This is an internal, incomplete preview of a proposed change to the ACL Anthology.
For efficiency reasons, we don't generate MODS or Endnote formats, and the preview may be incomplete in other ways, or contain mistakes.
Do not treat this content as an official publication.
QinyuLuo
Fixing paper assignments
Please select all papers that belong to the same person.
Indicate below which author they should be assigned to.
Language model agents excel in long-session planning and reasoning, but existing benchmarks primarily focus on goal-oriented tasks with explicit objectives, neglecting creative adaptation in unfamiliar environments. To address this, we introduce EscapeBench—a benchmark suite of room escape game environments designed to challenge agents with creative reasoning, unconventional tool use, and iterative problem-solving to uncover implicit goals. Our results show that current LM models, despite employing working memory and Chain-of-Thought reasoning, achieve only 15% average progress without hints, highlighting their limitations in creativity. To bridge this gap, we propose EscapeAgent, a framework designed to enhance creative reasoning through Foresight (innovative tool use) and Reflection (identifying unsolved tasks). Experiments show that EscapeAgent can execute action chains over 1,000 steps while maintaining logical coherence. It navigates and completes games with up to 40% fewer steps and hints, performs robustly across difficulty levels, and achieves higher action success rates with more efficient and innovative puzzle-solving strategies.
Positional bias in large language models hinders their ability to effectively process long inputs. A prominent example is the “lost in the middle” phenomenon, where LLMs struggle to utilize relevant information situated in the middle of the input. While prior research primarily focuses on single pieces of relevant information, real-world applications often involve multiple relevant information pieces. To bridge this gap, we present LongPiBench, a benchmark designed to assess positional bias involving multiple pieces of relevant information. It includes various tasks and input lengths. Thorough experiments are conducted with three commercial and six open-source models. These experiments reveal that while most current models are more robust against the “lost in the middle” issue, there also exist noticeable biases related to the spacing of relevant information pieces. These findings highlight the importance of evaluating and reducing positional biases for long-context LLMs.
Generative models have demonstrated considerable potential in software engineering, particularly in tasks such as code generation and debugging. However, their utilization in the domain of code documentation generation remains underexplored. To this end, we introduce RepoAgent, a large language model powered open-source framework aimed at proactively generating, maintaining, and updating code documentation. Through both qualitative and quantitative evaluations, we have validated the effectiveness of our approach, showing that RepoAgent excels in generating high-quality repository-level documentation. The code and results are publicly accessible at https://github.com/OpenBMB/RepoAgent.