Procedures are inherently hierarchical. To “make videos”, one may need to “purchase a camera”, which in turn may require one to “set a budget”. While such hierarchical knowledge is critical for reasoning about complex procedures, most existing work has treated procedures as shallow structures without modeling the parent-child relation. In this work, we attempt to construct an open-domain hierarchical knowledge-base (KB) of procedures based on wikiHow, a website containing more than 110k instructional articles, each documenting the steps to carry out a complex procedure. To this end, we develop a simple and efficient method that links steps (e.g., “purchase a camera”) in an article to other articles with similar goals (e.g., “how to choose a camera”), recursively constructing the KB. Our method significantly outperforms several strong baselines according to automatic evaluation, human judgment, and application to downstream tasks such as instructional video retrieval.
When humans perform a particular task, they do so hierarchically: splitting higher-level tasks into smaller sub-tasks. However, most works on natural language (NL) command of situated agents have treated the procedures to be executed as flat sequences of simple actions, or any hierarchies of procedures have been shallow at best. In this paper, we propose a formalism of procedures as programs, a method for representing hierarchical procedural knowledge for agent command and control aimed at enabling easy application to various scenarios. We further propose a modeling paradigm of hierarchical modular networks, which consist of a planner and reactors that convert NL intents to predictions of executable programs and probe the environment for information necessary to complete the program execution. We instantiate this framework on the IQA and ALFRED datasets for NL instruction following. Our model outperforms reactive baselines by a large margin on both datasets. We also demonstrate that our framework is more data-efficient, and that it allows for fast iterative development.
We address the general task of structured commonsense reasoning: given a natural language input, the goal is to generate a graph such as an event or a reasoning-graph.To employ large language models (LMs) for this task, existing approaches ‘serialize’ the output graph as a flat list of nodes and edges.Although feasible, these serialized graphs strongly deviate from the natural language corpora that LMs were pre-trained on, hindering LMs from generating them correctly. In this paper, we show that when we instead frame structured commonsense reasoning tasks as code generation tasks, pre-trained LMs of code are better structured commonsense reasoners than LMs of natural language, even when the downstream task does not involve source code at all.We demonstrate our approach across three diverse structured commonsense reasoning tasks. In all these natural language tasks, we show that using our approach, a code generation LM (codex) outperforms natural-LMs that are fine-tuned on the target task (T5) and other strong LMs such as GPT-3 in the few-shot setting.
Cross-lingual entity linking (XEL) is the task of finding referents in a target-language knowledge base (KB) for mentions extracted from source-language texts. The first step of (X)EL is candidate generation, which retrieves a list of plausible candidate entities from the target-language KB for each mention. Approaches based on resources from Wikipedia have proven successful in the realm of relatively high-resource languages, but these do not extend well to low-resource languages with few, if any, Wikipedia pages. Recently, transfer learning methods have been shown to reduce the demand for resources in the low-resource languages by utilizing resources in closely related languages, but the performance still lags far behind their high-resource counterparts. In this paper, we first assess the problems faced by current entity candidate generation methods for low-resource XEL, then propose three improvements that (1) reduce the disconnect between entity mentions and KB entries, and (2) improve the robustness of the model to low-resource scenarios. The methods are simple, but effective: We experiment with our approach on seven XEL datasets and find that they yield an average gain of 16.9% in Top-30 gold candidate recall, compared with state-of-the-art baselines. Our improved model also yields an average gain of 7.9% in in-KB accuracy of end-to-end XEL.1
Traditional named entity recognition models use gazetteers (lists of entities) as features to improve performance. Although modern neural network models do not require such hand-crafted features for strong performance, recent work has demonstrated their utility for named entity recognition on English data. However, designing such features for low-resource languages is challenging, because exhaustive entity gazetteers do not exist in these languages. To address this problem, we propose a method of “soft gazetteers” that incorporates ubiquitously available information from English knowledge bases, such as Wikipedia, into neural named entity recognition models through cross-lingual entity linking. Our experiments on four low-resource languages show an average improvement of 4 points in F1 score.
While neural machine translation (NMT) achieves remarkable performance on clean, in-domain text, performance is known to degrade drastically when facing text which is full of typos, grammatical errors and other varieties of noise. In this work, we propose a multi-task learning algorithm for transformer-based MT systems that is more resilient to this noise. We describe our submission to the WMT 2019 Robustness shared task based on this method. Our model achieves a BLEU score of 32.8 on the shared task French to English dataset, which is 7.1 BLEU points higher than the baseline vanilla transformer trained with clean text.
Cross-lingual entity linking (XEL) grounds named entities in a source language to an English Knowledge Base (KB), such as Wikipedia. XEL is challenging for most languages because of limited availability of requisite resources. However, many works on XEL have been on simulated settings that actually use significant resources (e.g. source language Wikipedia, bilingual entity maps, multilingual embeddings) that are not available in truly low-resource languages. In this work, we first examine the effect of these resource assumptions and quantify how much the availability of these resource affects overall quality of existing XEL systems. We next propose three improvements to both entity candidate generation and disambiguation that make better use of the limited resources we do have in resource-scarce scenarios. With experiments on four extremely low-resource languages, we show that our model results in gains of 6-20% end-to-end linking accuracy.
The task of entity linking aims to identify concepts mentioned in a text fragments and link them to a reference knowledge base. Entity linking in long text has been well studied in previous work. However, short text entity linking is more challenging since the text are noisy and less coherent. To better utilize the local information provided in short texts, we propose a novel neural network framework, Aggregated Semantic Matching (ASM), in which two different aspects of semantic information between the local context and the candidate entity are captured via representation-based and interaction-based neural semantic matching models, and then two matching signals work jointly for disambiguation with a rank aggregation mechanism. Our evaluation shows that the proposed model outperforms the state-of-the-arts on public tweet datasets.