Modern language models (LMs) are not robust to out-of-distribution inputs. Machine generated (“optimized”) prompts can be used to modulate LM outputs and induce specific behaviors while appearing completely uninterpretable. In this work, we investigate the composition of optimized prompts, as well as the mechanisms by which LMs parse and build predictions from optimized prompts. We find that optimized prompts primarily consist of punctuation and noun tokens which are more rare in the training data. Internally, optimized prompts are clearly distinguishable from natural language counterparts based on sparse subsets of the model’s activations. Across various families of instruction-tuned models, optimized prompts follow a similar path in how their representations form through the network.
We discover that many natural-language prompts can be replaced by corresponding prompts that are unintelligible to humans but that provably elicit similar behavior in language models. We call these prompts “evil twins” because they are obfuscated and uninterpretable (evil), but at the same time mimic the functionality of the original natural-language prompts (twins). Remarkably, evil twins transfer between models. We find these prompts by solving a maximum-likelihood problem which has applications of independent interest.
Addressing the challenges related to data sparsity, cold-start problems, and diversity in recommendation systems is both crucial and demanding. Many current solutions leverage knowledge graphs to tackle these issues by combining both item-based and user-item collaborative signals. A common trend in these approaches focuses on improving ranking performance at the cost of escalating model complexity, reducing diversity, and complicating the task. It is essential to provide recommendations that are both personalized and diverse, rather than solely relying on achieving high rank-based performance, such as Click-through rate, Recall, etc. In this paper, we propose a hybrid multi-task learning approach, training on user-item and item-item interactions. We apply item-based contrastive learning on descriptive text, sampling positive and negative pairs based on item metadata. Our approach allows the model to better understand the relationships between entities within the knowledge graph by utilizing semantic information from text. It leads to more accurate, relevant, and diverse user recommendations and a benefit that extends even to cold-start users who have few interactions with items. We perform extensive experiments on two widely used datasets to validate the effectiveness of our approach. Our findings demonstrate that jointly training user-item interactions and item-based signals using synopsis text is highly effective. Furthermore, our results provide evidence that item-based contrastive learning enhances the quality of entity embeddings, as indicated by metrics such as uniformity and alignment.