Yifei Huang


2026

Recent advancements have expanded the role of Large Language Models (LLMs) in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in the emergent user experience. Bridging this gap is fundamental for harmonizing Human-AI collaboration, as it empowers designers to refine their creations via external perspectives while steering models away from biased or unpredictable outcomes. Automating this evaluation presents two challenges: inferring the latent dynamics connecting static rules to gameplay without an explicit engine, and modeling the subjective heterogeneity of diverse player groups. To address these, we curate a comprehensive dataset of 1,727 structurally corrected rulebooks and 150K reviews selected via rigorous quality scoring and facet-aware sampling. We augment this data with Mechanics-Dynamics-Aesthetics (MDA) reasoning to explicitly bridge the causal gap between written rules and player experience. We further distill distinct player personas and introduce MeepleLM, a specialized model that internalizes persona-specific reasoning patterns to accurately simulate the subjective feedback of diverse player archetypes. Extensive experiments demonstrate that MeepleLM significantly outperforms latest commercial models (e.g., GPT-5.1, Gemini3-Pro) in community alignment and critique quality, achieving a 70% preference rate in user studies assessing practical utility. MeepleLM serves as a reliable virtual playtester that provides experience-grounded feedback, offering a practical step towards audience-aligned Human-AI collaboration.
Existing Multimodal Large Language Models (MLLMs) struggle with 3D spatial reasoning, as they fail to construct structured abstractions of the 3D environment depicted in video inputs. To bridge this gap, drawing inspiration from cognitive theories of allocentric spatial reasoning, we investigate how to enable MLLMs to model and reason over text-based spatial representations of video. Specifically, we introduce Textual Representation of Allocentric Context from Egocentric Video (TRACE), a prompting method that induces MLLMs to generate text-based representations of 3D environments as intermediate reasoning traces for more accurate spatial question answering. TRACE encodes meta-context, camera trajectories, and detailed object entities to support structured spatial reasoning over egocentric videos. Extensive experiments on VSI-Bench and OST-Bench demonstrate that TRACE yields notable and consistent improvements over prior prompting strategies across a diverse range of MLLM backbones, spanning different parameter scales and training schemas. We further present ablation studies to validate our design choices, along with detailed analyses that probe the bottlenecks of 3D spatial reasoning in MLLMs.

2025

With the quick advancement in text generation ability of Large Language Mode(LLM), concerns about the misuse of machine-generated content have grown, raising potential violations of legal and ethical standards. Some existing studies concentrate on detecting machine-generated text in open-source models using in-model features, but their performance on closed-source large models is limited. This limitation occurs because, in the closed-source model detection, the only reference that can be obtained is the texts, which may differ significantly due to random sampling. In this paper, we demonstrate that texts generated by the same model can align both semantically and statistically under similar prompts, facilitating effective detection and traceability. Specifically, we fine-tune a BERT encoder through contrastive learning to achieve semantic alignment in randomly generated texts from the same model. Then, we propose a method called Machine-Generated Text Detection with Rewritten Texts, which designed several prompt refactoring methods and used them to request rewritten text from LLMs. Semantic and statistical relationships between rewritten and original texts provide a basis for detection and traceability. Finally, we expanded the text dataset with multi-parameter random sampling and verified the performance of MAGRET on three text-generated datasets. Experimental results show that previous methods struggle with closed-source model detection, while our approach significantly outperforms baseline methods in this regard. It also shows MagRet’s stable performance in detection and tracing tasks across various randomly sampled texts.

2023

In many real-world scenarios (e.g., academic networks, social platforms), different types of entities are not only associated with texts but also connected by various relationships, which can be abstracted as Text-Attributed Heterogeneous Graphs (TAHGs). Current pretraining tasks for Language Models (LMs) primarily focus on separately learning the textual information of each entity and overlook the crucial aspect of capturing topological connections among entities in TAHGs. In this paper, we present a new pretraining framework for LMs that explicitly considers the topological and heterogeneous information in TAHGs. Firstly, we define a context graph as neighborhoods of a target node within specific orders and propose a topology-aware pretraining task to predict nodes involved in the context graph by jointly optimizing an LM and an auxiliary heterogeneous graph neural network. Secondly, based on the observation that some nodes are text-rich while others have little text, we devise a text augmentation strategy to enrich textless nodes with their neighbors’ texts for handling the imbalance issue. We conduct link prediction and node classification tasks on three datasets from various domains. Experimental results demonstrate the superiority of our approach over existing methods and the rationality of each design. Our code is available at https://github.com/Hope-Rita/THLM.