Abstract
Our paper explores several machine learning methods for detecting toxic language in gaming-related chat utterances. We start with the GameTox dataset, perform some data preprocessing and augment the minority classes with LLM-generated synthetic data. We then set a baseline using a classic Logistic Regression model and continue to explore severalapproaches to surpassing it, by leveraging the leading multilingual transformer models (XLM-RoBERTa and DeBERTa-V3) to classify our test data. We achieve a top result of 0.6725 Macro-F1 (2nd place on shared task leaderboard) using a MDeBERTa-V3 model which we pretrained on the Jigsaw dataset for 1 epoch and then fine-tuned on our GameTox data for 5 epochs.- Anthology ID:
- 2026.eeuca-1.10
- Volume:
- Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026)
- Month:
- July
- Year:
- 2026
- Address:
- San Diego, California, USA
- Editors:
- Ali Hürriyetoğlu, Surendrabikram Thapa, Hristo Tanev, Surabhi Adhikari
- Venues:
- EEUCA | WS
- SIG:
- Publisher:
- Association for Computational Linguistics
- Note:
- Pages:
- 96–103
- Language:
- URL:
- https://preview.aclanthology.org/ingest-naloma/2026.eeuca-1.10/
- DOI:
- 10.18653/v1/2026.eeuca-1.10
- Cite (ACL):
- Mihai Radu Radulescu. 2026. FNLP412@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs using Transfer Learning and Synthetic Data Augmentation. In Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026), pages 96–103, San Diego, California, USA. Association for Computational Linguistics.
- Cite (Informal):
- FNLP412@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs using Transfer Learning and Synthetic Data Augmentation (Radulescu, EEUCA 2026)
- PDF:
- https://preview.aclanthology.org/ingest-naloma/2026.eeuca-1.10.pdf