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ZhenYe
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The proliferation of multimodal memes in the social media era demands that multimodal Large Language Models (mLLMs) effectively understand meme harmfulness. Existing benchmarks for assessing mLLMs on harmful meme understanding rely on accuracy-based, model-agnostic evaluations using static datasets. These benchmarks are limited in their ability to provide up-to-date and thorough assessments, as online memes evolve dynamically. To address this, we propose AdamMeme, a flexible, agent-based evaluation framework that adaptively probes the reasoning capabilities of mLLMs in deciphering meme harmfulness. Through multi-agent collaboration, AdamMeme provides comprehensive evaluations by iteratively updating the meme data with challenging samples, thereby exposing specific limitations in how mLLMs interpret harmfulness. Extensive experiments show that our framework systematically reveals the varying performance of different target mLLMs, offering in-depth, fine-grained analyses of model-specific weaknesses. Our code is available at https://github.com/Lbotirx/AdamMeme.
Recent advancements in language models (LMs) have demonstrated strong capabilities in semantic understanding and contextual modeling, which have flourished in generative speech enhancement (SE). However, many LM-based SE approaches primarily focus on semantic information, often neglecting the critical role of acoustic information, which leads to acoustic inconsistency after enhancement and limited generalization across diverse SE tasks. In this paper, we introduce LLaSE-G1, a LLaMA-based language model that incentivizes generalization capabilities for speech enhancement. LLaSE-G1 offers the following key contributions: First, to mitigate acoustic inconsistency, LLaSE-G1 employs continuous representations from WavLM as input and predicts speech tokens from X-Codec2, maximizing acoustic preservation. Second, to promote generalization capability, LLaSE-G1 introduces dual-channel inputs and outputs, unifying multiple SE tasks without requiring task-specific IDs. Third, LLaSE-G1 outperforms prior task-specific discriminative and generative SE models, demonstrating scaling effects at test time and emerging capabilities for unseen SE tasks. Additionally, we release our code and models to support further research in this area.
Unified vision large language models (VLLMs) have recently achieved impressive advancements in both multimodal understanding and generation, powering applications such as visual question answering and text-guided image synthesis. However, progress in unified VLLMs remains constrained by the lack of datasets that fully exploit the synergistic potential between these two core abilities. Existing datasets typically address understanding and generation in isolation, thereby limiting the performance of unified VLLMs. To bridge this critical gap, we introduce a novel dataset construction framework, UnifiedVisual, and present UnifiedVisual-240K, a high-quality dataset meticulously designed to facilitate mutual enhancement between multimodal understanding and generation. UnifiedVisual-240K seamlessly integrates diverse visual and textual inputs and outputs, enabling comprehensive cross-modal reasoning and precise text-to-image alignment. Our dataset encompasses a wide spectrum of tasks and data sources, ensuring rich diversity and addressing key shortcomings of prior resources. Extensive experiments demonstrate that models trained on UnifiedVisual-240K consistently achieve strong performance across a wide range of tasks. Notably, these models exhibit significant mutual reinforcement between multimodal understanding and generation, further validating the effectiveness of our framework and dataset. We believe UnifiedVisual represents a new growth point for advancing unified VLLMs and unlocking their full potential.
The recent introduction of OpenAI’s O1/O3 model represents a significant milestone in developing strong reasoning capabilities in Large Language Models (LLMs). By introducing more computational budget during test-time, LLMs have the potential to explore more accurate and higher-quality solutions. However, such paradigms are primarily verified in domains that have well-defined criteria for responses, such as coding and mathematics. Inspired by the success of this paradigm, we aim to bridge it to more subtle open-domain question answering. Specifically, we utilize search mechanisms such as Monte Carlo Tree Search (MCTS) for both policy model improvement and reward model improvement that achieve better performance in test-time scaling strategies. Our contributions are summarized in two folds: For the training phase, we demonstrate that our approach surpasses previous SOTA automatic data annotation methods and various public instruction-tuning datasets, with fewer data points. This offers a more data-efficient solution for training robust models. For the inference phase, we utilize the intermediate values collected during training data construction to train a process reward model called PRM+. This model employs a novel two-stage training method to provide finer-grained guidance across the generation trajectory. This introduces no additional overhead during training data collection and further enhances performance by scaling test-time computation. Experimental results show that our method can effectively improve the performance of both the policy model and the reward model.
Recent advancements in large multimodal models (LMMs) have showcased impressive code generation capabilities, primarily evaluated through image-to-code benchmarks. However, these benchmarks are limited to specific visual programming scenarios where the logic reasoning and the multimodal understanding capacities are split apart. To fill this gap, we propose ScratchEval, a novel benchmark designed to evaluate the visual programming reasoning ability of LMMs. ScratchEval is based on Scratch, a block-based visual programming language widely used in children’s programming education. By integrating visual elements and embedded programming logic, ScratchEval requires the model to process both visual information and code structure, thereby comprehensively evaluating its programming intent understanding ability. Our evaluation approach goes beyond the traditional image-to-code mapping and focuses on unified logical thinking and problem-solving abilities, providing a more comprehensive and challenging framework for evaluating the visual programming ability of LMMs. ScratchEval not only fills the gap in existing evaluation methods, but also provides new insights for the future development of LMMs in the field of visual programming.
Generating well-structured long music compositions, spanning several minutes, remains a challenge due to inefficient representation and the lack of structured representation. In this paper, we propose PyramidCodec, a hierarchical discrete representation of audio, for long audio-domain music generation. Specifically, we employ residual vector quantization on different levels of features to obtain the hierarchical discrete representation. The highest level of features has the largest hop size, resulting in the most compact token sequence. The quantized higher-level representation is up-sampled and combined with lower-level features to apply residual vector quantization and obtain lower-level discrete representations. Furthermore, we design a hierarchical training strategy to ensure that the details are gradually added with more levels of tokens. By performing hierarchical tokenization, the overall token sequence represents information at various scales, facilitating long-context modeling in music and enabling the generation of well-structured compositions. The experimental results demonstrate that our proposed PyramidCodec achieves competitive performance in terms of reconstruction quality and token per second (TPS). By enabling ultra-long music modeling at the lowest level, the proposed approach facilitates training a language model that can generate well-structured long-form music for up to 3 minutes, whose quality is further demonstrated by subjective and objective evaluations. The samples can be found at https://pyramidcodec.github.io/.