@inproceedings{noriega-santianez-toledo-baez-2024-gametrapp,
title = "{GAMETRAPP} project in progress: Designing a gamified environment for post-editing research abstracts",
author = "Noriega-Santi{\'a}{\~n}ez, Laura and
Toledo-B{\'a}ez, Cristina",
editor = "Scarton, Carolina and
Prescott, Charlotte and
Bayliss, Chris and
Oakley, Chris and
Wright, Joanna and
Wrigley, Stuart and
Song, Xingyi and
Gow-Smith, Edward and
Forcada, Mikel and
Moniz, Helena",
booktitle = "Proceedings of the 25th Annual Conference of the European Association for Machine Translation (Volume 2)",
month = jun,
year = "2024",
address = "Sheffield, UK",
publisher = "European Association for Machine Translation (EAMT)",
url = "https://preview.aclanthology.org/ingest-alta/2024.eamt-2.10/",
pages = "18--20",
abstract = "The {\guillemotleft}App for post-editing neural machine translation using gamification{\guillemotright} (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022{--}2024), has been in progress for a year. Thus, this paper presents its main goals and the analysis of neural machine translation and post-editing errors of research abstracts carried out. This leads to the designing of the gamified environment, which is currently under construction."
}Markdown (Informal)
[GAMETRAPP project in progress: Designing a gamified environment for post-editing research abstracts](https://preview.aclanthology.org/ingest-alta/2024.eamt-2.10/) (Noriega-Santiáñez & Toledo-Báez, EAMT 2024)
ACL