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HironoriTakeuchi
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This paper proposes a methodology for identifying evaluation items for practical dialogue systems. Traditionally, user satisfaction and user experiences have been the primary metrics for evaluating dialogue systems. However, there are various other evaluation items to consider when developing and operating practical dialogue systems, and such evaluation items are expected to lead to new research topics. So far, there has been no methodology for identifying these evaluation items. We propose identifying evaluation items based on business-dialogue system alignment models, which are applications of business-IT alignment models used in the development and operation of practical IT systems. We also present a generic model that facilitates the construction of a business-dialogue system alignment model for each dialogue system.
This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.