Puyuan Peng


2025

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VoiceCraft-X: Unifying Multilingual, Voice-Cloning Speech Synthesis and Speech Editing
Zhisheng Zheng | Puyuan Peng | Anuj Diwan | Cong Phuoc Huynh | Xiaohang Sun | Zhu Liu | Vimal Bhat | David Harwath
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing

We introduce VoiceCraft-X, an autoregressive neural codec language model which unifies multilingual speech editing and zero-shot text-to-speech (TTS) synthesis across 11 languages: English, Mandarin, Korean, Japanese, Spanish, French, German, Dutch, Italian, Portuguese, and Polish. VoiceCraft-X utilizes the Qwen3 large language model for phoneme-free cross-lingual text processing and a novel token reordering mechanism with time-aligned text and speech tokens to handle both tasks as a single sequence generation problem. The model generates high-quality, natural-sounding speech, seamlessly creating new audio or editing existing recordings within one framework. VoiceCraft-X shows robust performance in diverse linguistic settings, even with limited per-language data, underscoring the power of unified autoregressive approaches for advancing complex, real-world multilingual speech applications. Audio samples are available at https://zhishengzheng.com/voicecraft-x/.

2024

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VoiceCraft: Zero-Shot Speech Editing and Text-to-Speech in the Wild
Puyuan Peng | Po-Yao Huang | Shang-Wen Li | Abdelrahman Mohamed | David Harwath
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)

We introduce VoiceCraft, a token infilling neural codec language model, that achieves state-of-the-art performance on both speech editing and zero-shot text-to-speech (TTS) on audiobooks, internet videos, and podcasts. VoiceCraft employs a Transformer decoder architecture and introduces a token rearrangement procedure that combines causal masking and delayed stacking to enable generation within an existing sequence. On speech editing tasks, VoiceCraft produces edited speech that is nearly indistinguishable from unedited recordings in terms of naturalness, as evaluated by humans; for zero-shot TTS, our model outperforms prior SotA models including VALL-E and the popular commercial model XTTS v2. Crucially, the models are evaluated on challenging and realistic datasets, that consist of diverse accents, speaking styles, recording conditions, and background noise and music, and our model performs consistently well compared to other models and real recordings. In particular, for speech editing evaluation, we introduce a high quality, challenging, and realistic dataset named . We encourage readers to listen to the demos at https://jasonppy.github.io/VoiceCraft_web. Data, code, and model weights are available at https://github.com/jasonppy/VoiceCraft