification tasks.
We analyze language change over time in a collaborative, goal-oriented instructional task, where utility-maximizing participants form conventions and increase their expertise. Prior work studied such scenarios mostly in the context of reference games, and consistently found that language complexity is reduced along multiple dimensions, such as utterance length, as conventions are formed. In contrast, we find that, given the ability to increase instruction utility, instructors increase language complexity along these previously studied dimensions to better collaborate with increasingly skilled instruction followers.
Crowdsourcing from non-experts is one of the most common approaches to collecting data and annotations in NLP. Even though it is such a fundamental tool in NLP, crowdsourcing use is largely guided by common practices and the personal experience of researchers. Developing a theory of crowdsourcing use for practical language problems remains an open challenge. However, there are various principles and practices that have proven effective in generating high quality and diverse data. This tutorial exposes NLP researchers to such data collection crowdsourcing methods and principles through a detailed discussion of a diverse set of case studies. The selection of case studies focuses on challenging settings where crowdworkers are asked to write original text or otherwise perform relatively unconstrained work. Through these case studies, we discuss in detail processes that were carefully designed to achieve data with specific properties, for example to require logical inference, grounded reasoning or conversational understanding. Each case study focuses on data collection crowdsourcing protocol details that often receive limited attention in research presentations, for example in conferences, but are critical for research success.
We study continual learning for natural language instruction generation, by observing human users’ instruction execution. We focus on a collaborative scenario, where the system both acts and delegates tasks to human users using natural language. We compare user execution of generated instructions to the original system intent as an indication to the system’s success communicating its intent. We show how to use this signal to improve the system’s ability to generate instructions via contextual bandit learning. In interaction with real users, our system demonstrates dramatic improvements in its ability to generate language over time.
Visual features are a promising signal for learning bootstrap textual models. However, blackbox learning models make it difficult to isolate the specific contribution of visual components. In this analysis, we consider the case study of the Visually Grounded Neural Syntax Learner (Shi et al., 2019), a recent approach for learning syntax from a visual training signal. By constructing simplified versions of the model, we isolate the core factors that yield the model’s strong performance. Contrary to what the model might be capable of learning, we find significantly less expressive versions produce similar predictions and perform just as well, or even better. We also find that a simple lexical signal of noun concreteness plays the main role in the model’s predictions as opposed to more complex syntactic reasoning.
We study the potential for interaction in natural language classification. We add a limited form of interaction for intent classification, where users provide an initial query using natural language, and the system asks for additional information using binary or multi-choice questions. At each turn, our system decides between asking the most informative question or making the final classification pre-diction. The simplicity of the model allows for bootstrapping of the system without interaction data, instead relying on simple crowd-sourcing tasks. We evaluate our approach on two domains, showing the benefit of interaction and the advantage of learning to balance between asking additional questions and making the final prediction.
Standard test sets for supervised learning evaluate in-distribution generalization. Unfortunately, when a dataset has systematic gaps (e.g., annotation artifacts), these evaluations are misleading: a model can learn simple decision rules that perform well on the test set but do not capture the abilities a dataset is intended to test. We propose a more rigorous annotation paradigm for NLP that helps to close systematic gaps in the test data. In particular, after a dataset is constructed, we recommend that the dataset authors manually perturb the test instances in small but meaningful ways that (typically) change the gold label, creating contrast sets. Contrast sets provide a local view of a model’s decision boundary, which can be used to more accurately evaluate a model’s true linguistic capabilities. We demonstrate the efficacy of contrast sets by creating them for 10 diverse NLP datasets (e.g., DROP reading comprehension, UD parsing, and IMDb sentiment analysis). Although our contrast sets are not explicitly adversarial, model performance is significantly lower on them than on the original test sets—up to 25% in some cases. We release our contrast sets as new evaluation benchmarks and encourage future dataset construction efforts to follow similar annotation processes.
The Touchdown dataset (Chen et al., 2019) provides instructions by human annotators for navigation through New York City streets and for resolving spatial descriptions at a given location. To enable the wider research community to work effectively with the Touchdown tasks, we are publicly releasing the 29k raw Street View panoramas needed for Touchdown. We follow the process used for the StreetLearn data release (Mirowski et al., 2019) to check panoramas for personally identifiable information and blur them as necessary. These have been added to the StreetLearn dataset and can be obtained via the same process as used previously for StreetLearn. We also provide a reference implementation for both Touchdown tasks: vision and language navigation (VLN) and spatial description resolution (SDR). We compare our model results to those given in (Chen et al., 2019) and show that the panoramas we have added to StreetLearn support both Touchdown tasks and can be used effectively for further research and comparison.
We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some tasks themselves, and requires the system to effectively recover from errors as the user strategically assigns it new goals. We build a game environment to study this scenario, and learn to map user instructions to system actions. We introduce a learning approach focused on recovery from cascading errors between instructions, and modeling methods to explicitly reason about instructions with multiple goals. We evaluate with a new evaluation protocol using recorded interactions and online games with human users, and observe how users adapt to the system abilities.
We introduce a new dataset for joint reasoning about natural language and images, with a focus on semantic diversity, compositionality, and visual reasoning challenges. The data contains 107,292 examples of English sentences paired with web photographs. The task is to determine whether a natural language caption is true about a pair of photographs. We crowdsource the data using sets of visually rich images and a compare-and-contrast task to elicit linguistically diverse language. Qualitative analysis shows the data requires compositional joint reasoning, including about quantities, comparisons, and relations. Evaluation using state-of-the-art visual reasoning methods shows the data presents a strong challenge.
We present NEWSROOM, a summarization dataset of 1.3 million articles and summaries written by authors and editors in newsrooms of 38 major news publications. Extracted from search and social media metadata between 1998 and 2017, these high-quality summaries demonstrate high diversity of summarization styles. In particular, the summaries combine abstractive and extractive strategies, borrowing words and phrases from articles at varying rates. We analyze the extraction strategies used in NEWSROOM summaries against other datasets to quantify the diversity and difficulty of our new data, and train existing methods on the data to evaluate its utility and challenges. The dataset is available online at summari.es.
We propose a context-dependent model to map utterances within an interaction to executable formal queries. To incorporate interaction history, the model maintains an interaction-level encoder that updates after each turn, and can copy sub-sequences of previously predicted queries during generation. Our approach combines implicit and explicit modeling of references between utterances. We evaluate our model on the ATIS flight planning interactions, and demonstrate the benefits of modeling context and explicit references.
We propose to decompose instruction execution to goal prediction and action generation. We design a model that maps raw visual observations to goals using LINGUNET, a language-conditioned image generation network, and then generates the actions required to complete them. Our model is trained from demonstration only without external resources. To evaluate our approach, we introduce two benchmarks for instruction following: LANI, a navigation task; and CHAI, where an agent executes household instructions. Our evaluation demonstrates the advantages of our model decomposition, and illustrates the challenges posed by our new benchmarks.
Common recurrent neural architectures scale poorly due to the intrinsic difficulty in parallelizing their state computations. In this work, we propose the Simple Recurrent Unit (SRU), a light recurrent unit that balances model capacity and scalability. SRU is designed to provide expressive recurrence, enable highly parallelized implementation, and comes with careful initialization to facilitate training of deep models. We demonstrate the effectiveness of SRU on multiple NLP tasks. SRU achieves 5—9x speed-up over cuDNN-optimized LSTM on classification and question answering datasets, and delivers stronger results than LSTM and convolutional models. We also obtain an average of 0.7 BLEU improvement over the Transformer model (Vaswani et al., 2017) on translation by incorporating SRU into the architecture.
We propose a learning approach for mapping context-dependent sequential instructions to actions. We address the problem of discourse and state dependencies with an attention-based model that considers both the history of the interaction and the state of the world. To train from start and goal states without access to demonstrations, we propose SESTRA, a learning algorithm that takes advantage of single-step reward observations and immediate expected reward maximization. We evaluate on the SCONE domains, and show absolute accuracy improvements of 9.8%-25.3% across the domains over approaches that use high-level logical representations.
We present a new visual reasoning language dataset, containing 92,244 pairs of examples of natural statements grounded in synthetic images with 3,962 unique sentences. We describe a method of crowdsourcing linguistically-diverse data, and present an analysis of our data. The data demonstrates a broad set of linguistic phenomena, requiring visual and set-theoretic reasoning. We experiment with various models, and show the data presents a strong challenge for future research.
We propose to directly map raw visual observations and text input to actions for instruction execution. While existing approaches assume access to structured environment representations or use a pipeline of separately trained models, we learn a single model to jointly reason about linguistic and visual input. We use reinforcement learning in a contextual bandit setting to train a neural network agent. To guide the agent’s exploration, we use reward shaping with different forms of supervision. Our approach does not require intermediate representations, planning procedures, or training different models. We evaluate in a simulated environment, and show significant improvements over supervised learning and common reinforcement learning variants.
Semantic parsers map natural language sentences to formal representations of their underlying meaning. Building accurate semantic parsers without prohibitive engineering costs is a long-standing, open research problem.The tutorial will describe general principles for building semantic parsers. The presentation will be divided into two main parts: learning and modeling. In the learning part, we will describe a unified approach for learning Combinatory Categorial Grammar (CCG) semantic parsers, that induces both a CCG lexicon and the parameters of a parsing model. The approach learns from data with labeled meaning representations, as well as from more easily gathered weak supervision. It also enables grounded learning where the semantic parser is used in an interactive environment, for example to read and execute instructions. The modeling section will include best practices for grammar design and choice of semantic representation. We will motivate our use of lambda calculus as a language for building and representing meaning with examples from several domains.The ideas we will discuss are widely applicable. The semantic modeling approach, while implemented in lambda calculus, could be applied to many other formal languages. Similarly, the algorithms for inducing CCG focus on tasks that are formalism independent, learning the meaning of words and estimating parsing parameters. No prior knowledge of CCG is required. The tutorial will be backed by implementation and experiments in the University of Washington Semantic Parsing Framework (UW SPF, http://yoavartzi.com/spf).
The context in which language is used provides a strong signal for learning to recover its meaning. In this paper, we show it can be used within a grounded CCG semantic parsing approach that learns a joint model of meaning and context for interpreting and executing natural language instructions, using various types of weak supervision. The joint nature provides crucial benefits by allowing situated cues, such as the set of visible objects, to directly influence learning. It also enables algorithms that learn while executing instructions, for example by trying to replicate human actions. Experiments on a benchmark navigational dataset demonstrate strong performance under differing forms of supervision, including correctly executing 60% more instruction sets relative to the previous state of the art.