@inproceedings{sangati-etal-2020-challenge,
title = "The Challenge of the {TV} game La Ghigliottina to {NLP}",
author = "Sangati, Federico and
Pascucci, Antonio and
Monti, Johanna",
editor = "Lukin, Stephanie M.",
booktitle = "Workshop on Games and Natural Language Processing",
month = may,
year = "2020",
address = "Marseille, France",
publisher = "European Language Resources Association",
url = "https://preview.aclanthology.org/jlcl-multiple-ingestion/2020.gamnlp-1.5/",
pages = "34--38",
language = "eng",
ISBN = "979-10-95546-40-5",
abstract = "In this paper, we describe a Telegram bot, Mago della Ghigliottina (Ghigliottina Wizard), able to solve La Ghigliottina game (The Guillotine), the final game of the Italian TV quiz show L`Eredit{\`a}. Our system relies on linguistic resources and artificial intelligence and achieves better results than human players (and competitors of L`Eredit{\`a} too). In addition to solving a game, Mago della Ghigliottina can also generate new game instances and challenge the users to match the solution."
}
Markdown (Informal)
[The Challenge of the TV game La Ghigliottina to NLP](https://preview.aclanthology.org/jlcl-multiple-ingestion/2020.gamnlp-1.5/) (Sangati et al., GAMESandNLP 2020)
ACL