Cristian-Paul Bara


2022

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DOROTHIE: Spoken Dialogue for Handling Unexpected Situations in Interactive Autonomous Driving Agents
Ziqiao Ma | Benjamin VanDerPloeg | Cristian-Paul Bara | Yidong Huang | Eui-In Kim | Felix Gervits | Matthew Marge | Joyce Chai
Findings of the Association for Computational Linguistics: EMNLP 2022

In the real world, autonomous driving agents navigate in highly dynamic environments full of unexpected situations where pre-trained models are unreliable. In these situations, what is immediately available to vehicles is often only human operators. Empowering autonomous driving agents with the ability to navigate in a continuous and dynamic environment and to communicate with humans through sensorimotor-grounded dialogue becomes critical. To this end, we introduce Dialogue On the ROad To Handle Irregular Events (DOROTHIE), a novel interactive simulation platform that enables the creation of unexpected situations on the fly to support empirical studies on situated communication with autonomous driving agents. Based on this platform, we created the Situated Dialogue Navigation (SDN), a navigation benchmark of 183 trials with a total of 8415 utterances, around 18.7 hours of control streams, and 2.9 hours of trimmed audio. SDN is developed to evaluate the agent’s ability to predict dialogue moves from humans as well as generate its own dialogue moves and physical navigation actions. We further developed a transformer-based baseline model for these SDN tasks. Our empirical results indicate that language guided-navigation in a highly dynamic environment is an extremely difficult task for end-to-end models. These results will provide insight towards future work on robust autonomous driving agents

2021

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MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks
Cristian-Paul Bara | Sky CH-Wang | Joyce Chai
Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing

An ideal integration of autonomous agents in a human world implies that they are able to collaborate on human terms. In particular, theory of mind plays an important role in maintaining common ground during human collaboration and communication. To enable theory of mind modeling in situated interactions, we introduce a fine-grained dataset of collaborative tasks performed by pairs of human subjects in the 3D virtual blocks world of Minecraft. It provides information that captures partners’ beliefs of the world and of each other as an interaction unfolds, bringing abundant opportunities to study human collaborative behaviors in situated language communication. As a first step towards our goal of developing embodied AI agents able to infer belief states of collaborative partners in situ, we build and present results on computational models for several theory of mind tasks.

2020

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MuSE: a Multimodal Dataset of Stressed Emotion
Mimansa Jaiswal | Cristian-Paul Bara | Yuanhang Luo | Mihai Burzo | Rada Mihalcea | Emily Mower Provost
Proceedings of the Twelfth Language Resources and Evaluation Conference

Endowing automated agents with the ability to provide support, entertainment and interaction with human beings requires sensing of the users’ affective state. These affective states are impacted by a combination of emotion inducers, current psychological state, and various conversational factors. Although emotion classification in both singular and dyadic settings is an established area, the effects of these additional factors on the production and perception of emotion is understudied. This paper presents a new dataset, Multimodal Stressed Emotion (MuSE), to study the multimodal interplay between the presence of stress and expressions of affect. We describe the data collection protocol, the possible areas of use, and the annotations for the emotional content of the recordings. The paper also presents several baselines to measure the performance of multimodal features for emotion and stress classification.