Xianghu Yue


2026

LLM serving is limited by provider-side resources: longer generations consume more GPU time, increase latency, and reduce throughput in multi-tenant systems. This creates a denial-of-service (DoS) risk, where attackers degrade service by inducing excessive generation. Prior work on LLM DoS primarily relies on adversarial perturbations that delay end-of-sequence termination. We show perturbations are often unnecessary: natural, benign-looking instructions that specify impractical and meaningless tasks can already trigger excessive generation. To study this overlooked vulnerability, we introduce , an adversarial dataset of natural, instruction-based DoS prompts. Starting from a human-curated seed set spanning diverse attack categories, we design a multi-agent synthesis framework to scale the dataset while preserving malicious intent and increasing semantic diversity. Experiments across a wide range of proprietary and open-source LLMs show that NaturalSloth consistently induces excessive generation, with attack effectiveness further amplified when combined with jailbreak techniques. Our analysis also reveals significant limitations of existing defenses, highlighting the need for dedicated protections against natural DoS attacks.
Large Audio-Language Models (LALMs) have recently achieved strong performance across various audio-centric tasks. However, hallucination, where models generate responses that are semantically incorrect or acoustically unsupported, remains largely underexplored in the audio domain. Existing hallucination benchmarks mainly focus on text or vision, while the few audio-oriented studies are limited in scale, modality coverage, and diagnostic depth. We therefore introduce HalluAudio, the first large-scale benchmark for evaluating hallucinations across speech, environmental sound, and music. HalluAudio comprises over 5K human-verified QA pairs and spans diverse task types, including binary judgments, multi-choice reasoning, attribute verification, and open-ended QA. To systematically induce hallucinations, we design adversarial prompts and mixed-audio conditions. Beyond accuracy, our evaluation protocol measures hallucination rate, yes/no bias, error-type analysis, and refusal rate, enabling a fine-grained analysis of LALM failure modes. We benchmark a broad range of open-source and proprietary models, providing the first large-scale comparison across speech, sound, and music. Our results reveal significant deficiencies in acoustic grounding, temporal reasoning, and music attribute understanding, underscoring the need for reliable and robust LALMs.

2025

The emergence of audio language models is empowered by neural audio codecs, which establish critical mappings between continuous waveforms and discrete tokens compatible with language model paradigms. The evolutionary trends from multi-layer residual vector quantizer to single-layer quantizer are beneficial for language-autoregressive decoding. However, the capability to handle multi-domain audio signals through a single codebook remains constrained by inter-domain distribution discrepancies. In this work, we introduce UniCodec, a unified audio codec with a single codebook to support multi-domain audio data, including speech, music, and sound. To achieve this, we propose a partitioned domain-adaptive codebook method based on domain Mixture-of-Experts strategy to capture the distinct characteristics of each audio domain. Furthermore, to enrich the semantic density of the codec without auxiliary modules, we propose a self-supervised mask prediction modeling approach. Comprehensive objective and subjective evaluations demonstrate that UniCodec achieves excellent audio reconstruction performance across the three audio domains, outperforming existing unified neural codecs with a single codebook, and even surpasses state-of-the-art domain-specific codecs on both acoustic and semantic representation capabilities.

2024

Various audio-LLMs (ALLMs) have been explored recently for tackling different audio tasks simultaneously using a single, unified model. While existing evaluations of ALLMs primarily focus on single-audio tasks, real-world applications often involve processing multiple audio streams simultaneously. To bridge this gap, we propose the first multi-audio evaluation (MAE) benchmark that consists of 20 datasets from 11 multi-audio tasks encompassing both speech and sound scenarios. Comprehensive experiments on MAE demonstrate that the existing ALLMs, while being powerful in comprehending primary audio elements in individual audio inputs, struggling to handle multi-audio scenarios. To this end, we propose a novel multi-audio-LLM (MALLM) to capture audio context among multiple similar audios using discriminative learning on our proposed synthetic data. The results demonstrate that the proposed MALLM outperforms all baselines and achieves high data efficiency using synthetic data without requiring human annotations. The proposed MALLM opens the door for ALLMs towards multi-audio processing era and brings us closer to replicating human auditory capabilities in machines.