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Generating educational questions of fairytales or storybooks is vital for improving children’s literacy ability. However, it is challenging to generate questions that capture the interesting aspects of a fairytale story with educational meaningfulness. In this paper, we propose a novel question generation method that first learns the question type distribution of an input story paragraph, and then summarizes salient events which can be used to generate high-cognitive-demand questions. To train the event-centric summarizer, we finetune a pre-trained transformer-based sequence-to-sequence model using silver samples composed by educational question-answer pairs. On a newly proposed educational question-answering dataset FairytaleQA, we show good performance of our method on both automatic and human evaluation metrics. Our work indicates the necessity of decomposing question type distribution learning and event-centric summary generation for educational question generation.
Text-based games can be used to develop task-oriented text agents for accomplishing tasks with high-level language instructions, which has potential applications in domains such as human-robot interaction. Given a text instruction, reinforcement learning is commonly used to train agents to complete the intended task owing to its convenience of learning policies automatically. However, because of the large space of combinatorial text actions, learning a policy network that generates an action word by word with reinforcement learning is challenging. Recent research works show that imitation learning provides an effective way of training a generation-based policy network. However, trained agents with imitation learning are hard to master a wide spectrum of task types or skills, and it is also difficult for them to generalize to new environments. In this paper, we propose a meta reinforcement learning based method to train text agents through learning-to-explore. In particular, the text agent first explores the environment to gather task-specific information and then adapts the execution policy for solving the task with this information. On the publicly available testbed ALFWorld, we conducted a comparison study with imitation learning and show the superiority of our method.
Physical common sense plays an essential role in the cognition abilities of robots for human-robot interaction. Machine learning methods have shown promising results on physical commonsense learning in natural language processing but still suffer from model generalization. In this paper, we formulate physical commonsense learning as a knowledge graph completion problem to better use the latent relationships among training samples. Compared with completing general knowledge graphs, completing a physical commonsense knowledge graph has three unique characteristics: training data are scarce, not all facts can be mined from existing texts, and the number of relationships is small. To deal with these problems, we first use a pre-training language model BERT to augment training data, and then employ constrained tucker factorization to model complex relationships by constraining types and adding negative relationships. We compare our method with existing state-of-the-art knowledge graph embedding methods and show its superior performance.
Text emotion distribution learning (EDL) aims to develop models that can predict the intensity values of a sentence across a set of emotion categories. Existing methods based on supervised learning require a large amount of well-labelled training data, which is difficult to obtain due to inconsistent perception of fine-grained emotion intensity. In this paper, we propose a meta-learning approach to learn text emotion distributions from a small sample. Specifically, we propose to learn low-rank sentence embeddings by tensor decomposition to capture their contextual semantic similarity, and use K-nearest neighbors (KNNs) of each sentence in the embedding space to generate sample clusters. We then train a meta-learner that can adapt to new data with only a few training samples on the clusters, and further fit the meta-learner on KNNs of a testing sample for EDL. In this way, we effectively augment the learning ability of a model on the small sample. To demonstrate the performance, we compare the proposed approach with state-of-the-art EDL methods on a widely used EDL dataset: SemEval 2007 Task 14 (Strapparava and Mihalcea, 2007). Results show the superiority of our method on small-sample emotion distribution learning.
We propose a novel tensor embedding method that can effectively extract lexical features for humor recognition. Specifically, we use word-word co-occurrence to encode the contextual content of documents, and then decompose the tensor to get corresponding vector representations. We show that this simple method can capture features of lexical humor effectively for continuous humor recognition. In particular, we achieve a distance of 0.887 on a global humor ranking task, comparable to the top performing systems from SemEval 2017 Task 6B (Potash et al., 2017) but without the need for any external training corpus. In addition, we further show that this approach is also beneficial for small sample humor recognition tasks through a semi-supervised label propagation procedure, which achieves about 0.7 accuracy on the 16000 One-Liners (Mihalcea and Strapparava, 2005) and Pun of the Day (Yang et al., 2015) humour classification datasets using only 10% of known labels.