walk_to(chair)
grab(bowl1)
walk_to(table)
place_on_top(bowl1, table)
walk_to(chair)
grab(bowl2)
walk_to(table)
place_on_top(bowl2, table)
walk_to(chair)
grab(bowl3)
walk_to(table)
place_on_top(bowl3, table)
walk_to(chair)
grab(plate1)
walk_to(table)
place_on_top(plate1, table)
walk_to(chair)
grab(plate2)
walk_to(table)
place_on_top(plate2, table)
walk_to(chair)
grab(plate3)
walk_to(table)
place_on_top(plate3, table)
walk_to(chair)
grab(cup1)
walk_to(table)
place_on_top(cup1, table)
walk_to(chair)
grab(cup2)
walk_to(table)
place_on_top(cup2, table)
walk_to(chair)
grab(cup3)
walk_to(table)
place_on_top(cup3, table)
walk_to(table)
grab(hamburger)
walk_to(sack)
place_inside(hamburger, sack)
walk_to(table)
grab(sack)
walk_to(floor)
place_on_top(sack, floor)
walk_to(table)
grab(bowl1)
walk_to(sink)
clean(bowl1, water)
walk_to(table)
grab(bowl2)
walk_to(sink)
clean(bowl2, water)
walk_to(table)
grab(bowl3)
walk_to(sink)
clean(bowl3, water)
walk_to(table)
grab(plate1)
walk_to(sink)
clean(plate1, water)
walk_to(table)
grab(plate2)
walk_to(sink)
clean(plate2, water)
walk_to(table)
grab(plate3)
walk_to(sink)
clean(plate3, water)
walk_to(table)
grab(cup1)
walk_to(sink)
clean(cup1, water)
walk_to(table)
grab(cup2)
walk_to(sink)
clean(cup2, water)
walk_to(table)
grab(cup3)
walk_to(sink)
clean(cup3, water)
walk_to(table)
grab(bowl1)
walk_to(cabinet)
place_inside(bowl1, cabinet)
close(cabinet)
walk_to(table)
grab(bowl2)
walk_to(cabinet)
place_inside(bowl2, cabinet)
close(cabinet)
walk_to(table)
grab(bowl3)
walk_to(cabinet)
place_inside(bowl3, cabinet)
close(cabinet)
walk_to(table)
grab(plate1)
walk_to(cabinet)
place_inside(plate1, cabinet)
close(cabinet)
walk_to(table)
grab(plate2)
walk_to(cabinet)
place_inside(plate2, cabinet)
close(cabinet)
walk_to(table)
grab(plate3)
walk_to(cabinet)
place_inside(plate3, cabinet)
close(cabinet)
walk_to(table)
grab(cup1)
walk_to(cabinet)
place_inside(cup1, cabinet)
close(cabinet)
walk_to(table)
grab(cup2)
walk_to(cabinet)
place_inside(cup2, cabinet)
close(cabinet)
walk_to(table)
grab(cup3)
walk_to(cabinet)
place_inside(cup3, cabinet)
close(cabinet)
walk_to(chair)
grab(bowl1)
walk_to(sink)
clean(bowl1, water)
walk_to(chair)
grab(bowl2)
walk_to(sink)
clean(bowl2, water)
walk_to(chair)
grab(bowl3)
walk_to(sink)
clean(bowl3, water)
walk_to(chair)
grab(plate1)
walk_to(sink)
clean(plate1, water)
walk_to(chair)
grab(plate2)
walk_to(sink)
clean(plate2, water)
walk_to(chair)
grab(plate3)
walk_to(sink)
clean(plate3, water)
walk_to(chair)
grab(cup1)
walk_to(sink)
clean(cup1, water)
walk_to(chair)
grab(cup2)
walk_to(sink)
clean(cup2, water)
walk_to(chair)
grab(cup3)
walk_to(sink)
clean(cup3, water)
walk_to(chair)
grab(bowl1)
walk_to(cabinet)
place_inside(bowl1, cabinet)
close(cabinet)
walk_to(chair)
grab(bowl2)
walk_to(cabinet)
place_inside(bowl2, cabinet)
close(cabinet)
walk_to(chair)
grab(bowl3)
walk_to(cabinet)
place_inside(bowl3, cabinet)
close(cabinet)
walk_to(chair)
grab(plate1)
walk_to(cabinet)
place_inside(plate1, cabinet)
close(cabinet)
walk_to(chair)
grab(plate2)
walk_to(cabinet)
place_inside(plate2, cabinet)
close(cabinet)
walk_to(chair)
grab(plate3)
walk_to(cabinet)
place_inside(plate3, cabinet)
close(cabinet)
walk_to(chair)