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Internal world models (WMs) enable agents to understand the world’s state and predict transitions, serving as the basis for advanced deliberative reasoning.Recent large Vision-Language Models (VLMs), such as GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs’ fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses **perception** (visual, spatial, temporal, quantitative, and motion) and **prediction** (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce **WM-ABench**, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding—e.g., they tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.
Rewriting incomplete and ambiguous utterances can improve dialogue models’ understanding of the context and help them generate better results. However, the existing end-to-end models will have the problem of too large search space, resulting in poor quality of rewriting results. We propose a 2-phase rewriting framework which first predicts the empty slots in the utterance that need to be completed, and then generate the part to be filled into each positions. Our framework is simple to implement, fast to run, and achieves the state-of-the-art results on several public rewriting datasets.
Existing automatic evaluation systems of chatbots mostly rely on static chat scripts as ground truth, which is hard to obtain, and requires access to the models of the bots as a form of “white-box testing”. Interactive evaluation mitigates this problem but requires human involvement. In our work, we propose an interactive chatbot evaluation framework in which chatbots compete with each other like in a sports tournament, using flexible scoring metrics. This framework can efficiently rank chatbots independently from their model architectures and the domains for which they are trained.