Nonverbal communication is integral to human interaction, with gestures, facial expressions, and body language conveying critical aspects of intent and emotion. However, existing large language models (LLMs) fail to effectively incorporate these nonverbal elements, limiting their capacity to create fully immersive conversational experiences. We introduce MARS, a multimodal language model designed to understand and generate nonverbal cues alongside text, bridging this gap in conversational AI.Our key innovation is VENUS, a large-scale dataset comprising annotated videos with time-aligned text, facial expressions, and body language.Leveraging VENUS, we train MARS with a next-token prediction objective, combining text with vector-quantized nonverbal representations to achieve multimodal understanding and generation within a unified framework.Based on various analyses of the VENUS datasets, we validate its substantial scale and high effectiveness. Our quantitative and qualitative results demonstrate that MARS successfully generates text and nonverbal languages, corresponding to conversational input.Our dataset and code are available at https://github.com/winston1214/nonverbal-conversation.
Predicting when to initiate speech in real-world environments remains a fundamental challenge for conversational agents. We introduce , a novel framework for real-time speech initiation prediction in egocentric streaming video. By modeling the conversation from the speaker’s first-person viewpoint, is tailored for human-like interactions in which a conversational agent must continuously observe its environment and dynamically decide when to talk.Our approach bridges the gap between simplified experimental setups and complex natural conversations by integrating four key capabilities: (1) first-person perspective, (2) RGB processing, (3) online processing, and (4) untrimmed video processing. We also present YT-Conversation, a diverse collection of in-the-wild conversational videos from YouTube, as a resource for large-scale pretraining. Experiments on EasyCom and Ego4D demonstrate that outperforms random and silence-based baselines in real time. Our results also highlight the importance of multimodal input and context length in effectively deciding when to speak. Code and data are available at website.
Commonsense norms are defeasible by context: reading books is usually great, but not when driving a car. While contexts can be explicitly described in language, in embodied scenarios, contexts are often provided visually. This type of visually grounded reasoning about defeasible commonsense norms is generally easy for humans, but (as we show) poses a challenge for machines, as it necessitates both visual understanding and reasoning about commonsense norms. We construct a new multimodal benchmark for studying commonsense norms: NormLens. NormLens consists of 10K human judgments accompanied by free-form explanations covering 2K multimodal situations, and serves as a probe to address two questions: (1) to what extent can models align with average human judgment? and (2) how well can models explain their predicted judgments? We find that state-of-the-art model judgments and explanations are not well-aligned with human annotation. Additionally, we present a simple yet effective approach to better align models with humans by distilling social commonsense knowledge from large language models. The data and code will be released.