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Minimum Bayes-risk (MBR) decoding has recently gained renewed attention in text generation.MBR decoding considers texts sampled from a model as pseudo-references and selects the text with the highest similarity to the others.Therefore, sampling is one of the key elements of MBR decoding, and previous studies reported that the performance varies by sampling methods.From a theoretical standpoint, this performance variation is likely tied to how closely the samples approximate the true distribution of references.However, this approximation has not been the subject of in-depth study.In this study, we propose using anomaly detection to measure the degree of approximation.We first closely examine the performance variation and then show that previous hypotheses about samples do not correlate well with the variation, but our introduced anomaly scores do.The results are the first to empirically support the link between the performance and the core assumption of MBR decoding.
In this position paper, I present my research interests regarding the field of task-oriented dialogue systems. My work focuses on two main aspects: optimizing the task completion ability of dialogue systems using reinforcement learning, and developing language resources and exploring multilinguality to support the advancement of dialogue systems across different languages. I discuss the limitations of current approaches in achieving robust task completion performance and propose a novel optimization approach called Post-Processing Networks. Furthermore, I highlight the importance of multilingual dialogue datasets and describe our work on constructing JMultiWOZ, the first large-scale Japanese task-oriented dialogue dataset.
Dialogue datasets are crucial for deep learning-based task-oriented dialogue system research. While numerous English language multi-domain task-oriented dialogue datasets have been developed and contributed to significant advancements in task-oriented dialogue systems, such a dataset does not exist in Japanese, and research in this area is limited compared to that in English. In this study, towards the advancement of research and development of task-oriented dialogue systems in Japanese, we constructed JMultiWOZ, the first Japanese language large-scale multi-domain task-oriented dialogue dataset. Using JMultiWOZ, we evaluated the dialogue state tracking and response generation capabilities of the state-of-the-art methods on the existing major English benchmark dataset MultiWOZ2.2 and the latest large language model (LLM)-based methods. Our evaluation results demonstrated that JMultiWOZ provides a benchmark that is on par with MultiWOZ2.2. In addition, through evaluation experiments of interactive dialogues with the models and human participants, we identified limitations in the task completion capabilities of LLMs in Japanese.
Recently, post-processing networks (PPNs), which modify the outputs of arbitrary modules including non-differentiable ones in task-oriented dialogue systems, have been proposed. PPNs have successfully improved the dialogue performance by post-processing natural language understanding (NLU), dialogue state tracking (DST), and dialogue policy (Policy) modules with a classification-based approach. However, they cannot be applied to natural language generation (NLG) modules because the post-processing of the utterance output by the NLG module requires a generative approach. In this study, we propose a new post-processing component for NLG, generative post-processing networks (GenPPNs). For optimizing GenPPNs via reinforcement learning, the reward function incorporates dialogue act contribution, a new measure to evaluate the contribution of GenPPN-generated utterances with regard to task completion in dialogue. Through simulation and human evaluation experiments based on the MultiWOZ dataset, we confirmed that GenPPNs improve the task completion performance of task-oriented dialogue systems.
Many studies have proposed methods for optimizing the dialogue performance of an entire pipeline task-oriented dialogue system by jointly training modules in the system using reinforcement learning. However, these methods are limited in that they can only be applied to modules implemented using trainable neural-based methods. To solve this problem, we propose a method for optimizing a pipeline system composed of modules implemented with arbitrary methods for dialogue performance. With our method, neural-based components called post-processing networks (PPNs) are installed inside such a system to post-process the output of each module. All PPNs are updated to improve the overall dialogue performance of the system by using reinforcement learning, not necessitating each module to be differentiable. Through dialogue simulation and human evaluation on the MultiWOZ dataset, we show that our method can improve the dialogue performance of pipeline systems consisting of various modules.
When a natural language generation (NLG) component is implemented in a real-world task-oriented dialogue system, it is necessary to generate not only natural utterances as learned on training data but also utterances adapted to the dialogue environment (e.g., noise from environmental sounds) and the user (e.g., users with low levels of understanding ability). Inspired by recent advances in reinforcement learning (RL) for language generation tasks, we propose ANTOR, a method for Adaptive Natural language generation for Task-Oriented dialogue via Reinforcement learning. In ANTOR, a natural language understanding (NLU) module, which corresponds to the user’s understanding of system utterances, is incorporated into the objective function of RL. If the NLG’s intentions are correctly conveyed to the NLU, which understands a system’s utterances, the NLG is given a positive reward. We conducted experiments on the MultiWOZ dataset, and we confirmed that ANTOR could generate adaptive utterances against speech recognition errors and the different vocabulary levels of users.
Endowing a task-oriented dialogue system with adaptiveness to user personality can greatly help improve the performance of a dialogue task. However, such a dialogue system can be practically challenging to implement, because it is unclear how user personality influences dialogue task performance. To explore the relationship between user personality and dialogue task performance, we enrolled participants via crowdsourcing to first answer specified personality questionnaires and then chat with a dialogue system to accomplish assigned tasks. A rule-based dialogue system on the prevalent Multi-Domain Wizard-of-Oz (MultiWOZ) task was used. A total of 211 participants’ personalities and their 633 dialogues were collected and analyzed. The results revealed that sociable and extroverted people tended to fail the task, whereas neurotic people were more likely to succeed. We extracted features related to user dialogue behaviors and performed further analysis to determine which kind of behavior influences task performance. As a result, we identified that average utterance length and slots per utterance are the key features of dialogue behavior that are highly correlated with both task performance and user personality.