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Although LLMs are increasing the productivity of professional programmers, existing work shows that beginners struggle to prompt LLMs to solve text-to-code tasks (Nguyen et al., 2024; Prather et al., 2024b; Mordechai et al., 2024). Why is this the case? This paper explores two competing hypotheses about the cause of student-LLM miscommunication: (1) students simply lack the technical vocabulary needed to write good prompts, and (2) students do not understand the extent of information that LLMs need to solve code generation tasks. We study (1) with a causal intervention experiment on technical vocabulary and (2) by analyzing graphs that abstract how students edit prompts and the different failures that they encounter. We find that substance beats style: a poor grasp of technical vocabulary is merely correlated with prompt failure; that the information content of prompts predicts success; that students get stuck making trivial edits; and more. Our findings have implications for the use of LLMs in programming education, and for efforts to make computing more accessible with LLMs.
Code LLMs have the potential to make it easier for non-experts to understand and write code. However, current CodeLLM benchmarks rely on a single expert-written prompt per problem, making it hard to generalize their success to non-expert users. In this paper, we present a new natural-language-to-code benchmark of prompts written by a key population of non-experts: beginning programmers. StudentEval contains 1,749 prompts written by 80 students who have only completed one introductory Python course. StudentEval contains numerous non-expert prompts describing the same problem, enabling exploration of key factors in prompt success. We use StudentEval to evaluate 12 Code LLMs and find that StudentEval is a better discriminator of model performance than existing benchmarks. Our analysis of student prompting strategies reveals that nondeterministic LLM sampling can mislead students about the quality of their descriptions, a finding with key implications for Code LLMs in education.
Several systems have been developed to extract information about characters to aid computational analysis of English literature. We propose character similarity grouping as a holistic evaluation task for these pipelines. We present AustenAlike, a benchmark suite of character similarities in Jane Austen’s novels. Our benchmark draws on three notions of character similarity: a structurally defined notion of similarity; a socially defined notion of similarity; and an expert defined set extracted from literary criticism. We use AustenAlike to evaluate character features extracted using two pipelines, BookNLP and FanfictionNLP. We build character representations from four kinds of features and compare them to the three AustenAlike benchmarks and to GPT-4 similarity rankings. We find that though computational representations capture some broad similarities based on shared social and narrative roles, the expert pairings in our third benchmark are challenging for all systems, highlighting the subtler aspects of similarity noted by human readers.
As the scale of publicly-available large language models (LLMs) has increased, so has interest in few-shot prompting methods. This paper presents an assignment that asks students to explore three aspects of large language model capabilities (commonsense reasoning, factuality, and wordplay) with a prompt engineering focus. The assignment consists of three tasks designed to share a common programming framework, so that students can reuse and adapt code from earlier tasks. Two of the tasks also involve dataset construction: students are asked to construct a simple dataset for the wordplay task, and a more challenging dataset for the factuality task. In addition, the assignment includes reflection questions that ask students to think critically about what they observe.
The increasing scale of large language models has led some students to wonder what contributions can be made in academia. However, students are often unaware that LLM-based approaches are not feasible for the majority of the world’s languages due to lack of data availability. This paper presents a research project in which students explore the issue of language representation by creating an inventory of the data, preprocessing, and model resources available for a less-resourced language. Students are put into small groups and assigned a language to research. Within the group, students take on one of three roles: dataset investigator, preprocessing investigator, or downstream task investigator. Students then work together to create a 7-page research report about their language.
Understanding perspectival language is important for applications like dialogue systems and human-robot interaction. We propose a probe task that explores how well language models understand spatial perspective. We present a dataset for evaluating perspective inference in English, ProSPer, and use it to explore how humans and Transformer-based language models infer perspective. Although the best bidirectional model performs similarly to humans, they display different strengths: humans outperform neural networks in conversational contexts, while RoBERTa excels at written genres.