TCQA2: A Tiered Conversational Q&A Agent in Gaming

Ze Chen, Chengcheng Wei, Jiewen Zheng, Jiarong He


Abstract
This paper focuses on intelligent Q&A assistants in gaming, providing timely and accurate services by integrating structured game knowledge graphs, semi-structured FAQ pairs, and unstructured real-time online content. It offers personalized emotional companionship through customized virtual characters and provides gameplay guidance, data queries, and product recommendations through in-game tools. We propose a Tiered Conversational Q&A Agent (TCQA2), characterized by high precision, personalized chat, low response latency, efficient token cost and low-risk responses. Parallel modules in each tier cut latency via distributed tasks. Multiple retrievers and short-term memory boost multi-turn Q&A. Hallucination and safety checks improve response quality. Player tags and long-term memory enable personalization. Real-world evaluations show TCQA2 outperforms prompt-engineered LLMs and RAG-based agents in gaming Q&A, personalized dialogue, and risk mitigation.
Anthology ID:
2025.realm-1.20
Volume:
Proceedings of the 1st Workshop for Research on Agent Language Models (REALM 2025)
Month:
July
Year:
2025
Address:
Vienna, Austria
Editors:
Ehsan Kamalloo, Nicolas Gontier, Xing Han Lu, Nouha Dziri, Shikhar Murty, Alexandre Lacoste
Venues:
REALM | WS
SIG:
Publisher:
Association for Computational Linguistics
Note:
Pages:
289–297
Language:
URL:
https://preview.aclanthology.org/landing_page/2025.realm-1.20/
DOI:
Bibkey:
Cite (ACL):
Ze Chen, Chengcheng Wei, Jiewen Zheng, and Jiarong He. 2025. TCQA2: A Tiered Conversational Q&A Agent in Gaming. In Proceedings of the 1st Workshop for Research on Agent Language Models (REALM 2025), pages 289–297, Vienna, Austria. Association for Computational Linguistics.
Cite (Informal):
TCQA2: A Tiered Conversational Q&A Agent in Gaming (Chen et al., REALM 2025)
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PDF:
https://preview.aclanthology.org/landing_page/2025.realm-1.20.pdf