Media news framing bias can increase political polarization and undermine civil society. The need for automatic mitigation methods is therefore growing. We propose a new task, a neutral summary generation from multiple news articles of the varying political leaningsto facilitate balanced and unbiased news reading.In this paper, we first collect a new dataset, illustrate insights about framing bias through a case study, and propose a new effective metric and model (NeuS-Title) for the task. Based on our discovery that title provides a good signal for framing bias, we present NeuS-Title that learns to neutralize news content in hierarchical order from title to article. Our hierarchical multi-task learning is achieved by formatting our hierarchical data pair (title, article) sequentially with identifier-tokens (“TITLE=>”, “ARTICLE=>”) and fine-tuning the auto-regressive decoder with the standard negative log-likelihood objective.We then analyze and point out the remaining challenges and future directions. One of the most interesting observations is that neural NLG models can hallucinate not only factually inaccurate or unverifiable content but also politically biased content.
This paper introduces QAConv, a new question answering (QA) dataset that uses conversations as a knowledge source. We focus on informative conversations, including business emails, panel discussions, and work channels. Unlike open-domain and task-oriented dialogues, these conversations are usually long, complex, asynchronous, and involve strong domain knowledge. In total, we collect 34,608 QA pairs from 10,259 selected conversations with both human-written and machine-generated questions. We use a question generator and a dialogue summarizer as auxiliary tools to collect and recommend questions. The dataset has two testing scenarios: chunk mode and full mode, depending on whether the grounded partial conversation is provided or retrieved. Experimental results show that state-of-the-art pretrained QA systems have limited zero-shot performance and tend to predict our questions as unanswerable. Our dataset provides a new training and evaluation testbed to facilitate QA on conversations research.
Annotating task-oriented dialogues is notorious for the expensive and difficult data collection process. Few-shot dialogue state tracking (DST) is a realistic solution to this problem. In this paper, we hypothesize that dialogue summaries are essentially unstructured dialogue states; hence, we propose to reformulate dialogue state tracking as a dialogue summarization problem. To elaborate, we train a text-to-text language model with synthetic template-based dialogue summaries, generated by a set of rules from the dialogue states. Then, the dialogue states can be recovered by inversely applying the summary generation rules. We empirically show that our method DS2 outperforms previous works on few-shot DST in MultiWoZ 2.0 and 2.1, in both cross-domain and multi-domain settings. Our method also exhibits vast speedup during both training and inference as it can generate all states at once.Finally, based on our analysis, we discover that the naturalness of the summary templates plays a key role for successful training.
In order to offer a customized script tool and inspire professional scriptwriters, we present VScript. It is a controllable pipeline that generates complete scripts, including dialogues and scene descriptions, as well as presents visually using video retrieval. With an interactive interface, our system allows users to select genres and input starting words that control the theme and development of the generated script. We adopt a hierarchical structure, which first generates the plot, then the script and its visual presentation. A novel approach is also introduced to plot-guided dialogue generation by treating it as an inverse dialogue summarization. The experiment results show that our approach outperforms the baselines on both automatic and human evaluations, especially in genre control.
To diversify and enrich generated dialogue responses, knowledge-grounded dialogue has been investigated in recent years. The existing methods tackle the knowledge grounding challenge by retrieving the relevant sentences over a large corpus and augmenting the dialogues with explicit extra information. Despite their success, however, the existing works have drawbacks on the inference efficiency. This paper proposes KnowExpert, an end-to-end framework to bypass the explicit retrieval process and inject knowledge into the pre-trained language models with lightweight adapters and adapt to the knowledge-grounded dialogue task. To the best of our knowledge, this is the first attempt to tackle this challenge without retrieval in this task under an open-domain chit-chat scenario. The experimental results show that KnowExpert performs comparably with some retrieval-based baselines while being time-efficient in inference, demonstrating the effectiveness of our proposed method.
Dialogue systems powered by large pre-trained language models exhibit an innate ability to deliver fluent and natural-sounding responses. Despite their impressive performance, these models are fitful and can often generate factually incorrect statements impeding their widespread adoption. In this paper, we focus on the task of improving faithfulness and reducing hallucination of neural dialogue systems to known facts supplied by a Knowledge Graph (KG). We propose Neural Path Hunter which follows a generate-then-refine strategy whereby a generated response is amended using the KG. Neural Path Hunter leverages a separate token-level fact critic to identify plausible sources of hallucination followed by a refinement stage that retrieves correct entities by crafting a query signal that is propagated over a k-hop subgraph. We empirically validate our proposed approach on the OpenDialKG dataset (Moon et al., 2019) against a suite of metrics and report a relative improvement of faithfulness over dialogue responses by 20.35% based on FeQA (Durmus et al., 2020). The code is available at https://github.com/nouhadziri/Neural-Path-Hunter.
Continual learning in task-oriented dialogue systems allows the system to add new domains and functionalities overtime after deployment, without incurring the high cost of retraining the whole system each time. In this paper, we propose a first-ever continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in both modularized and end-to-end learning settings. In addition, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. We also suggest that the upper bound performance of continual learning should be equivalent to multitask learning when data from all domain is available at once. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform better, by a large margin, compared to other continuous learning techniques, and only slightly worse than the multitask learning upper bound while being 20X faster in learning new domains. We also report several trade-offs in terms of parameter usage, memory size and training time, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released to promote more research in this direction.
Zero-shot transfer learning for dialogue state tracking (DST) enables us to handle a variety of task-oriented dialogue domains without the expense of collecting in-domain data. In this work, we propose to transfer the cross-task knowledge from general question answering (QA) corpora for the zero-shot DST task. Specifically, we propose TransferQA, a transferable generative QA model that seamlessly combines extractive QA and multi-choice QA via a text-to-text transformer framework, and tracks both categorical slots and non-categorical slots in DST. In addition, we introduce two effective ways to construct unanswerable questions, namely, negative question sampling and context truncation, which enable our model to handle none value slots in the zero-shot DST setting. The extensive experiments show that our approaches substantially improve the existing zero-shot and few-shot results on MultiWoz. Moreover, compared to the fully trained baseline on the Schema-Guided Dialogue dataset, our approach shows better generalization ability in unseen domains.
General-purpose language models have demonstrated impressive capabilities, performing on par with state-of-the-art approaches on a range of downstream natural language processing (NLP) tasks and benchmarks when inferring instructions from very few examples. Here, we evaluate the multilingual skills of the GPT and T5 models in conducting multi-class classification on non-English languages without any parameter updates. We show that, given a few English examples as context, pre-trained language models can predict not only English test samples but also non-English ones. Finally, we find the in-context few-shot cross-lingual prediction results of language models are significantly better than random prediction, and they are competitive compared to the existing state-of-the-art cross-lingual models and translation models.
Politically sensitive topics are still a challenge for open-domain chatbots. However, dealing with politically sensitive content in a responsible, non-partisan, and safe behavior way is integral for these chatbots. Currently, the main approach to handling political sensitivity is by simply changing such a topic when it is detected. This is safe but evasive and results in a chatbot that is less engaging. In this work, as a first step towards a politically safe chatbot, we propose a group of metrics for assessing their political prudence. We then conduct political prudence analysis of various chatbots and discuss their behavior from multiple angles through our automatic metric and human evaluation metrics. The testsets and codebase are released to promote research in this area.
Personalized dialogue systems are an essential step toward better human-machine interaction. Existing personalized dialogue agents rely on properly designed conversational datasets, which are mostly monolingual (e.g., English), which greatly limits the usage of conversational agents in other languages. In this paper, we propose a multi-lingual extension of Persona-Chat, namely XPersona. Our dataset includes persona conversations in six different languages other than English for evaluating multilingual personalized agents. We experiment with both multilingual and cross-lingual trained baselines and evaluate them against monolingual and translation-pipeline models using both automatic and human evaluation. Experimental results show that the multilingual trained models outperform the translation pipeline and that they are on par with the monolingual models, with the advantage of having a single model across multiple languages. On the other hand, the state-of-the-art cross-lingual trained models achieve inferior performance to the other models, showing that cross-lingual conversation modeling is a challenging task. We hope that our dataset and baselines will accelerate research in multilingual dialogue systems.
Recently, fine-tuning pre-trained language models (e.g., multilingual BERT) to downstream cross-lingual tasks has shown promising results. However, the fine-tuning process inevitably changes the parameters of the pre-trained model and weakens its cross-lingual ability, which leads to sub-optimal performance. To alleviate this problem, we leverage continual learning to preserve the original cross-lingual ability of the pre-trained model when we fine-tune it to downstream tasks. The experimental result shows that our fine-tuning methods can better preserve the cross-lingual ability of the pre-trained model in a sentence retrieval task. Our methods also achieve better performance than other fine-tuning baselines on the zero-shot cross-lingual part-of-speech tagging and named entity recognition tasks.
Few-shot learning has drawn researchers’ attention to overcome the problem of data scarcity. Recently, large pre-trained language models have shown great performance in few-shot learning for various downstream tasks, such as question answering and machine translation. Nevertheless, little exploration has been made to achieve few-shot learning for the fact-checking task. However, fact-checking is an important problem, especially when the amount of information online is growing exponentially every day. In this paper, we propose a new way of utilizing the powerful transfer learning ability of a language model via a perplexity score. The most notable strength of our methodology lies in its capability in few-shot learning. With only two training samples, our methodology can already outperform the Major Class baseline by more than an absolute 10% on the F1-Macro metric across multiple datasets. Through experiments, we empirically verify the plausibility of the rather surprising usage of the perplexity score in the context of fact-checking and highlight the strength of our few-shot methodology by comparing it to strong fine-tuning-based baseline models. Moreover, we construct and publicly release two new fact-checking datasets related to COVID-19.
Zero-shot cross-domain dialogue state tracking (DST) enables us to handle unseen domains without the expense of collecting in-domain data. In this paper, we propose a slot descriptions enhanced generative approach for zero-shot cross-domain DST. Specifically, our model first encodes a dialogue context and a slot with a pre-trained self-attentive encoder, and generates slot value in auto-regressive manner. In addition, we incorporate Slot Type Informed Descriptions that capture the shared information of different slots to facilitates the cross-domain knowledge transfer. Experimental results on MultiWOZ shows that our model significantly improve existing state-of-the-art results in zero-shot cross-domain setting.
Multilingual language models have shown decent performance in multilingual and cross-lingual natural language understanding tasks. However, the power of these multilingual models in code-switching tasks has not been fully explored. In this paper, we study the effectiveness of multilingual language models to understand their capability and adaptability to the mixed-language setting by considering the inference speed, performance, and number of parameters to measure their practicality. We conduct experiments in three language pairs on named entity recognition and part-of-speech tagging and compare them with existing methods, such as using bilingual embeddings and multilingual meta-embeddings. Our findings suggest that pre-trained multilingual models do not necessarily guarantee high-quality representations on code-switching, while using meta-embeddings achieves similar results with significantly fewer parameters.
Information-seeking dialogue systems, including knowledge identification and response generation, aim to respond to users with fluent, coherent, and informative responses based on users’ needs, which. To tackle this challenge, we utilize data augmentation methods and several training techniques with the pre-trained language models to learn a general pattern of the task and thus achieve promising performance. In DialDoc21 competition, our system achieved 74.95 F1 score and 60.74 Exact Match score in subtask 1, and 37.72 SacreBLEU score in subtask 2. Empirical analysis is provided to explain the effectiveness of our approaches.
Fine-tuning pre-trained generative language models to down-stream language generation tasks has shown promising results. However, this comes with the cost of having a single, large model for each task, which is not ideal in low-memory/power scenarios (e.g., mobile). In this paper, we propose an effective way to fine-tune multiple down-stream generation tasks simultaneously using a single, large pretrained model. The experiments on five diverse language generation tasks show that by just using an additional 2-3% parameters for each task, our model can maintain or even improve the performance of fine-tuning the whole model.
Task-oriented dialogue systems are either modularized with separate dialogue state tracking (DST) and management steps or end-to-end trainable. In either case, the knowledge base (KB) plays an essential role in fulfilling user requests. Modularized systems rely on DST to interact with the KB, which is expensive in terms of annotation and inference time. End-to-end systems, instead, use the KB directly as input, but they cannot scale when the KB is larger than a few hundred entries. In this paper, we propose a method to embed the KB, of any size, directly into the model parameters. The resulting model does not require any DST or template responses, nor the KB as input, and it can dynamically update its KB via fine-tuning. We evaluate our solution in five task-oriented dialogue datasets with small, medium, and large KB size. Our experiments show that end-to-end models can effectively embed knowledge bases in their parameters and achieve competitive performance in all evaluated datasets.
There has been considerable progress made towards conversational models that generate coherent and fluent responses; however, this often involves training large language models on large dialogue datasets, such as Reddit. These large conversational models provide little control over the generated responses, and this control is further limited in the absence of annotated conversational datasets for attribute specific generation that can be used for fine-tuning the model. In this paper, we first propose and evaluate plug-and-play methods for controllable response generation, which does not require dialogue specific datasets and does not rely on fine-tuning a large model. While effective, the decoding procedure induces considerable computational overhead, rendering the conversational model unsuitable for interactive usage. To overcome this, we introduce an approach that does not require further computation at decoding time, while also does not require any fine-tuning of a large language model. We demonstrate, through extensive automatic and human evaluation, a high degree of control over the generated conversational responses with regard to multiple desired attributes, while being fluent.
User attributes provide rich and useful information for user understanding, yet structured and easy-to-use attributes are often sparsely populated. In this paper, we leverage dialogues with conversational agents, which contain strong suggestions of user information, to automatically extract user attributes. Since no existing dataset is available for this purpose, we apply distant supervision to train our proposed two-stage attribute extractor, which surpasses several retrieval and generation baselines on human evaluation. Meanwhile, we discuss potential applications (e.g., personalized recommendation and dialogue systems) of such extracted user attributes, and point out current limitations to cast light on future work.
In this paper, we propose Minimalist Transfer Learning (MinTL) to simplify the system design process of task-oriented dialogue systems and alleviate the over-dependency on annotated data. MinTL is a simple yet effective transfer learning framework, which allows us to plug-and-play pre-trained seq2seq models, and jointly learn dialogue state tracking and dialogue response generation. Unlike previous approaches, which use a copy mechanism to “carryover” the old dialogue states to the new one, we introduce Levenshtein belief spans (Lev), that allows efficient dialogue state tracking with a minimal generation length. We instantiate our learning framework with two pre-trained backbones: T5 and BART, and evaluate them on MultiWOZ. Extensive experiments demonstrate that: 1) our systems establish new state-of-the-art results on end-to-end response generation, 2) MinTL-based systems are more robust than baseline methods in the low resource setting, and they achieve competitive results with only 20% training data, and 3) Lev greatly improves the inference efficiency.
Training code-switched language models is difficult due to lack of data and complexity in the grammatical structure. Linguistic constraint theories have been used for decades to generate artificial code-switching sentences to cope with this issue. However, this require external word alignments or constituency parsers that create erroneous results on distant languages. We propose a sequence-to-sequence model using a copy mechanism to generate code-switching data by leveraging parallel monolingual translations from a limited source of code-switching data. The model learns how to combine words from parallel sentences and identifies when to switch one language to the other. Moreover, it captures code-switching constraints by attending and aligning the words in inputs, without requiring any external knowledge. Based on experimental results, the language model trained with the generated sentences achieves state-of-the-art performance and improves end-to-end automatic speech recognition.
Exploring social bias in chatbot is an important, yet relatively unexplored problem. In this paper, we propose an approach to understand social bias in chatbots by leveraging stereotype knowledge. It allows interesting comparison of bias between chatbots and humans, and provides intuitive analysis of existing chatbots by borrowing the finer-grain concepts of sexism and racism.
Detecting emotion from dialogue is a challenge that has not yet been extensively surveyed. One could consider the emotion of each dialogue turn to be independent, but in this paper, we introduce a hierarchical approach to classify emotion, hypothesizing that the current emotional state depends on previous latent emotions. We benchmark several feature-based classifiers using pre-trained word and emotion embeddings, state-of-the-art end-to-end neural network models, and Gaussian processes for automatic hyper-parameter search. In our experiments, hierarchical architectures consistently give significant improvements, and our best model achieves a 76.77% F1-score on the test set.
Over-dependence on domain ontology and lack of sharing knowledge across domains are two practical and yet less studied problems of dialogue state tracking. Existing approaches generally fall short when tracking unknown slot values during inference and often have difficulties in adapting to new domains. In this paper, we propose a Transferable Dialogue State Generator (TRADE) that generates dialogue states from utterances using copy mechanism, facilitating transfer when predicting (domain, slot, value) triplets not encountered during training. Our model is composed of an utterance encoder, a slot gate, and a state generator, which are shared across domains. Empirical results demonstrate that TRADE achieves state-of-the-art 48.62% joint goal accuracy for the five domains of MultiWOZ, a human-human dialogue dataset. In addition, we show the transferring ability by simulating zero-shot and few-shot dialogue state tracking for unseen domains. TRADE achieves 60.58% joint goal accuracy in one of the zero-shot domains, and is able to adapt to few-shot cases without forgetting already trained domains.
Existing personalized dialogue models use human designed persona descriptions to improve dialogue consistency. Collecting such descriptions from existing dialogues is expensive and requires hand-crafted feature designs. In this paper, we propose to extend Model-Agnostic Meta-Learning (MAML) (Finn et al., 2017) to personalized dialogue learning without using any persona descriptions. Our model learns to quickly adapt to new personas by leveraging only a few dialogue samples collected from the same user, which is fundamentally different from conditioning the response on the persona descriptions. Empirical results on Persona-chat dataset (Zhang et al., 2018) indicate that our solution outperforms non-meta-learning baselines using automatic evaluation metrics, and in terms of human-evaluated fluency and consistency.
Previous research on empathetic dialogue systems has mostly focused on generating responses given certain emotions. However, being empathetic not only requires the ability of generating emotional responses, but more importantly, requires the understanding of user emotions and replying appropriately. In this paper, we propose a novel end-to-end approach for modeling empathy in dialogue systems: Mixture of Empathetic Listeners (MoEL). Our model first captures the user emotions and outputs an emotion distribution. Based on this, MoEL will softly combine the output states of the appropriate Listener(s), which are each optimized to react to certain emotions, and generate an empathetic response. Human evaluations on EMPATHETIC-DIALOGUES dataset confirm that MoEL outperforms multitask training baseline in terms of empathy, relevance, and fluency. Furthermore, the case study on generated responses of different Listeners shows high interpretability of our model.
Despite the surging demands for multilingual task-oriented dialog systems (e.g., Alexa, Google Home), there has been less research done in multilingual or cross-lingual scenarios. Hence, we propose a zero-shot adaptation of task-oriented dialogue system to low-resource languages. To tackle this challenge, we first use a set of very few parallel word pairs to refine the aligned cross-lingual word-level representations. We then employ a latent variable model to cope with the variance of similar sentences across different languages, which is induced by imperfect cross-lingual alignments and inherent differences in languages. Finally, the experimental results show that even though we utilize much less external resources, our model achieves better adaptation performance for natural language understanding task (i.e., the intent detection and slot filling) compared to the current state-of-the-art model in the zero-shot scenario.
Sensational headlines are headlines that capture people’s attention and generate reader interest. Conventional abstractive headline generation methods, unlike human writers, do not optimize for maximal reader attention. In this paper, we propose a model that generates sensational headlines without labeled data. We first train a sensationalism scorer by classifying online headlines with many comments (“clickbait”) against a baseline of headlines generated from a summarization model. The score from the sensationalism scorer is used as the reward for a reinforcement learner. However, maximizing the noisy sensationalism reward will generate unnatural phrases instead of sensational headlines. To effectively leverage this noisy reward, we propose a novel loss function, Auto-tuned Reinforcement Learning (ARL), to dynamically balance reinforcement learning (RL) with maximum likelihood estimation (MLE). Human evaluation shows that 60.8% of samples generated by our model are sensational, which is significantly better than the Pointer-Gen baseline and other RL models.
Lack of text data has been the major issue on code-switching language modeling. In this paper, we introduce multi-task learning based language model which shares syntax representation of languages to leverage linguistic information and tackle the low resource data issue. Our model jointly learns both language modeling and Part-of-Speech tagging on code-switched utterances. In this way, the model is able to identify the location of code-switching points and improves the prediction of next word. Our approach outperforms standard LSTM based language model, with an improvement of 9.7% and 7.4% in perplexity on SEAME Phase I and Phase II dataset respectively.
We propose an LSTM-based model with hierarchical architecture on named entity recognition from code-switching Twitter data. Our model uses bilingual character representation and transfer learning to address out-of-vocabulary words. In order to mitigate data noise, we propose to use token replacement and normalization. In the 3rd Workshop on Computational Approaches to Linguistic Code-Switching Shared Task, we achieved second place with 62.76% harmonic mean F1-score for English-Spanish language pair without using any gazetteer and knowledge-based information.
In this paper, we propose Emo2Vec which encodes emotional semantics into vectors. We train Emo2Vec by multi-task learning six different emotion-related tasks, including emotion/sentiment analysis, sarcasm classification, stress detection, abusive language classification, insult detection, and personality recognition. Our evaluation of Emo2Vec shows that it outperforms existing affect-related representations, such as Sentiment-Specific Word Embedding and DeepMoji embeddings with much smaller training corpora. When concatenated with GloVe, Emo2Vec achieves competitive performances to state-of-the-art results on several tasks using a simple logistic regression classifier.
End-to-end task-oriented dialog systems usually suffer from the challenge of incorporating knowledge bases. In this paper, we propose a novel yet simple end-to-end differentiable model called memory-to-sequence (Mem2Seq) to address this issue. Mem2Seq is the first neural generative model that combines the multi-hop attention over memories with the idea of pointer network. We empirically show how Mem2Seq controls each generation step, and how its multi-hop attention mechanism helps in learning correlations between memories. In addition, our model is quite general without complicated task-specific designs. As a result, we show that Mem2Seq can be trained faster and attain the state-of-the-art performance on three different task-oriented dialog datasets.
In this paper we present ThReeNN, a model for Community Question Answering, Task 3, of SemEval-2017. The proposed model exploits both syntactic and semantic information to build a single and meaningful embedding space. Using a dependency parser in combination with word embeddings, the model creates sequences of inputs for a Recurrent Neural Network, which are then used for the ranking purposes of the Task. The score obtained on the official test data shows promising results.