Xiaowen Chu


2025

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AdaEdit: Advancing Continuous Knowledge Editing For Large Language Models
Qi Li | Xiaowen Chu
Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)

Knowledge editing (KE) has emerged as a prominent alternative that enables efficient and precise information modification inside language models. However, a critical challenge arises in continuous language models editing — a significant performance decline both in knowledge update and retention when the number of edits increases. By dissecting the perturbation weight of language model in continuous KE, we uncover that disentangled and sparsified knowledge representation can significantly alleviate the performance decline. Building on these insights, we introduce AdaEdit, a novel knowledge editing method. Extensive empirical evaluations on multiple LLMs demonstrate that our proposed methods can enhance the performance of edited LLMs in large-size continuous editing regimes, outperforming existing ones without substantially compromising the general abilities of these models.

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UnrealLLM: Towards Highly Controllable and Interactable 3D Scene Generation by LLM-powered Procedural Content Generation
SongTang SongTang | Kaiyong Zhao | Lei Wang | Yuliang Li | Xuebo Liu | Junyi Zou | Qiang Wang | Xiaowen Chu
Findings of the Association for Computational Linguistics: ACL 2025

The creation of high-quality 3D scenes is essential for applications like video games and simulations, yet automating this process while retaining the benefits of Procedural Content Generation (PCG) remains challenging. In this paper, we introduce UnrealLLM, a novel multi-agent framework that connects natural language descriptions with the professional PCG system (Unreal Engine 5) to automate scene generation. UnrealLLM constructs a comprehensive knowledge base to translate text into executable PCG blueprints and a diverse asset library that guarantees high-quality scene generation. Additionally, it also introduces a text-based blueprint system with a spline-based control mechanism for geometric arrangement, enabling natural language interaction and enhancing interactivity in 3D environments using UE5’s advanced capabilities. Through extensive experiments, we show that UnrealLLM achieves competitive performance in technical metrics and aesthetic quality, offering unique advantages in generation scale and interactivity. This work makes a valuable contribution to automated 3D content creation, benefiting both novice users and professional designers.

2024

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BitDistiller: Unleashing the Potential of Sub-4-Bit LLMs via Self-Distillation
DaYou Du | Yijia Zhang | Shijie Cao | Jiaqi Guo | Ting Cao | Xiaowen Chu | Ningyi Xu
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)

The upscaling of Large Language Models (LLMs) has yielded impressive advances in natural language processing, yet it also poses significant deployment challenges. Weight quantization has emerged as a widely embraced solution to reduce memory and computational demands. This paper introduces BitDistiller, a framework that synergizes Quantization-Aware Training (QAT) with Knowledge Distillation (KD) to boost the performance of LLMs at ultra-low precisions (sub-4-bit). Specifically, BitDistiller first incorporates a tailored asymmetric quantization and clipping technique to maximally preserve the fidelity of quantized weights, and then proposes a novel Confidence-Aware Kullback-Leibler Divergence (CAKLD) objective, which is employed in a self-distillation manner to enable faster convergence and superior model performance. Empirical evaluations demonstrate that BitDistiller significantly surpasses existing methods in both 3-bit and 2-bit configurations on general language understanding and complex reasoning benchmarks. Notably, BitDistiller is shown to be more cost-effective, demanding fewer data and training resources. The code is available at https://github.com/DD-DuDa/BitDistiller.

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Can We Continually Edit Language Models? On the Knowledge Attenuation in Sequential Model Editing
Qi Li | Xiaowen Chu
Findings of the Association for Computational Linguistics: ACL 2024

Model editing has become a promising method for precisely and effectively updating knowledge in language models. In this paper, we investigate knowledge attenuation, in which the retention of updated knowledge within the language model decreases as the number of edits increases after sequential editing. Through empirical study, we discovered that existing editing methods generally suffer from knowledge attenuation. We attribute this phenomenon to two aspects: (1) redundant parameters interference and (2) update weight disentanglement. To this end, we propose the AdaPLE method. It not only mitigates the knowledge attenuation issue but also improves the performance on existing benchmarks. To the best of our knowledge, we are the first to investigate the cause and mitigation of knowledge attenuation in sequential LLM editing.

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LongGenBench: Long-context Generation Benchmark
Xiang Liu | Peijie Dong | Xuming Hu | Xiaowen Chu
Findings of the Association for Computational Linguistics: EMNLP 2024

Current long-context benchmarks primarily focus on retrieval-based tests, requiring Large Language Models (LLMs) to locate specific information within extensive input contexts, such as the needle-in-a-haystack (NIAH) benchmark. Long-context generation refers to the ability of a language model to generate coherent and contextually accurate text that spans across lengthy passages or documents. While recent studies show strong performance on NIAH and other retrieval-based long-context benchmarks, there is a significant lack of benchmarks for evaluating long-context generation capabilities. To bridge this gap and offer a comprehensive assessment, we introduce a synthetic benchmark, LongGenBench, which allows for flexible configurations of customized generation context lengths. LongGenBench advances beyond traditional benchmarks by redesigning the format of questions and necessitating that LLMs respond with a single, cohesive long-context answer. Upon extensive evaluation using LongGenBench, we observe that: (1) both API accessed and open source models exhibit performance degradation in long-context generation scenarios, ranging from 1.2% to 47.1%; (2) different series of LLMs exhibit varying trends of performance degradation, with the Gemini-1.5-Flash model showing the least degradation among API accessed models, and the Qwen2 series exhibiting the least degradation in LongGenBench among open source models.

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LPZero: Language Model Zero-cost Proxy Search from Zero
Peijie Dong | Lujun Li | Xiang Liu | Zhenheng Tang | Xuebo Liu | Qiang Wang | Xiaowen Chu
Findings of the Association for Computational Linguistics: EMNLP 2024

Despite the outstanding performance, Neural Architecture Search (NAS) is criticized for massive computation. Recently, Zero-shot NAS has emerged as a promising approach by exploiting Zero-cost (ZC) proxies, which markedly reduce computational demands. Despite this, existing ZC proxies heavily rely on expert knowledge and incur significant trial-and-error costs. Particularly in NLP tasks, most existing ZC proxies fail to surpass the performance of the naive baseline. To address these challenges, we introduce a novel framework, LPZero, which is the first to automatically design zero-cost (ZC) proxies for various tasks, achieving higher ranking consistency than human-designed proxies. Specifically, we model the ZC proxy as a symbolic equation and incorporate a unified proxy search space that encompasses existing ZC proxies, which are composed of a predefined set of mathematical symbols. To heuristically search for the best ZC proxy, LPZero incorporates genetic programming to find the optimal symbolic composition. We propose a Predictive-Pruning Strategy (PPS), which preemptively eliminates unpromising proxies, thereby mitigating the risk of proxy degradation. Extensive experiments on FlexiBERT, GPT-2, and LLaMA-7B demonstrate LPZero’s superior ranking ability and performance on downstream tasks compared to current approaches.