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MariaBoritchev
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We present our work to build a French semantic corpus by annotating French dialogue in Abstract Meaning Representation (AMR).Specifically, we annotate the DinG corpus, consisting of transcripts of spontaneous French dialogues recorded during the board game Catan. As AMR has insufficient coverage of the dynamics of spontaneous speech, we extend the framework to better represent spontaneous speech and sentence structures specific to French. Additionally, to support consistent annotation, we provide an annotation guideline detailing these extensions. We publish our corpus under a free license (CC-SA-BY). We also train and evaluate an AMR parser on our data. This model can be used as an assistance annotation tool to provide initial annotations that can be refined by human annotators. Our work contributes to the development of semantic resources for French dialogue.
Nous présentons notre travail en cours sur l’annotation d’un corpus sémantique du français. Nous annotons le corpus DinG, constitué de transcriptions de dialogues spontanés en français enregistrées pendant des parties du jeu de plateau Catan , en Abstract Meaning Representation (AMR), un formalisme de représentation sémantique. Comme AMR a une couverture insuffisante de la dynamique de la parole spontanée, nous étendons le formalisme pour mieux représenter la parole spontanée et les structures de phrases spécifiques au français. En outre, nous diffusons un guide d’annotation détaillant ces extensions. Enfin, nous publions notre corpus sous licence libre (CC-SA-BY). Notre travail contribue au développement de ressources sémantiques pour le dialogue en français.
Abstract Meaning Representation (AMR) is a graph-based formalism for representing meaning in sentences. As the annotation is quite complex, few annotated corpora exist. The most well-known and widely-used corpora are LDC’s AMR 3.0 and the datasets available on the new AMR website. Models trained on the LDC corpora work fine on texts with similar genre and style: sentences extracted from news articles, Wikipedia articles. However, other types of texts, in particular questions, are less well processed by models trained on this data. We analyse how adding few sentence-type specific annotations can steer the model to improve parsing in the case of questions in English.
Following the data-driven methods of evaluation and error analysis in meaning representation parsing presented in (Buljan et al., 2022), we performed an error exploration of an Abstract Meaning Representation (AMR) parser. Our aim is to perform a diagnosis of the types of errors found in the output of the tool in order to implement adaptation and correction strategies to accommodate these errors. This article presents the exploration, its results, the strategies we implemented and the effect of these strategies on the performances of the tool. Though we did not observe a significative rise on average in the performances of the tool, we got much better results in some cases using our adaptation techniques.
We presentDialogues in Games(DinG), a corpus of manual transcriptions of real-life, oral, spontaneous multi-party dialogues between French-speaking players of the board game Catan. Our objective is to make available a quality resource for French, composed of long dialogues, to facilitate their study in the style of (Asher et al., 2016). In a general dialogue setting, participants share personal information, which makes it impossible to disseminate the resource freely and openly. In DinG, the attention of the participants is focused on the game, which prevents them from talking about themselves. In addition, we are conducting a study on the nature of the questions in dialogue, through annotation (Cruz Blandon et al., 2019), in order to develop more natural automatic dialogue systems
We present a research on compositional treatment of questions in neo-davidsonian event semantics style. Our work is based on (Champollion, 2011) where only declarative sentences were considered. Our research is based on complex formal examples, paving the way towards further research in this domain and further testing on real-life corpora.
The present study proposes an annotation scheme for classifying the content and discourse contribution of question-answer pairs. We propose detailed guidelines for using the scheme and apply them to dialogues in English, Spanish, and Dutch. Finally, we report on initial machine learning experiments for automatic annotation.