Recently, Agentic AI has become an increasingly popular field of research. However, we argue that current practices on agent research are far from standard, rigorous scientific research, which makes it hard to conduct apples-to-apples comparisons among and against existing methods. As a result, it is still obscure how different design choices in an agent framework impact its effectiveness, and measuring progress on agent research remains very hard. In this work, we conduct a systematic empirical study on the GAIA benchmark to investigate the impact of different popular design choices within key agent components in a fair and rigorous way. To begin with, we find that the lack of a standard evaluation protocol makes previous works, even the open-sourced ones, not reproducible, and the variance between different random runs is often non-negligible. Therefore, we first introduce a more robust evaluation protocol to make comparisons more stable. Our empirical study then unveils which components and designs, as well as correlations between these designs, are the keys for building effective agents, while others are not and redundant, despite seemingly making sense. With the insights gained from our empirical study, we build and open-source OAgents, a new foundation agent framework that achieves state-of-the-art performance among open-source projects, providing a good starting point and guidelines for building effective agents. More importantly, supports various design choices for agent components in a modularized way, facilitating future scientific research on Agentic AI.
Large Language Models (LLM) are increasingly being explored for problem-solving tasks. However, their strategic planning capability is often viewed with skepticism. Recent studies have incorporated the Monte Carlo Tree Search (MCTS) algorithm to augment the planning capacity of LLM. Despite its potential, MCTS relies on extensive sampling simulations to approximate the true reward distribution, which leads to two primary issues. Firstly, MCTS is effective for tasks like the Game of Go, where simulation results can yield objective rewards (e.g., 1 for a win and 0 for a loss). However, for tasks such as question answering, the result of a simulation is the answer to the question, which cannot yield an objective reward without the ground truth. Secondly, obtaining statistically significant reward estimations typically requires a sample size exceeding 30 simulations, resulting in excessive token usage and time consumption. To address these challenges, we present Multi-Agent System with Tactical Execution and Reasoning using LLM Specialized MCTS (MASTER), a novel framework that coordinates agent recruitment and communication through LLM specialized MCTS. This system autonomously adjusts the number of agents based on task complexity and ensures focused communication among them. Comprehensive experiments across various tasks demonstrate the effectiveness of our proposed framework. It achieves 76% accuracy on HotpotQA and 80% on WebShop, setting new state of-the-art performance on these datasets.