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LeleCao
Fixing paper assignments
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Recent advances in retrieval-augmented generation (RAG) have substantially improved question-answering systems, particularly for factoid ‘5Ws’ questions. However, significant challenges remain when addressing ‘1H’ questions, specifically how-to questions, which are integral for decision-making and require dynamic, step-by-step responses. The key limitation lies in the prevalent data organization paradigm, chunk, which commonly divides documents into fixed-size segments, and disrupts the logical coherence and connections within the context. To address this, we propose THREAD, a novel data organization paradigm enabling systems to handle how-to questions more effectively. Specifically, we introduce a new knowledge granularity, ‘logic unit’ (LU), where large language models transform documents into more structured and loosely interconnected LUs. Extensive experiments across both open-domain and industrial settings show that THREAD outperforms existing paradigms significantly, improving the success rate of handling how-to questions by 21% to 33%. Additionally, THREAD demonstrates high adaptability across diverse document formats, reducing retrieval information by up to 75% compared to chunk, and also shows better generalizability to ‘5Ws’ questions, such as multi-hop questions, outperforming other paradigms.
This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.
We introduce Prompt Tuned Embedding Classification (PTEC) for classifying companies within an investment firm’s proprietary industry taxonomy, supporting their thematic investment strategy. PTEC assigns companies to the sectors they primarily operate in, conceptualizing this process as a multi-label text classification task. Prompt Tuning, usually deployed as a text-to-text (T2T) classification approach, ensures low computational cost while maintaining high task performance. However, T2T classification has limitations on multi-label tasks due to the generation of non-existing labels, permutation invariance of the label sequence, and a lack of confidence scores. PTEC addresses these limitations by utilizing a classification head in place of the Large Language Models (LLMs) language head. PTEC surpasses both baselines and human performance while lowering computational demands. This indicates the continuing need to adapt state-of-the-art methods to domain-specific tasks, even in the era of LLMs with strong generalization abilities.
Multimodal Large Language Models (MLLMs) are commonly evaluated using costly annotated multimodal benchmarks. However, these benchmarks often struggle to keep pace with the rapidly advancing requirements of MLLM evaluation. We propose GenCeption, a novel and annotation-free MLLM evaluation framework that merely requires unimodal data to assess inter-modality semantic coherence and inversely reflects the models’ inclination to hallucinate. Analogous to the popular DrawCeption game, GenCeption initiates with a non-textual sample and undergoes a series of iterative description and generation steps. Semantic drift across iterations is quantified using the GC@T metric. Our empirical findings validate GenCeption’s efficacy, showing strong correlations with popular MLLM benchmarking results. GenCeption may be extended to mitigate training data contamination by utilizing ubiquitous, previously unseen unimodal data.
Sentence embedding refers to a set of effective and versatile techniques for converting raw text into numerical vector representations that can be used in a wide range of natural language processing (NLP) applications. The majority of these techniques are either supervised or unsupervised. Compared to the unsupervised methods, the supervised ones make less assumptions about optimization objectives and usually achieve better results. However, the training requires a large amount of labeled sentence pairs, which is not available in many industrial scenarios. To that end, we propose a generic and end-to-end approach – PAUSE (Positive and Annealed Unlabeled Sentence Embedding), capable of learning high-quality sentence embeddings from a partially labeled dataset. We experimentally show that PAUSE achieves, and sometimes surpasses, state-of-the-art results using only a small fraction of labeled sentence pairs on various benchmark tasks. When applied to a real industrial use case where labeled samples are scarce, PAUSE encourages us to extend our dataset without the burden of extensive manual annotation work.