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JesseRoberts
Fixing paper assignments
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In this paper, we evaluate whether LLMs learn to make human-like preference judgements in strategic scenarios as compared with known empirical results. Solar and Mistral are shown to exhibit stable value-based preference consistent with humans and exhibit human-like preference for cooperation in the prisoner’s dilemma (including stake-size effect) and traveler’s dilemma (including penalty-size effect). We establish a relationship between model size, value-based preference, and superficiality. Finally, results here show that models tending to be less brittle have relied on sliding window attention suggesting a potential link. Additionally, we contribute a novel method for constructing preference relations from arbitrary LLMs and support for a hypothesis regarding human behavior in the traveler’s dilemma.
What if artificial intelligence could not only solve problems for which it was trained but also teach itself to tackle novel tasks? In this paper, we finetune Llama 3.1 using reinforcement learning on the grid-world game Frozen Lake and investigate its ability to solve maps it has never encountered—a phenomenon recently termed In-Context Reinforcement Learning (ICRL). Without additional training, the transformer demonstrates the capacity to adapt to both in-distribution and out-of-distribution environment parameterizations. Moreover, it remains effective when trained on data that blends optimal and suboptimal behavior, combines strategies from its context (behavior-stitching), and dynamically adapts to non-stationary environments. These proof-of-concept findings suggest that in-context learning via reinforcement-tuned transformers may form the basis of a promising general-purpose problem-solver.
This paper evaluates whether large language models (LLMs) exhibit cognitive fan effects, similar to those discovered by Anderson in humans, after being pre-trained on human textual data. We conduct two sets of in-context recall experiments designed to elicit fan effects. Consistent with human results, we find that LLM recall uncertainty, measured via token probability, is influenced by the fan effect. Our results show that removing uncertainty disrupts the observed effect. The experiments suggest the fan effect is consistent whether the fan value is induced in-context or in the pre-training data. Finally, these findings provide in-silico evidence that fan effects and typicality are expressions of the same phenomena.
Cloze testing is a common method for measuring the behavior of large language models on a number of benchmark tasks. Using the MMLU dataset, we show that the base-rate probability (BRP) differences across answer tokens are significant and affect task performance ie. guess A if uncertain. We find that counterfactual prompting does sufficiently mitigate the BRP effect. The BRP effect is found to have a similar effect to test taking strategies employed by humans leading to the conflation of task performance and test-taking ability. We propose the Nvr-X-MMLU task, a variation of MMLU, which helps to disambiguate test-taking ability from task performance and reports the latter.
This study explores the potential of large language models (LLMs) for identifying and examining intertextual relationships within biblical, koine Greek texts. By evaluating the performance of LLMs on various intertextuality scenarios the study demonstrates that these models can detect direct quotations, allusions, and echoes between texts. The LLM’s ability to generate novel intertextual observations and connections highlights its potential to uncover new insights. However, the model also struggles with long query passages and the inclusion of false intertextual dependences, emphasizing the importance of expert evaluation. The expert-in-the-loop methodology presented offers a scalable approach for intertextual research into the complex web of intertextuality within and beyond the biblical corpus.