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This study investigates the structured generation capabilities of large language models (LLMs), focusing on producing valid JSON outputs against a given schema. Despite the widespread use of JSON in integrating language models with programs, there is a lack of comprehensive analysis and benchmarking of these capabilities. We explore various aspects of JSON generation, such as structure understanding, escaping, and natural language description, to determine how to assess and enable LLMs to generate valid responses. Building upon this, we propose SchemaBench features around 40K different JSON schemas to obtain and assess models’ abilities in generating valid JSON. We find that the latest LLMs are still struggling to generate a valid JSON string. Moreover, we demonstrate that incorporating reinforcement learning with a Fine-grained Schema Validator can further enhance models’ understanding of JSON schema, leading to improved performance. Our models demonstrate significant improvement in both generating JSON outputs and downstream tasks.
Large language model agents have enabled GUI-based automation, particularly for mobile devices. However, deployment remains limited by noisy data, poor generalization, and lack of support for non-English GUIs. In this work, we present AgentCPM-GUI, an 8B-parameter GUI agent built for robust and efficient on-device GUI interaction. Our training pipeline includes grounding-aware pre-training to enhance perception, supervised fine-tuning on high-quality Chinese and English trajectories to imitate human-like actions, and reinforcement fine-tuning with GRPO to improve reasoning capability. AgentCPM-GUI achieves promising performance on five public benchmarks and our proposed Chinese benchmark CAGUI. To facilitate reproducibility and further research, we publicly release all code, model checkpoint, and evaluation data at: https://github.com/OpenBMB/AgentCPM-GUI
Positional bias in large language models hinders their ability to effectively process long inputs. A prominent example is the “lost in the middle” phenomenon, where LLMs struggle to utilize relevant information situated in the middle of the input. While prior research primarily focuses on single pieces of relevant information, real-world applications often involve multiple relevant information pieces. To bridge this gap, we present LongPiBench, a benchmark designed to assess positional bias involving multiple pieces of relevant information. It includes various tasks and input lengths. Thorough experiments are conducted with three commercial and six open-source models. These experiments reveal that while most current models are more robust against the “lost in the middle” issue, there also exist noticeable biases related to the spacing of relevant information pieces. These findings highlight the importance of evaluating and reducing positional biases for long-context LLMs.
Generative models have demonstrated considerable potential in software engineering, particularly in tasks such as code generation and debugging. However, their utilization in the domain of code documentation generation remains underexplored. To this end, we introduce RepoAgent, a large language model powered open-source framework aimed at proactively generating, maintaining, and updating code documentation. Through both qualitative and quantitative evaluations, we have validated the effectiveness of our approach, showing that RepoAgent excels in generating high-quality repository-level documentation. The code and results are publicly accessible at https://github.com/OpenBMB/RepoAgent.
Large Language Models (LLMs) have demonstrated exceptional coding capability. However, as another critical component of programming proficiency, the debugging capability of LLMs remains relatively unexplored. Previous evaluations of LLMs’ debugging ability are significantly limited by the risk of data leakage, the scale of the dataset, and the variety of tested bugs. To overcome these deficiencies, we introduce ‘DebugBench’, an LLM debugging benchmark consisting of 4,253 instances. It covers four major bug categories and 18 minor types in C++, Java, and Python. To construct DebugBench, we collect code snippets from the LeetCode community, implant bugs into source data with GPT-4, and assure rigorous quality checks. We evaluate two commercial and four open-source models in a zero-shot scenario. We find that (1) while closed-source models exhibit inferior debugging performance compared to humans, open-source models relatively lower pass rate scores; (2) the complexity of debugging notably fluctuates depending on the bug category; (3) incorporating runtime feedback has a clear impact on debugging performance which is not always helpful. As an extension, we also compare LLM debugging and code generation, revealing a strong correlation between them for closed-source models. These findings will benefit the development of LLMs in debugging.