@inproceedings{chen-etal-2025-tcqa2,
title = "{TCQA}$^2$: A Tiered Conversational {Q}{\&}{A} Agent in Gaming",
author = "Chen, Ze and
Wei, Chengcheng and
Zheng, Jiewen and
He, Jiarong",
editor = "Kamalloo, Ehsan and
Gontier, Nicolas and
Lu, Xing Han and
Dziri, Nouha and
Murty, Shikhar and
Lacoste, Alexandre",
booktitle = "Proceedings of the 1st Workshop for Research on Agent Language Models (REALM 2025)",
month = jul,
year = "2025",
address = "Vienna, Austria",
publisher = "Association for Computational Linguistics",
url = "https://preview.aclanthology.org/landing_page/2025.realm-1.20/",
pages = "289--297",
ISBN = "979-8-89176-264-0",
abstract = "This paper focuses on intelligent Q{\&}A assistants in gaming, providing timely and accurate services by integrating structured game knowledge graphs, semi-structured FAQ pairs, and unstructured real-time online content. It offers personalized emotional companionship through customized virtual characters and provides gameplay guidance, data queries, and product recommendations through in-game tools. We propose a Tiered Conversational Q{\&}A Agent (TCQA$^2$), characterized by high precision, personalized chat, low response latency, efficient token cost and low-risk responses. Parallel modules in each tier cut latency via distributed tasks. Multiple retrievers and short-term memory boost multi-turn Q{\&}A. Hallucination and safety checks improve response quality. Player tags and long-term memory enable personalization. Real-world evaluations show TCQA$^2$ outperforms prompt-engineered LLMs and RAG-based agents in gaming Q{\&}A, personalized dialogue, and risk mitigation."
}
Markdown (Informal)
[TCQA2: A Tiered Conversational Q&A Agent in Gaming](https://preview.aclanthology.org/landing_page/2025.realm-1.20/) (Chen et al., REALM 2025)
ACL
- Ze Chen, Chengcheng Wei, Jiewen Zheng, and Jiarong He. 2025. TCQA2: A Tiered Conversational Q&A Agent in Gaming. In Proceedings of the 1st Workshop for Research on Agent Language Models (REALM 2025), pages 289–297, Vienna, Austria. Association for Computational Linguistics.