Zhiyuan Sun


2026

Generative reward models (GRMs) have emerged as a promising approach for aligning Large Language Models (LLMs) with human preferences by offering greater representational capacity and flexibility than traditional scalar reward models. However, GRMs face two major challenges: reliance on costly human-annotated data restricts scalability, and self-training approaches often suffer from instability and vulnerability to reward hacking. To address these issues, we propose ConsistRM, a self-training framework that enables effective and stable GRM training without human annotations. ConsistRM incorporates the Consistency-Aware Answer Reward, which produces reliable pseudo-labels with temporal consistency, thereby providing more stable model optimization. Moreover, the Consistency-Aware Critique Reward is introduced to assess semantic consistency across multiple critiques and allocates fine-grained and differentiated rewards. Experiments on five benchmark datasets across four base models demonstrate that ConsistRM outperforms vanilla Reinforcement Fine-Tuning (RFT) by an average of 1.5%. Further analysis shows that ConsistRM enhances output consistency and mitigates position bias caused by input order, highlighting the effectiveness of consistency-aware rewards in improving GRMs.Our implementation is available at https://github.com/yuliangCarmelo/ConsistRM.
Reward Models (RMs) are critical components in the Reinforcement Learning from Human Feedback (RLHF) pipeline, directly determining the alignment quality of Large Language Models (LLMs). Recently, Generative Reward Models (GRMs) have emerged as a superior paradigm, offering higher interpretability and stronger generalization than traditional scalar RMs. However, existing methods for GRMs focus primarily on outcome-level supervision, neglecting analytical process quality, which constrains their potential. To address this, we propose ReflectRM, a novel GRM that leverages self-reflection to assess analytical quality and enhance preference modeling. ReflectRM is trained under a unified generative framework for joint modeling of response preference and analysis preference. During inference, we use its self-reflection capability to identify the most reliable analysis, from which the final preference prediction is derived. Experiments across four benchmarks show that ReflectRM consistently improves performance, achieving an average accuracy gain of +3.7 on Qwen3-4B. Further experiments confirm that response preference and analysis preference are mutually reinforcing. Notably, ReflectRM substantially mitigates positional bias, yielding +10.2 improvement compared with leading GRMs and establishing itself as a more stable evaluator. Our code is available at https://github.com/yuliangCarmelo/ReflectRM.

2024

Large language models (LLMs), trained on vast amounts of internet data, have developed a broad understanding of the world, enhancing the decision-making capabilities of embodied agents. This success is largely due to the comprehensive and in-depth domain knowledge within their training datasets. However, the extent of this knowledge can vary across different domains, and existing methods often assume that LLMs have a complete understanding of their environment, overlooking potential gaps in their grasp of actual world dynamics. To address this gap, we introduce Discover, Verify, and Evolve (DiVE), a framework that discovers world dynamics from a small number of demonstrations, verifies the correctness of these dynamics, and evolves new, advanced dynamics tailored to the current situation. Through extensive evaluations, we analyze the impact of each component on performance and compare the automatically generated dynamics from with human-annotated world dynamics. Our results demonstrate that LLMs guided by can make better decisions, achieving rewards comparable to human players in the Crafter environment.
In this study, we explore the application of Large Language Models (LLMs) in Jubensha, a Chinese detective role-playing game and a novel area in Artificial Intelligence (AI) driven gaming. We introduce the first dataset specifically for Jubensha, including character scripts and game rules, to foster AI agent development in this complex narrative environment. Our work also presents a unique multi-agent interaction framework using LLMs, allowing AI agents to autonomously engage in Jubensha games. To evaluate the gaming performance of these AI agents, we developed novel methods measuring their mastery of case information and reasoning skills. Furthermore, we incorporated the latest advancements in prompting engineering to enhance the agents’ performance in information gathering, murderer identification, and logical reasoning. The experimental results validate the effectiveness of our proposed methods. This work aims to offer a novel perspective on understanding LLM capabilities and establish a new benchmark for evaluating large language model-based agents.
Embodied Instruction Following (EIF) is a crucial task in embodied learning, requiring agents to interact with their environment through egocentric observations to fulfill natural language instructions. Recent advancements have seen a surge in employing large language models (LLMs) within a framework-centric approach to enhance performance in embodied learning tasks, including EIF. Despite these efforts, there exists a lack of a unified understanding regarding the impact of various components—ranging from visual perception to action execution—on task performance. To address this gap, we introduce OPEx, a comprehensive framework that delineates the core components essential for solving embodied learning tasks: Observer, Planner, and Executor. Through extensive evaluations, we provide a deep analysis of how each component influences EIF task performance. Furthermore, we innovate within this space by integrating a multi-agent design into the Planner component of our LLM-centric architecture, further enhancing task performance. Our findings reveal that LLM-centric design markedly improves EIF outcomes, identify visual perception and low-level action execution as critical bottlenecks, and demonstrate that augmenting LLMs with a multi-agent framework further elevates performance.