Effects of Domain-adapted Machine Translation on the Machine Translation User Experience of Video Game Translators

Judith Brenner, Julia Othlinghaus-Wulhorst


Abstract
In this empirical study we examine three different translation modes with varying involvement of machine translation (MT) post-editing (PE) when translating video game texts. The three translation modes are translation from scratch without MT, full PE of MT output in a static way, and flexible PE as a combination of translation from scratch and post-editing of only those machine-translated sentences deemed useful by the translator. Data generation took place at the home offices of freelance game translators. In a mixed-methods approach, quantitative data was generated through keylogging, eye tracking, error annotation, and user experience questionnaires as well as qualitative data through interviews. Results show a negative perception of PE and suggest that translators’ user experience is positive when translating from scratch, neutral with a positive tendency when doing flexible PE of domain-adapted MT output and negative with static PE of generic MT output.
Anthology ID:
2025.ctt-1.3
Volume:
Proceedings of the Second Workshop on Creative-text Translation and Technology (CTT)
Month:
June
Year:
2025
Address:
Geneva, Switzerland
Editors:
Bram Vanroy, Marie-Aude Lefer, Lieve Macken, Paola Ruffo, Ana Guerberof Arenas, Damien Hansen
Venue:
CTT
SIG:
Publisher:
European Association for Machine Translation
Note:
Pages:
27–43
Language:
URL:
https://preview.aclanthology.org/mtsummit-25-ingestion/2025.ctt-1.3/
DOI:
Bibkey:
Cite (ACL):
Judith Brenner and Julia Othlinghaus-Wulhorst. 2025. Effects of Domain-adapted Machine Translation on the Machine Translation User Experience of Video Game Translators. In Proceedings of the Second Workshop on Creative-text Translation and Technology (CTT), pages 27–43, Geneva, Switzerland. European Association for Machine Translation.
Cite (Informal):
Effects of Domain-adapted Machine Translation on the Machine Translation User Experience of Video Game Translators (Brenner & Othlinghaus-Wulhorst, CTT 2025)
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PDF:
https://preview.aclanthology.org/mtsummit-25-ingestion/2025.ctt-1.3.pdf